

Targeting Problem
#21
Posted 05 February 2014 - 10:21 PM
Lock stayed on enemy turret that was much farther away.
#22
Posted 07 February 2014 - 06:41 AM
#23
Posted 07 February 2014 - 10:02 AM
Viges, on 07 February 2014 - 06:41 AM, said:
Hmmmm I'll investigate this, there may have been a UAV(s) in the air. The fix should also deal with this however.
#24
Posted 07 February 2014 - 11:49 AM
#25
Posted 07 February 2014 - 04:35 PM
During Crimson Straight, position was near the middle exit of the main tunnel, just outside. Wouldn't say i was near a turret but my team was close enough that the turrets were available as targets to me.
During River city i was behind the large overlook building "citadel" or w/e you wanna call it, epsilon side looking out towards d2(gamma?sigma?) across the water. again i think turrets were available as targets.
Edited by SuperGeneralJoe, 07 February 2014 - 04:41 PM.
#26
Posted 07 February 2014 - 05:48 PM
Just copied this from other thread, I did not see this one.
All of the people I played with since the patch are experiencing this.
Seems most noticeable with M and N. But others change too.
We speculated that this would relate to there being 6 extra targets, being the turrets. Though they show no designation in game, therefore I am thinking that it may be related. So it would seem that M,N,O,P,Q,R just may be randomly floating.
Come to think of it, there seemed to be a loss and regaining of target correlation.....Have M in view and targeted, lose sight of M, and lose lock, resight same mech, lock, designation N. Just a thought.
Hope this may help.
#27
Posted 09 February 2014 - 10:23 AM
#28
Posted 09 February 2014 - 10:44 AM
FullMetalGC, on 04 February 2014 - 12:25 PM, said:

I am having the same problem. On Assault and it seems to happen mainly on River City (Day). I see the empty triangle of an enemy mech and I cannot target it when pressing R. I have to turn my mech to pull a different target into view where I can then target said mech (it seems if the mech has already been targeted it works). Then I can turn my mech back towards the previous target and suddenly I am able to target it.
In this instance the enemy mech in question was not near its turrets. I, however, was among my own turrets.
Hope that helps.
#29
Posted 10 February 2014 - 03:05 AM
JaniTheWeedman, on 04 February 2014 - 01:26 PM, said:
Me too, and no diffrence if you are near own or enemys base.
And very often if there's an ECM-mech around and someone's BAP nullifies it, you can't target anything else except that ECM-mech although there is other targets within' reach of your weapons. They just don't lock and are shown only with hollow triangle, ECM-mech can be locked as usual.
Edited by VXJaeger, 10 February 2014 - 03:12 AM.
#30
Posted 10 February 2014 - 03:19 AM

On River city a ShadowHawk Near the enemy base was not targetable, but a lancemate lrmed him to death.
BTW, please make minimap symbols for turrets smaller can't see a thing on it near our base.
#31
Posted 10 February 2014 - 06:00 PM
#32
Posted 10 February 2014 - 07:10 PM
Also, could you make the turrets a little bit easier to destroy?
#33
Posted 11 February 2014 - 11:08 AM
I can see the red triangle but get not targeting box or paper doll
#34
Posted 11 February 2014 - 11:28 AM
Edited by Mild Monkey, 11 February 2014 - 11:29 AM.
#35
Posted 12 February 2014 - 02:36 PM
Played River City Night on Conquest (No turrets as far as I know) and could not target the enemy, it was in a 12 pilot group drop we thought it was because of ECM to begin with and kept putting up UAV's.
In the end we had 3 or 4 UAV's over the enemy but still could not target them.
#36
Posted 13 February 2014 - 05:10 AM
Here is showing the problem clearly at the 8min 32s mark.
You can here me pressing R repeatedly but it refuses to target the lone enemy Highlander for no obvious reason and this one wasn't even near turrets.
Soloing a Highlander in a light without targeting is a bit unnerving. (Btw.. There is nothing wrong with the Ember.. Don't touch it !

At the 9min 32s marks. Targeting of the Shadow hawk just doesn't happen.
#37
Posted 13 February 2014 - 05:21 AM
#38
Posted 13 February 2014 - 05:25 AM
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