GhostWalkn, on 04 February 2014 - 07:44 AM, said:
This is my revised Atlas ("final" revision 7)
The only flaw I can think of is only 30 AC10 ammo
May I be brutally honest with you? The flaw in that Atlas is that it
has "an" AC/10. Atlases do not perform their best at long range - there's a reason they're nearly always brawlers. The low weapon mounts (all but the missile tubes are at about waist level) we keep on bringing up are important. I'm not trying to say that you
have to have a brawler - but a single AC/10 on that build won't keep you alive at close range, and the single LRM launcher you've added will simply annoy people and draw light 'mechs like bees to honey. Playing a long-range Atlas is already hard enough; this build will make you hate the chassis - because actually, that
is lacking in firepower for an Atlas. If you want to use that LRM/laser setup effectively, drop the engine down and
use this.
Basically, even with an Atlas' tonnage, you have to pick a specialty in order to be most effective. Those lasers and the AC/10 need to be in line of sight with your enemy, and you have the reach to outrange most brawlers. But the AC doesn't fit well; it sits solidly in the middle of the road; at the outside edge between large laser brawling and true long-range combat. Out to its minimum range of 450m, it actually does 0.25 more dps (roughly, because of the charge mechanic) than the Gauss Rifle, but the Gauss rifle's massively superior range fits much better with your ER Lasers and is far more heat efficient as well. On the speed side, you don't need to be as fast as a close-in brawler because of your range, so your speed is just to keep people at range while they retreat or try to rush you.
You want to play this build as a sort of "long-range brawler," maintaining line of sight to your target without exposing yourself to too many of the enemy. Keep pounding on the enemy, using the LRMs when people aren't running for cover, or when you can't see the enemy without walking in front of all their guns. Don't get ahead of your team; you want people who are after you to expose themselves to your teammates, and people who are after your teammates to get pounded on by an Atlas they can't quite reach. Placing people on the horns of a dilemma by facing them with two bad choices is what playing an Atlas is all about. People run from Atlases, and they run from LRMs - use that to your advantage by shaking them with missiles as you plaster them with relativistic nickel-iron and gigawatt lasers, and you'll do ok - but be warned: this kind of Atlas can be very hard to play, so stick with your team and be patient.