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Ui Feedback


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#581 tayhimself

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Posted 06 February 2014 - 07:19 AM

View PostYodaAmI, on 05 February 2014 - 07:14 PM, said:

Please please please test out your UI at higher resolutions! I'm only running 2560x1440 and it is painful to use. Everything is so small and so spaced apart that it takes forever to find any information. I feel bad for anyone with higher resolutions.

Seriously, if someone actually tested it in a higher resolution and said "Yeah, that's alright", they should be let go or reassigned.


Bryan Ekman. And he even boasted about 4K resolution here http://mwomercs.com/...-4k-resolution/

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#582 Most Twisted

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Posted 06 February 2014 - 07:29 AM

Thanks PGI!

I have spent the last couple of weeks trying to figure out how to explain to my wife that I would like to drop another $240 on the newest iteration of my beloved IP.

You've saved my marriage. . . . I'll save that argument for a service that is more enjoyable to use. . . . . Like a colonoscopy.

#583 Rumrunner711

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Posted 06 February 2014 - 07:34 AM

I agree with many of the postings here. I like the feel of the UI and the way info is presented - though, some of the dialog/confirm chains seem overbearing. Some thoughts:
  • Add a "Disable intro videos" checkbox to the settings screen. "Esc" doesn't always work to get past them.
  • Change the "Logout" button to "Exit" and actually exit the game instead of going to the Log-In screen. Kind of silly needing to exit twice.
  • Add a "Trial" filter to the list of "Owned" and "Purchasable". Have the trial mechs only show up in "Trial" and "Purchasable" filter results.
  • Add a drop-down menu in the Group screen that allows for choosing which mech to select (owned mechs). Perhaps it can be where it shows the currently selected mech - between player name and the "Ready" drop-down.
  • Allow multiple checkbox selection in the "Play Now" window. Say a player could choose "Assault" and "Skirmish" for match-seeking if they choose.

Edited by Rumrunner711, 06 February 2014 - 07:35 AM.


#584 Deathlike

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Posted 06 February 2014 - 07:39 AM

View PostRumrunner711, on 06 February 2014 - 07:34 AM, said:

  • Add a "Disable intro videos" checkbox to the settings screen. "Esc" doesn't always work to get past them.


ESC/Enter works, but you have to actually click on the screen first (to focus on the app) so it will work properly.

Unfortunately, the MWO/PGI copyright screen cannot be avoided unfortunately.

#585 Joe Lilac

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Posted 06 February 2014 - 07:42 AM

Apparently Piranha Games hired the tech's who developed Windows 8 to create this fine and overly complicated UI you so generously gave us...

Wise up and go back to what worked until you can put out a UI that doesn't take a Rubik's Cube master to negotiate...

Oh and congratulations; You've now made my mind up on any further purchases of upcoming Mech Packs: There will be none till UI is simplified and manageable.

#586 Xenodraken

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Posted 06 February 2014 - 08:29 AM

Please roll back to the previous UI.. the ONLY thing i like in this ui 2.0 is the fact that you can finally rename mechs.

I run at 6080x1080 resolution with bezel correction.. on three 24" monitors. i cant even see some of the mechs in the store now as a result of this new setup. No window mode for lab and full screen for game.. thats the biggest peeve right there.

It might not be so bad if i could actually move things around in the UI.

I'm sorry.. but this is total fail :)

Rollback to the old UI please....

#587 Victor Morson

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Posted 06 February 2014 - 08:47 AM

What I love is it's not like the UI is so jam packed that it prevents the inclusion of this information; instead there's huge amounts of wasted space and half the screen taken up with grid graphics.

#588 M a y h e m

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Posted 06 February 2014 - 08:51 AM

A suggestion so we can find modules on our mech at a quick glance.. This isn't the only issue, I have a laundry list, it appears that PGI did not listen to the beta suggestions one iota.. Sorry didn't read through thirty pages but pretty sure the community is speakin'.

Baby steps..
AV

http://i.imgur.com/osvBqz8.jpg

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Edited by Alaric VISIGOTH, 06 February 2014 - 09:16 AM.


#589 Shadow Magnet

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Posted 06 February 2014 - 09:00 AM

Some changes I would to see in the coming patches to improve UI 2.0:

- List the currently installed engine in the mech details

- List the currently installed modules in the mech details

- List the locations and number of critical slots of hard points in the mech details (can I fit an AC20 or not?

- List the number of tubes of launcher slots in the mech details (which LRM launcher works most efficient on that hard point?)

- Show a global overview of the mech in the "home" view with all important details of the loadout (weapons, modules, the items mentioned above). There is LOTS of unused space here. Bigger font! :-)

- Add equipped items and modules in the inventory list

- Allow clicking on those items/modules in the list, opening a list of mechs that have them equipped

- In the list of owned mechs, mark those with colors that are not deployable (no engine installed etc.)

- When changing the skills, open the skills of the currently select mech directly

- Add option to allow skipping of login/start videos

- Rename "checkout" to buy/apply and make the button more visible

- Allow to use the checkboxes for game modes when launching a game (allow to select Assault and Skirmish, but not Conquest for example)

- When equipping a mech, offer a checkbox "list only owned items" (for example I would need this in the engine selection, there are just too many items by default)

- When equipping ammo, offer a checkbox "list only amm for weapons that are equipped" (like the smurfy ui can do)

- Allow to store and restore mech equipment layouts, multiple per mech. I would like to switch quickly between roles for a mech, such as brawler or LRM boat. Warn if the changing needs currently unavailable items or c-bill payment.

- Add the statistics from the web page directly to the in-game interface, in the mech details and lists (sort by....)

Not related to UI 2.0 at all, but I would greatly love that:

- Offer a first victory of the day C-bill bonus like the XP one - 150k...250k?

Would help a bit with the c-bill grind!

How about: Daily achievements like "kill 5 mechs without kill assists/help from others in 24h", "kill 10 jägermechs in 24h" (sorry ;-) ), "kill 3 mechs with small lasers only", ...

Edited by Shadow Magnet, 06 February 2014 - 09:11 AM.


#590 DecoyTheDad

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Posted 06 February 2014 - 09:14 AM

To whom it may concern;

May I please suggest a quick link to modules from the main screen. Many times, I want to play the same mech and I just need to reload modules. This is a slow process when you have to go to Inventory, medium, select mech, configure, modules.

Thank you.

DecoyTheDead

#591 Professor Sprout

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Posted 06 February 2014 - 09:15 AM

If you could make it so that the menu resolution can be made different from the in game resolution. I'm running triple monitors, and the new UI is hard to use at 5700 X 1080.

#592 DecoyTheDad

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Posted 06 February 2014 - 09:15 AM

Would it be possible to go back to the old UI by choice?

#593 Tatula

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Posted 06 February 2014 - 09:33 AM

Let me minimize! I don't see an option to minimize the UI. I run the game. I forgot to run TS. I have to exit the game completely just to get back to my desktop to run TS! WTH! It won't let me alt-tab unless there is something else running. If MWO is the only thing running, alt-tab doesn't work.

Stick a minimize button on the upper right corner like any decent program, or let it run in a maximize window instead of just full-screen.

You know. If PGI did the test servers over a weekend instead of in the middle of the work week and in the middle of a work day (for the West Coast anyway), they will get a much higher quality feedback. Or maybe they just didn't take the feedback they got seriously.

#594 Bill Lumbar

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Posted 06 February 2014 - 09:34 AM

Hi guys....long time listener, first time poster.

I have a question to the Dev's.....

After the new patch and IU 2 got here, even as buggy as it is and lack of complete hard point info and modules on one page to look at while you are in the mech lab, it is welcomed change.

I am sure you guys will not leave it in this buggy state that it is in and I look forward to things to come.

I have a really big concern with the update and the new IU 2.0. After putting in a lot of time playing out this game, I had grinded with several mechs that I had purchased with C-bills only. I only have 4 mech bays, and used them starting off buying blackJacks, making them elites after many hours of grinding. I had around 15,000 exp on each verson extra xp I grinded for, it was a long process! I sold two of the Blackjacks and purchased Jeggers, 3 versions so I could elite those out also. Between the three Jegger mechs, I had over 60,000 xp built up before the switch to IU 2.0.

Now after the patch and update to IU 2.0 I am not showing any of my xp I spent hours grinding for! I have lost not only my xp for the two Jeggers I sold on Feb 3, right before the patch, but also my Blackjacks XP on those two version I sold also. In total with the trial mechs I had xp points on, I have lost around 80,000 xp that I spent weeks grinding for to gain and elite out those mechs.

Before some of you die harders chime in.... and say "I should of never sold my mechs and I should just buy more mech bays with real cash"...... I think the rate for mechs to purchase by grinding and C-bills is pretty high already, but can be reached. However the penlty and low resale vaule is bad enough, a complete joke on the loss you take from what you paid with c-bills. Now with the new patch and IU 2.0 it would seem I and other players who haven't bought extra mech bays just got hit even harder and screwed out of a way to advance in this game by having any mech we don't have in a mech bay loose ALL XP we spent hours, weeks to get???

Is this how you guys at PGI planned this, or is this just a bug or a mistake?

You die hards can say all day long, stop crying.....spend real money.... but I find it funny that I have earned every XP point I grinded for, and PGI would have a better chance of me really wanting some of the advanced modules. Obviously it takes for ever to earn GXP if one doesn't buy premium time..... so the only other way to obtain the high GXP modules is to convert all the extra XP you earn from elited mechs you have played so many hours to elite out. If there was a chance of my spending some real cash PGI, this would of been one of the ways I would spend it, to convert XP to GXP with MC.....


Hopefully this is just a bug..... and I will get my XP back on all the mechs I have grinded out for hours and weeks on.


Waiting to see how this plays out.......

#595 Nightcrept

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Posted 06 February 2014 - 09:50 AM

To Pgi

I think it's safe to say that in summary the new UI is confusing and cumbersome to use. I'm sure you guys will be fixing things soon but some feedback on when and what would be great.

#596 Stompy Dragon

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Posted 06 February 2014 - 09:53 AM

I am a new player to Mechwarrior Online.

Not super new, I have played for maybe about a month or something, but this has given me time to play with both the previous interface (RIP) and with UI 2.0.

UI 2.0 is aesthetically nice, has a distinct "boop" sound to buttons, and populates a more easily accessible mech list beneficial to cashcow veteran players who own 20 multicolored mechs and 5 hero/champion mechs.

For a new player like myself, UI 2.0 kindly reminds me (with a large blank window when selecting mechs) that I am yet to be one of those $200 cashcow veteran players who own 20 multicolored mechs and 5 hero/champion mechs.

While I do wish to become one of the $200 cashcow veterans, there have been instances that have prevented me from giving money to PGI.

The first was watching Youtube videos over an outcry with the prepurchase of Clan mechs that would be released over one thousand years into the future (see also: the year 3050, or several months later). These players felt like they were being mistreated as loyal customers due to the presentation of the page, and also how the prepurchase was being displayed so early on from expected release.

The second instance would be UI 2.0.

This week, from having fun with friends and playing the game more, I was seriously considering spending some money for a piantjob or to quickly buy a Stalker assault mech. But then UI 2.0 came out. Imagine it somewhere in the multiverse: UI 2.0 not yet released, and PGI earns maybe fifteen or thirty bucks from me.

I am seriously frightened at spending any money on this game. Even as a Battletech fan who grew up with the tabletop years ago and played some Mechwarrior Vengeance, how is UI 2.0 friendly at all to brand new players, especially those who never, ever played Battletech stuff before?

New players, the people gamer guys n' gals who want to give PGI their cash money?

UI 2.0 needs some serious tweaking. Suggestions by a previous post (like by Shadow Magnet) are perfect so I won't mention them here, because UI 2.0 doesn't show certain information that the old UI showed, like what engine a mech has equipped, or stuff about a mech's modules.

Aside from Shadow Magnet's suggestions, there could be more changes. For example, remember those Battletech technical manual books with mech art and all those lovely mech descriptions? Why can't I click on a Catapult or an Orion and get a lore description about them, or get told about what sort of things they can do? (Hint: This would really help new players who have never played Battletech and don't know anything about the flavor of the mechs!)

Why can't a new player click on a weapon and learn about actual ranges with range numbers, instead of being shown a graph?

Why do I have to press an X button on the friend's list in order to remove the seperated group window? Shouldn't there be seperate X's for this? Why can't I keep just the group window up to chat while I do other things, like modify my mech for example? Why does the screen gray out, showing limited possibilities?

Why isn't there an exit button? Why do I have to log out before exiting?

Why can't I hit 'escape' and pull up a small menu to escape the game that way?

Also again, Shadow Magnet's suggestions.

Anyway, I've said my two C-bills. I still want to grow up to be a PGI cashcow veteran, but I'm being fed McDonald's here, it's making me ill.

Also, one of my friends can't play Mechwarrior Online at all due to crashes from the UI 2.0 release. But before UI 2.0? Game ran perfectly for him. And we're still troublehshooting his issue.

Please do some fixes/additions PGI, it is all I can ask, and think more about your new players and how they need a socially friendly environment and UI. A UI should explain itself in an instant, not have to be explained by someone else in order to use.

A good UI never has a learning curve.

Oh well, at least UI 2.0 is great for people who have a graph or spreadsheet fetish.

#597 Harmatia

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Posted 06 February 2014 - 11:01 AM

View PostModo44, on 04 February 2014 - 01:17 PM, said:

Whatever the style, a good UI needs to be easy to read and navigate. The new, thin font is harder to read than the previous one. The lack of UI scaling in the mechlab leads to a major tiny letters on big screen issue once you go over 1920x1200. There should be either automatic, or selectable UI size and font modifications according to the resolution used. The current version looks pretty bad on a 30 inch monitor (2560x1600 native). Notice how small the text and buttons are vs the screen size: http://imageshack.co...6/4712/alp3.jpg


Dude it looks worse than the previous version of the user interface on a 24' monitor.

#598 Woody Wilson

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Posted 06 February 2014 - 11:05 AM

I just want the option to be able to use the original UI. Yes, it was kinda ugly. Yes, it was much more functional than this one. Yes, please let us choose.

#599 Flying Blind

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Posted 06 February 2014 - 11:09 AM

Need more info on equipment in mechlab. Engines don't tell me how much they weigh so I can't tell how big of an engine I can use. All items need to show weights, crit slots, and all other pertinent info like weapon damage and range.

#600 MechHeffa

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Posted 06 February 2014 - 11:11 AM

Ok, it was said before, by others & by me in the test before but nothing was done so, I need for myself at least to say it: please bring back a Lobby video configuration different from the game video configuration.

I am using a 3 screens setup and was happy with the lobby using only 1 of my screen ( that allow me to have MWO web site open on 1 side and Smurfy / Teamspeak on the other side). UI 2.0 bring a lot of new click to do stuff so I do not want to switch resolution also each time I go in & out of a game. Not only I lost usable real estate but I lost usability in the lobby when in fullscreen with 3 screens !

To be very honest, I love the game but you seem to be working hard to make me hate it... Be carefull you might "win".

To finish, I am sure at least one of your developer or QA tester was a very good person and did a very good job last year so, please make him / her a gift of a 3 screens setup so you can at least see (suffer ?) it before your community members.

Edited by MechHeffa, 06 February 2014 - 11:11 AM.






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