SirLANsalot, on 06 February 2014 - 11:37 PM, said:
So the ******* here saying the ember is better then the jenner? ya right.....NOT.
Ember is good vs other bigger mechs, but falls quite short against its own kind. Jenner-F has the same issue, but the D doesn't. Jenner-D can (and should) run 2 Streaks and 4ML, streaks are great against other lights, and the jenny is plenty fast, well armored. The Ember, ya its got the 4ML with actuators but that actually makes it harder to keep on a fast light target, while you yourself are zipping around.
Same issue happens with the MG spider, its good vs big boys, but those MG's might as well be useless vs other lights.
None of the other Firestarter mechs will have Missile hardpoints, which makes these mechs strong vs larger targets, but weaker vs there own kind. The one with 8 Energy Hardpoints might be the one that can contend with fighting other lights just due to sheer numbers of ML's.
Erm...
1) The main job of lights isn't to kill other lights. Their horribly inefficient at that role. Direct fire weapons like PPCs/AC20s do this best. Mediums are what should be killing lights, either through that or magic missiles.
2) Actuators are only a benefit for aiming. If they make it more difficult for you to aim that's a problem with player skill. Either practice and gain the benefits or turn on arm lock.
3) MGs on an open component do massive amounts of DPS for zero heat. In a light fight this will be incredibly useful. The Jenner's big problem was always its sustain capabilities and the Ember has infinite sustain. It will always out DPS a Jenner-F or K, though the D shouldn't have any problems due to it having magic missiles.
4) 8 energy hardpoints does not mean you should put 8ML. That one should instead run 6 with all in the arms, so you essentially get a Jenner-F with horizontal arm movement and much much better hitboxes.