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Non-Combat Tips (Parody List)


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#541 SnagaDance

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Posted 25 August 2014 - 01:16 AM

844. Glow in the dark camo paint heavily increases the amount of incoming enemy fire during night missions.

#542 Lightninguy

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Posted 25 August 2014 - 11:08 AM

845. Your Mech does not need a licence plate.

#543 IraqiWalker

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Posted 25 August 2014 - 12:09 PM

846. Replacing Power Armor foot clamps, and magnetic feet with Velcro is NOT an energy saving solution, and in fact has driven some techs insane. Who Super glued those massive rolls of Velcro onto the Company Commander's DDC?

#544 Tustle

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Posted 26 August 2014 - 09:04 PM

847. Stop asking the techs how we got those Black Hawks and Ullers for the rookies to ride in; they don't know, and the battalion is in no position to tell you.

847 b. Yes, you can rent them out yourself for as long as we got em'.

847 c. No, we don't have any idea how to swap out the weapons in these things yet.

847 d. No, you won't find out -how- to swap out these Clanner toys in the 'Book of Armaments.' There's only records of 'verses nine to twenty one in chapter two' on the archives anyway.

Edited by Tank Man, 26 August 2014 - 09:10 PM.


#545 Lily from animove

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Posted 26 August 2014 - 11:10 PM

View PostSnagaDance, on 25 August 2014 - 01:16 AM, said:

844. Glow in the dark camo paint heavily increases the amount of incoming enemy fire during night missions.


848. Advice 844 is great to detect the opponents position in the dark.

#546 Sparks Murphey

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Posted 27 August 2014 - 02:12 AM

849: The discharge from PPCs can technically be called electrical energy as it is the flow of charged particles across a voltage differential, which essentially can also describe what the base's diesel generator produces. Despite this, a PPC and a diesel generator are NOT interchangeable. The next person caught attempting to power the base off their PPC will be going into battle with the diesel generator as their only weapon.

#547 SnagaDance

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Posted 27 August 2014 - 02:29 AM

849. In case of night missions any 4 MG carrying Light will be supplied with glow in the dark paint balls instead of regular ammo to troll the enemy.

#548 StompingOnTanks

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Posted 27 August 2014 - 03:52 AM

View PostSnagaDance, on 27 August 2014 - 02:29 AM, said:

849. In case of night missions any 4 MG carrying Light will be supplied with glow in the dark paint balls instead of regular ammo to troll the enemy.

Posted Image

850. Any user who is awarded with this gif will be given a five rank promotion.



#549 Lily from animove

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Posted 27 August 2014 - 04:08 AM

View PostSnagaDance, on 27 August 2014 - 02:29 AM, said:

849. In case of night missions any 4 MG carrying Light will be supplied with glow in the dark paint balls instead of regular ammo to troll the enemy.


851. reapeating shutdown and startup sequence is a valid way to teabag your opponent

852. 849+851 are both necessary for night missions

Edited by Lily from animove, 27 August 2014 - 04:09 AM.


#550 990Dreams

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Posted 27 August 2014 - 03:35 PM

853. If you try to install any humanoid additions to your Mech to make them "more human" you will be on probation for five weeks.

853 a. Another two weeks will be added if you try to do this with your Commando.

#551 Lily from animove

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Posted 27 August 2014 - 11:09 PM

854: battlefield instant soup:

Find a fishpond
Put a Nova Prime in
Alphastrike

Edited by Lily from animove, 27 August 2014 - 11:09 PM.


#552 StompingOnTanks

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Posted 28 August 2014 - 03:50 AM

855. Recruits: While we all know how excited you are about your new Novas, please be aware that alpha striking more than once in a 30 second period will more than likely result in catastrophic damage to your standard-issue Gameboy Color.

(Of course, it will incur catastrophic damage to you and your mech as well, but that isn't as important.)

Edit:

856, To Atlas pilots: Grabbing any long, thin object, holding it high above your head with both hands, and screaming "I HAVE THE POWER!" over loudspeaker is not how you activate MASC or Triple Strength Myomer.

867. The next time we have a "notable event" all Commandos will be banned from use in my battalion. I mean.. Really guys... Come on.. Really? ;) You're scaring me.

868. Remember the rule written earlier about not throwing sheet metal paper airplanes at aerospace fighters? You can't throw AEROSPACE FIGHTERS at aerospace fighters either... Even if they do fly better.

868a. The only exception to this rule is if the aerospace fighter pilot actually asks you to do it in lieu of a runway or launch catapult, which may have been destroyed in an earlier attack.

869. Semi truck trailers filled with fuel or other explosive or corrosive liquid are not to be used as "Mech Hand Grenades". If you HAVE to use them as mech hand grenades, you've already lost the fight.

Edited by StompingOnTanks, 28 August 2014 - 09:49 AM.


#553 Nathan Foxbane

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Posted 31 August 2014 - 12:56 PM

870: Due to the following video, squirrels are now defined as unauthorized persons and per rule 118 no longer permitted in cockpits under any circumstances.


#554 Rogue Jedi

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Posted 01 September 2014 - 02:33 AM

View PostStompingOnTanks, on 28 August 2014 - 03:50 AM, said:

856, To Atlas pilots: Grabbing any long, thin object, holding it high above your head with both hands, and screaming "I HAVE THE POWER!" over loudspeaker is not how you activate MASC or Triple Strength Myomer.

856a, however there is a small chance it will cause an Antlion or Jaguar Quad Mech painted green with orange stripes to come to the battle.
(sorry, I know they are a while off in timeline but I could not resist)

#555 SnagaDance

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Posted 01 September 2014 - 05:31 AM

856b: Which means that in the current time-line you'll have a Panther support you instead.

#556 Lily from animove

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Posted 02 September 2014 - 05:35 AM

View PostRogue Jedi, on 01 September 2014 - 02:33 AM, said:

856a, however there is a small chance it will cause an Antlion or Jaguar Quad Mech painted green with orange stripes to come to the battle.
(sorry, I know they are a while off in timeline but I could not resist)


I expected a thundercats scream to cause something similar to the power scream.

857: 4 chainfired CERSL in a black painted Nova do not grant your the force and do not have light saber abilities to block incoming laserfire.

Edited by Lily from animove, 02 September 2014 - 05:37 AM.


#557 SnagaDance

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Posted 02 September 2014 - 12:04 PM

View PostStompingOnTanks, on 28 August 2014 - 03:50 AM, said:

856, To Atlas pilots: Grabbing any long, thin object, holding it high above your head with both hands, and screaming "I HAVE THE POWER!" over loudspeaker is not how you activate MASC or Triple Strength Myomer.


856c, Doing this however has a 100% chance of an enemy Atlas in Phranken camo turn up to fight you. Do not worry though, at the end of the fight you'll always defeat him.

#558 StompingOnTanks

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Posted 03 September 2014 - 03:21 PM

857. There is not a planet called Dark Souls, and it is not the hardest planet you've ever fought on.

#559 990Dreams

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Posted 09 September 2014 - 06:02 AM

858. There is a stage called Terra Therma, and it is one of the hardest stages you've ever fought on.
859. As confirmed yesterday, when your engine is destroyed you will in fact die.

Edited by DavidHurricane, 09 September 2014 - 06:02 AM.


#560 StompingOnTanks

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Posted 09 September 2014 - 12:17 PM

860. Swapping your mech's arms and legs around does not make it "Really really super duper uber super chocolate strawberry creamcake sprinkly rainbow good at ultimate kick boxing" (quote taken from Drill Sergeant John "Normally A Badass" Jimmy).





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