Ok, let me address some of these fun posts in order.
Bhael Fire, on 31 January 2014 - 08:17 PM, said:
This.
Where I work, whenever we have new content that's gone through internal testing, we open up the test servers and keep them open 24-7 with that content until it goes live or we decide that there's too many problems that need to be fixed — which point, the necessary changes are made and it goes through internal testing, then public testing again.
The weird 2-hour windows in PGI's public tests baffle me. I can only assume it's some wacky Canuck dev thing.
Sometimes I wonder if they are doing it for show, or that they think we'll find a way to "break" the game with their test server.
Either way, it's not proper testing by any stretch of the imagination.
Sandpit, on 31 January 2014 - 08:54 PM, said:
They need a "PR" guy period. Someone who understands how to communicate with a mass audience better.
The "big 3" Russ, Paul, and Bryan really need to learn a few things about PR.
Here's the most recent example:
https://twitter.com/...155298025029632
I would like to think Russ "has a clue" when it comes to internal PGI communication. The "Chaff" or whatever it ends up being (some mega-temporary super AMS thing) is something Russ should at least have some idea about, even though he may have minimal interaction with the addition itself.
It's not as if PGI internal communication is actually improving, as various terrible things have happened while "the left hand has no idea what the right has has been doing". There's just too much doesn't jive. I'm not expecting Russ to know verbatim what each thing that's added happens to be in detail, but surely, you are the head or "President" of the company... should you not know what's going on?
Davers, on 31 January 2014 - 09:06 PM, said:
To play Devil's Advocate for a second...
If balance was done at the highest levels then things like LRMs (which are pretty bad due to ECM and generally better positioning of players at high Elo levels) would get a big buff to make them 'competitive', but would totally lead to another LRMageddon at the PUG level.
So, do you balance around the 1% or the 99%?
It would be different and I'm unsure how it would be better exactly, but it probably wouldn't be what we have today.
YueFei, on 31 January 2014 - 09:21 PM, said:
Just balance according to high-level play. There should be an expectation that all players will continue to learn, and grow, and improve as they play the game. Those players who refuse to learn and get better, will be the kind of players who eventually get bored with the game and quit anyways.
I still prefer to balance both, but generally the most important changes start at the top. Balancing from the bottom tends to cause serious imbalances at the top.
FupDup, on 31 January 2014 - 09:41 PM, said:
The problem with balancing around the 99% is that a lot of them don't actually understand how the game works. I don't have a nicer way of saying it. There are some people in this game who actually think that weapons like the LBX are effective, that LRMs are overpowered, and that PPCs are underpowered. Balancing around those kind of people would end badly. Very badly. Very, very badly. If they haven't been in the game for a while, they probably aren't going to understand the core game mechanics and they won't see things how they really are. For instance, if they get killed by an AC/2 mech, they might create a forum post about AC/2 being overpowered. Does that make the AC/2 overpowered? No, it just means that the person in question needs to get better at the game.
Most of these things... would be solved by a
tutorial.
The ironic thing about AC2 is that although the "newbies" that complain about it have stopped, but that also has correlated with the reduction of overall usage of the weapon as far as I can tell. I'm not saying it's not being used, but Jagers are the dakkamech, and their dakka of choice tends to still be AC20s, AC5s/UAC5s, and a small portion of AC2s, which are
haunted by the ghost of dakka past.
AC2s were never a serious threat for "trolling" unless you were the uninitiated.
Edited by Deathlike, 31 January 2014 - 10:01 PM.