To All That Have Not Read The Command Chair Posts.
#1
Posted 03 February 2014 - 05:33 PM
#2
Posted 03 February 2014 - 06:03 PM
#3
Posted 03 February 2014 - 06:40 PM
#4
Posted 03 February 2014 - 06:44 PM
I'm sure the haters will chime in though.
#5
Posted 03 February 2014 - 06:57 PM
a little sad that the turrets will only be on some maps for the time being, ohh well
#6
Posted 03 February 2014 - 07:54 PM
#7
Posted 03 February 2014 - 08:18 PM
*wallet rumbles*
#8
Posted 04 February 2014 - 01:15 AM
still quite skeptical on the balance of clan weapon nerd vs disadvantage of fixed engines. Light & medium survivability is in speed & maneuverability, NOT in armor. IS meta pop snipers or alpha strike builds will shred a slow Clan light in seconds.
it is going in the right direction though ! looks like the game is gonna last :-)
My wallet will open for a Clan pack.
#9
Posted 04 February 2014 - 06:14 AM
But.. Some things make little or no sense.
I mean, i understand they have to adapt the rules to their 3 variants system but Omnies are supposed to share many standard Omnipods, so why each one can only be equipped to its original variant? And there is no sense in OmniMech's "variants". Basically they have swappable standard hardpoints instead of true OmniPods..
"A Mad Cat can only equip Mad Cat omnipods". Nonsense!
Omnies have standard parts while most Battlemechs need their own components etc. It should be exactly the opposite! If we had a Mad Dog, we should be able to switch its legs with those of a Timberwolf and viceversa, and the same with the Summoner, Hellbriger and Timberwolf's weapon pods.
Really crazy stuff: how is an Atlas AC20 the same as a Blackjack's AC20?
Well, at least.. Kerensky be praised! No stravag mixtech!!
Edited by CyclonerM, 04 February 2014 - 06:14 AM.
#10
Posted 04 February 2014 - 08:48 AM
#11
Posted 04 February 2014 - 09:23 AM
Silence Jin Mang, on 03 February 2014 - 05:33 PM, said:
It's one thing for them to say it, and another for them to show it. I'm keeping my "yays" and "nays" to myself till the 4th.
Edit: Wait, that is TODAY?
Edited by Nathan K, 04 February 2014 - 12:02 PM.
#12
Posted 04 February 2014 - 09:34 AM
#13
Posted 04 February 2014 - 09:41 AM
CoffiNail, on 04 February 2014 - 09:34 AM, said:
Playing it as well (2ERPPCs + a flamer) and it is really fun though i do not have really mastered it yet.
#14
Posted 04 February 2014 - 11:42 PM
CyclonerM, on 04 February 2014 - 06:14 AM, said:
But.. Some things make little or no sense.
I mean, i understand they have to adapt the rules to their 3 variants system but Omnies are supposed to share many standard Omnipods, so why each one can only be equipped to its original variant? And there is no sense in OmniMech's "variants". Basically they have swappable standard hardpoints instead of true OmniPods..
"A Mad Cat can only equip Mad Cat omnipods". Nonsense!
Omnies have standard parts while most Battlemechs need their own components etc. It should be exactly the opposite! If we had a Mad Dog, we should be able to switch its legs with those of a Timberwolf and viceversa, and the same with the Summoner, Hellbriger and Timberwolf's weapon pods.
Really crazy stuff: how is an Atlas AC20 the same as a Blackjack's AC20?
Well, at least.. Kerensky be praised! No stravag mixtech!!
firstly the BJ and atlas ac20 will be changed in time, this is what they're doing with the catapult, ppc's shrunk so that their size fits on the locust etc. expect mr impotant atlas to arrive soon...
yes the non mix tech announcement was excellent news, why people complain when they have mechtrees and modules coming along to make the freeborn stuff "worthy" is beyond me. people jumping the gun about IS xl's being {scrap} when they can use STD engines and get exclusive zombie mechs. of course they lack honour to torso twist to defend themselves which we do by default once a side torso is lost, they don't understand that our CT's are "stretched" between 2 hotboxes.
i'm overall happy with the omni stuff though no engine tweaking is a little of a let down but i suppose we have to wait for the right chassis to become available for speedy strikers {my ghostbear sibko await in earnest for their true tourman to arrive} the armour value stuff is a HUGE relief.
i await further news from the ashes of UI 2.PGI Pentagon about weapon values, faction banners and especially STAR DEPLOYMENTS before i grant honour to further the will of the clans...
yeah kinda sucky at roleplay stuffz
#15
Posted 05 February 2014 - 12:54 AM
#16
Posted 05 February 2014 - 04:53 AM
GalaxyBluestar, on 04 February 2014 - 11:42 PM, said:
firstly the BJ and atlas ac20 will be changed in time, this is what they're doing with the catapult, ppc's shrunk so that their size fits on the locust etc. expect mr impotant atlas to arrive soon...
I meant, we buy an "AC20" and we can put that AC20 on an Atlas and then remove it and put it on a Blackjack. The same weapon! Does it "transform"?
#18
Posted 05 February 2014 - 05:35 AM
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