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Ui Feedback


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#721 Dymlos2003

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Posted 07 February 2014 - 04:38 PM

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Adding Current Engine, Modules, Equipment, Available Free Slots, and number of heatsinks to the over view page would be awesome.

#722 Zolaz

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Posted 07 February 2014 - 04:48 PM

You want Feedback ... UI 2.0 seems untested and a piece of junk. Go and look up all the problems and FIX THEM PGI!!!!

#723 Dymlos2003

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Posted 07 February 2014 - 04:50 PM

View PostZolaz, on 07 February 2014 - 04:48 PM, said:

You want Feedback ... UI 2.0 seems untested and a piece of junk. Go and look up all the problems and FIX THEM PGI!!!!


That's not feedback nor true.

#724 Zolaz

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Posted 07 February 2014 - 05:02 PM

View PostDymlos2003, on 07 February 2014 - 04:50 PM, said:


That's not feedback nor true.


Feedback feed·back \fēdˌbak/ noun information about reactions to a product, a person's performance of a task, etc., used as a basis for improvement.

Looks like a reaction to a product and how to improve it to me, buddy. How about you look up the words you want to use before you call people out?

Edited by Zolaz, 07 February 2014 - 05:04 PM.


#725 calold

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Posted 07 February 2014 - 05:49 PM

Not sure why it was so important to rush this "UI 2.0" out for release. It's not at all intuitive to navigate, the font, color and size of some of the labels are difficult to read. It would be nice to have a save button for mech configurations, and have it show how many more heat sinks I need to have equipped if I'm short.

Overall I give it a 3/10. Some good ideas, but the previous UI was far better imo.

#726 Boppin

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Posted 07 February 2014 - 06:18 PM

wow. it looks pretty, but it seriously fails at being a usable user interface.

Mech Lab - I want to see the entire load out in one go, not clicking back and forward from one section to another. You already know about Smurfy's interface, so you have a good example of what a good UI is. The "Save Loadout" button should not be labelled "Checkout" and hidden in a corner - I had to use Google to find out how to save my changes, talk about unusable.

Weapons/Engines/Equipment - just looks like a wall of near-identical wireframes with tiny text

Modules - I can no longer find my installed modules without editing the module loadout of EVERY SINGLE MECH THAT I OWN!


At the moment, the game is unplayable for me, because navigating the UI to loadout a 'Mech for combat is far too cumbersome.

#727 Moromillas

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Posted 07 February 2014 - 06:20 PM

View PostZolaz, on 07 February 2014 - 04:48 PM, said:

You want Feedback ... UI 2.0 seems untested and a piece of junk. Go and look up all the problems and FIX THEM PGI!!!!

No, don't do that. It makes you and everyone else look like childish neanderthals making demands (which doesn't work) and pounding our fists. Post what you don't like about the UI, and what you would want.

I noticed that others would want to go back to 1.0 or 1.5, but the reality is this monstrosity is what was used to fix a bottleneck in the development cycle. So no, you can't simply go back.

#728 Rigger

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Posted 07 February 2014 - 06:26 PM

Friends / Social List

Place it on the top right corner. (Drop down menu?)

Make the Group window to where we can move it around the screen instead of locking it to one spot.

Also make that social window static once its open and allow us to freely move around the mechlab and home tabs while its open.

Maybe reduce the extreme lag I and many many others are getting from just opening the social window, reduce its latency?

Please make modules easier to identify what mech they are in, Making modules easier to move back and forth between mechs easier?

#729 DAEDALOS513

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Posted 07 February 2014 - 06:38 PM

View PostMoromillas, on 07 February 2014 - 06:20 PM, said:

No, don't do that. It makes you and everyone else look like childish neanderthals making demands (which doesn't work) and pounding our fists. Post what you don't like about the UI, and what you would want.

I noticed that others would want to go back to 1.0 or 1.5, but the reality is this monstrosity is what was used to fix a bottleneck in the development cycle. So no, you can't simply go back.


Nooo, you can't simply tell a passionate person to just be calm. There are enough 'rational' people in this forum with the patience to explain step-by-step what needs to be done to make the UI usable. Sometimes we need comments from gamers like Zolaz to tell it like it is, from the heart, to sort of add that exclamation point at the end!

#730 Moromillas

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Posted 07 February 2014 - 07:00 PM

View PostDAEDALOS513, on 07 February 2014 - 06:38 PM, said:

Nooo, you can't simply tell a passionate person to just be calm. There are enough 'rational' people in this forum with the patience to explain step-by-step what needs to be done to make the UI usable. Sometimes we need comments from gamers like Zolaz to tell it like it is, from the heart, to sort of add that exclamation point at the end!

Ah, it may seem like an exclamation point, but in reality, when they look at those sorts of posts they just think "What, an, idiot." Should they see enough posts of the like, then perhaps they'll think we're all idiots. It would be a shame, I wouldn't want our chance pissed away down the drain, our chance to have a proper say on this blunder.

Edited by Moromillas, 07 February 2014 - 07:00 PM.


#731 L1f3H4ck

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Posted 07 February 2014 - 07:14 PM

Dear Devs

I dont know whether you did this, if you didn't, please do so now:

Configure Mechs with the old UI for... dunno, an hour or so. Then configure Mechs with the new one for the same amount of time. I'm talking about something like completely stripping around 10 builds, and then making 10 new ones. Or making 5 builds from stuff that's all over other Mechs. And then TRY to tell me about your improvements wih a straight face.

Alterntively, being able to port builds from external mechlabs should be a priority. Then I can just do my tweaking on smurfy...

Wait, that thought actually makes me angry. WHY IS YOUR LAB STILL WORSE THAN SMURFY?!?!?!?!!!!!

#732 steere

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Posted 07 February 2014 - 07:27 PM

alright first off id like to say i really like UI 2.0 there are some things that i think could use a fix though.
first off i think that the loadout menu is a little too spread out. i think that it would be nice if you just had each menu laid overtop the body part of the mech that way you can see all of your slots at all times it would also help the clutter of the endless sub-menus.

second when trying to purchase a mech having menus to separate the classes would be nice. also i cant find a way to see the hard points of a mech that i dont own.

third chat being a pop up menu would be nice i want to be able to chat with my friends while i adjust my mech and having to switch back and forth isvery difficult.

theres alot of things that need to be improved but as a whole UI 2.0 has been a good step forward. thank you for making a great game.

#733 yashmack

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Posted 07 February 2014 - 07:52 PM

and we get nothing but silence from PGI...

#734 Alik Kerensky

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Posted 07 February 2014 - 08:47 PM

Love how they placed the tiny log off button right next to the activate button... wonder why they did that? :P

Posted Image

Edited by Alik Kerensky, 07 February 2014 - 08:48 PM.


#735 MavRCK

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Posted 07 February 2014 - 08:59 PM

Mech Skills:

When you have 20,000 GXP and have earn 3000 XP and can level a basic skill you get a box checked with XP and an unchecked box with GXP.

When you LACK the XP needed but have the GXP, you get a totally different screen that says unlock this skill with 1000 GXP?

Can you make this the same message with the same boxes appearing? Don't SKIP A SCREEN to the confirmation -- make the experience identical and predictable.

Grey out the option you can't do or a big red X.

It's confusing to have two totally different screens appear to unlock skills -- I used GXP by mistake.

Seriously this is an annoyance and a stupid UI design issue.

Consistency is the key to all great UIs.

***, consistency is a key to many a great things in life. Plus you don't waste GXP!

Refund me 1000 GXP plus an additional 10000000000000GXP for the brilliant suggestion.

-Pissed off Mav :P

http://imgur.com/38OCZK9

Edited by MavRCK, 07 February 2014 - 09:19 PM.


#736 Baldaeous

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Posted 07 February 2014 - 09:12 PM

Wow - I never post, but I had to chime in. I love this game, but this has to be the worst user interface design I have ever seen.
Look at the feedback. Almost nothing positive. I'm afraid this hurts the game and chases new players away.

#737 Helsbane

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Posted 07 February 2014 - 09:31 PM

Why do I have to click four damn times to exit the game? I know I want to exit, so stop asking me if I'm sure I want to. Hell, I want to exit more often now than I did prior to UI Derp.0, so stop making it a chore to get out of this hellish nightmare of a UI. One click, out of game, done.

I will add that the "exit" button you cleverly designed as a social tab is functioning VERY well. Most of the time I click it and I'm back at my desktop. Hell it takes our group nearly ten minutes between matches as we reload modules, switch mechs, and then attempt to ready up again without crashing, and that's a fast turn around.

I know several folks have already mentioned this, but I have to reinforce that THE NEW UI SUCKS HORSECROTCH! The person responsible for this trainwreck should be beaten within an inch of their life with a whifflebat. Why? Because it would take longer.

#738 RzTen1

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Posted 07 February 2014 - 09:34 PM

Just thought I'd throw some of the things I'd really like to see fixed. A lot of these have already been mentioned, but these are the ones that annoy me the most at the moment:

TL;DR version: More information and ordered lists please.

1. Weapon loadout on the mechlab screen? Please?

2. A giant list of icons that requires me to hover over each item is somewhat slower then getting info just by clicking on it. The hovering menu either needs to stick so that it's always up once it pops (until you move the mouse out of the item area entirely, anyway) or display that info all the time. It makes quick comparision impossible as it is, and the delay is maddening.

3. Remember where I am. If I click on an Atlas skill tree and go back, it should look the same as when I drilled down. Same thing when entering/leaving a match. If I was in the MechLab, put me back in there.

4. Where are the stats for the Mech's I've trained but no longer own?

5. Sorting! The grouping doesn't help when all my vairants are scattered randomly around the screen.

6. Please let me hide trial Mechs.

#739 Hexenhammer

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Posted 07 February 2014 - 09:40 PM

Not much to add here that hasn't been said in this thread or in the 2 or 3 previous feed back threads.
  • Way to many clicks.
  • No clue how to get to various screens
  • Small text.
  • To much data
  • Not enough information.
Positives.
  • Something I do like is the social screen. Seeing what and where people are doing while waiting for them to ready up is great.
  • I do like the way mechs are listed in the skill mech tree. I wish there was a way I could use that list layout for more than just skills.
Opportunities:
  • Remove Champion mechs from my owned mech list unless I actually own it.
  • Give us the ability to list mech chassis together. Don't separate Hero mechs from their cbill counter parts.
  • Change the C on Founder, Phoenix Mechs to their respective letters, F, P, etc.
  • Revamp the Camo and Color screen. There is a lot of wasted real estate.
  • Selecting colors. When ever I select a Primary, Secondary, Tertiary color, the color palette jumps to that color and I have to scroll back to the color I want to change it. This makes changing colors tedious and I assume its a bug.
  • Separate invalid modules from usable modules. This will clean up the modules screen while advertising purchasable modules
  • Color code module status. Green for usable. Red for Invalid. Blue(?) or equipped module.
So thats my feedback.

View PostBaldaeous, on 07 February 2014 - 09:12 PM, said:

...afraid this hurts the game and chases new players away.

In truth this is the biggest ui2 outrage of all.

Edited by Hexenhammer, 07 February 2014 - 09:56 PM.


#740 Tatula

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Posted 07 February 2014 - 10:01 PM

Any way to turn off the mouse-over sound? It's getting to be very annoying.

Edited by Aloha, 09 February 2014 - 04:02 PM.






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