Almond Brown, on 06 February 2014 - 09:31 AM, said:
I'll tell you. TT is a Board game ffs. MWO is a quasi Sim shooter in real time. If you think you can actually compare it to the Other PC based MW games, then your delusion is much deeper than first assumed.
I will sight MW4 as the last MW game to die due to mixed tech. Took awhile but in the end, it even drove me away. I loved MW4 and all its predecessors then but mixed Tech is a poison that cannot be cured and will kill any MW game that allows it. YMMV
...you think MW4 died because of "mixed tech?" lol... you may want to check your history, buddy. FASA went out of business because they developed and released that GOD AWFUL Mech Assault game for the Xbox. MW4 and the various expansions for it were alive, well, and extremely popular up until their dying day when Mektek decided to take the reigns to do the free release--when the community (and the game) was then revived and added new content to the game.
Yes, MW4 had it's own balance issues, but to blame the "death" of MW4 on balance issues is laughable, to say the least. Much of MWO mechanics model off of previous mechwarrior games with a bit of TT. So, if they're going to "balance" the game, they better pick something that works (HAS worked), stick to it, and tweak it accordingly. Not produce a quasi-mech simulator with convoluted "balance" mechanics like "heat scaling."
Edited by ReXspec, 06 February 2014 - 09:40 AM.