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Warhorn - What Does It Do.


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#21 Edge28

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Posted 02 February 2014 - 07:17 PM

Maybe match the bonuses to the challenge level?

med calls out med --- all good.

med calls out a light ---- less good

med v Assault-- payday.

assault picking on locust will trigger the horn to emit laughter

#22 Tyrnea Smurf

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Posted 02 February 2014 - 08:02 PM

From the icon you could claim the warhorn is gonna be one of the following options:

#1: A new MWO integrated VOIP exclusive to clan players to help team work/coordination since team work/coordination is very OP in this game. Thus the Warhorn helps PGI fulfill the lore mandated OP nature of the Clans (clan players begin rejoicing)

#2: A MWO exclusive transmission technology that will allow clan players from anywhere in the world to have almost no ping, incredible connection stability, and priority in the internal server HSR system ensuring those Clan players shots always hit in the best possible way in all situations. Thus the Warhorn helps PGI fulfill the lore mandated OP nature of the Clans (clan players begin rejoicing)

#3: A MWO feature that once employed will allow the clan player to summon any star mate to the sounder sector on the map, allowing Clan players to have extremely flexible movement on the battlefield and ensure that Clan players always have a distinct edge in all combat situations. Thus the Warhorn helps PGI fulfill the lore mandated OP nature of the Clans (clan players begin rejoicing)

#4: A MWO technology that once sounded, imparts damage reductions, weapon buffs, and double heat disapation on Clan Onmimechs, ensuring Clan players never have to concern themselves about pesky things like game balance, fair play, ect. Thus the Warhorn helps PGI fulfill the lore mandated OP nature of the Clans (clan players begin rejoicing)

#5: A MWO feature that once sounded calls in an orbital strike from a Warship against any and all Red team mechs with in 1200m of the sounders mech. The special part of the feature is it will not directly kill those red team mechs (that would be lore breaking) it will only strip every piece of armor effiently off those red team mechs, allowing the Clan player to properly dispose of those pesky IS mechs themselves. Thus the Warhorn helps PGI fulfill the lore mandated OP nature of the Clans (clan players begin rejoicing)

#6 A MWO item that might allow clan players to "tag" areas of the map alerting allies where enemy contacts is, or conversely alert allies where the Clan player is in danger and in need of assistance. Thus the Warhorn helps PGI sell packages to players who hope the Warhorn is one of the other options (clan players begin chanting "let it be 1 through 5" over and over again)...

#23 SaltBeef

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Posted 03 February 2014 - 12:16 AM

I like #4. -_-

Edited by SaltBeef, 03 February 2014 - 12:16 AM.


#24 SaltBeef

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Posted 03 February 2014 - 12:20 AM

A Crazy Clanner will mash Down On the fire control stick and trigger the 12 med lasers in that NOVA destroying your mech ,( and will somehow Due to Genetics and superior enginerring of the Body Survive the HEAT assault even if they are a little well done DING! ) they do it in the books all of the time. Warm things up a little around here!!

Edited by SaltBeef, 03 February 2014 - 12:30 AM.


#25 Rushin Roulette

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Posted 03 February 2014 - 12:41 AM

Id prefer this particular car horn... (The one from the Mercedes)

http://www.youtube.c...FNxvauy28#t=351

Now that something to get poor people (non dictators or warlords that is) out of the way.

#26 SaltBeef

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Posted 03 February 2014 - 12:45 AM

Dukes Horn Would be better!

#27 Accused

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Posted 03 February 2014 - 01:40 AM

PGI has no idea what War Horns are. I have no idea why we're asking among ourselves if we know.

#28 SubXulu

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Posted 03 February 2014 - 02:32 AM

View PostY2kHippy, on 01 February 2014 - 03:08 PM, said:

Not having any official announcement on what this reward or others are is very amateur.


They do this all the time, their packages revolve around cool-named vagueness.

Edited by SubXulu, 03 February 2014 - 02:35 AM.


#29 anubis969

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Posted 03 February 2014 - 07:20 AM

View PostCYBRN4CR, on 02 February 2014 - 07:18 PM, said:

Because Paul's twitter comment sounds like he was joking and not being serious, and said it purposely to throw the community off the scent. (That's his style of humor, btw. He loves messing with you guys, and making you all freak out over nothing.)

That's a non-sequitur.

First off, while Paul is indeed a wind up merchant he always makes it clear that he is joking. As there are no hints whatsoever in his post to indicate that it was a joke the only logical conclusion is that on this occasion he is being serious. While in time it may become evident that he was indeed joking to assume that he is without any actual evidence is illogical and just wishful thinking.

Secondly, even if he is joking it doesn't follow that it is "virtually certain that warhorns are consumables". Had you said warhorns "could" be a consumable it would be different but you didn't. Instead you have made a rather large leap in logic which simply doesn't follow. As such unless you can provide something solid to bridge the gap in your logic I'm afraid I will have no choice but to dismiss your argument as fallacious.


View PostAccused, on 03 February 2014 - 01:40 AM, said:

PGI has no idea what War Horns are. I have no idea why we're asking among ourselves if we know.

PGI knows exactly what warhorns are. The reason they don't want to commit to a definitive answer at this time will be so they have room to change their minds.

#30 geop

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Posted 03 February 2014 - 07:49 AM

i would like to see the warhorn to be used on the (upcoming) innere sphere map. you can "warhorn" a planet and everyone from your house sees the signal.

just a thing to focus the attack on single planets on the global map. how would you be able to launch an invasion without such a horn?

#31 Monky

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Posted 03 February 2014 - 03:15 PM

It's going to let you yell some clanner gibberish or make an animal sound like a dog or a birdie since they're so fond of those things.

#32 Belorion

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Posted 03 February 2014 - 03:33 PM

Used for summoning elementals?

#33 DirePhoenix

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Posted 03 February 2014 - 04:04 PM

View Postanubis969, on 01 February 2014 - 03:36 PM, said:

Warhorns will more than likely just be a horn like you get in a car. You press a button, it makes a noise. Nothing fancy.



Great for annoying golfers...

Edited by DirePhoenix, 03 February 2014 - 04:06 PM.


#34 Armored Yokai

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Posted 03 February 2014 - 07:09 PM


Inception horn?

#35 Hellen Wheels

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Posted 23 February 2014 - 11:31 AM

View PostBelorion, on 03 February 2014 - 03:33 PM, said:

Used for summoning elementals?

No...saxophones.

I want saxophones.

Edited by Hellen Wheels, 23 February 2014 - 11:32 AM.


#36 Novakaine

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Posted 23 February 2014 - 12:43 PM

It's a fraking Power Up of some kind.
And there goes the game.
Again.
PGI Style

#37 Craig Steele

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Posted 23 February 2014 - 07:35 PM

I find it hard to believe the "war horn" will have any in game effect.

It's far more likely to be a cosmetic (whether visual or audo) that is limited to those who purchased the pack.

#38 Alex Warden

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Posted 23 February 2014 - 08:23 PM



probably everytime the wielding mech gets a kill, similar to the HM´s music

#39 Khobai

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Posted 24 February 2014 - 01:22 AM

had another thought. what if a warhorn = voice chat consumable.

costs MC and lets you say one sentence to your teammates before getting used up. everyones been asking for VOIP so it makes perfect sense for PGI to add pay2talk.

Edited by Khobai, 24 February 2014 - 01:25 AM.


#40 GrandLocomon

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Posted 24 February 2014 - 01:29 AM

If its a car-horn type thing, prepare for some players to hold down the key the entire match, similar to toggling TAG....

Maybe it broadcasts [literally, map ping included, not just follow the sound] the player's location as an invitation to commence zellbrigen - now that would be awesome. Like an in-game 'come at me bro!'





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