

Possible To Have Settings For Game Play And Mech Lab?
#1
Posted 05 February 2014 - 01:23 AM
The old UI is better at handling that ironically.
In other words, we can have a higher quality setting in mech lab when we are looking at our mechs and setting them up while lower quality for smoother gameplay.
#2
Posted 05 February 2014 - 01:25 AM
No wait, sorry just a fantasy I was dreaming of, sorry. Carry on.
Edited by Ximius, 05 February 2014 - 01:25 AM.
#3
Posted 05 February 2014 - 03:19 AM
#4
Posted 05 February 2014 - 03:58 AM
skorpionet, on 05 February 2014 - 03:19 AM, said:
This absolutly!
PGI Puleeses WINDOW option for UI full screen to fight. Also can we have a frame rate cap for the UI, somewhere between 25 -40fps?
That ought to provide smooth animation of the Mech models but won't race the graphics too badly on a decent specced machine. Why on earth do you need 60+ Fps in a static setting. Though I salute the fact UI has MUCH higher fps than 1.6 you must have made something more efficient for me to see this fps spike post release.
#5
Posted 05 February 2014 - 06:43 PM
Like what I've mentioned, the previous UI did this correctly but UI2.0 seemed to have gone backwards for this.
#6
Posted 05 February 2014 - 08:40 PM
Now we have full-screen front end, and everybody is screaming to have the old way back.
Y'all need to make up your minds...
#7
Posted 05 February 2014 - 09:11 PM
Durant Carlyle, on 05 February 2014 - 08:40 PM, said:
Now we have full-screen front end, and everybody is screaming to have the old way back.
Y'all need to make up your minds...
Full screen for both is ok but it's the ability to set different resolutions for both. You don't need 60fps on a static mech lab screen but rather high res sharp setting for that. While in gameplay, people may not play at such a high res because of FPS. This is where the old UI shines.
However, the old IU is windowed so it's not really comparing apples to apples. Full screen for UI2.0 looks good but a different resolution setting will be good.
#8
Posted 05 February 2014 - 11:44 PM
I've never seen a game that had that capability (unless it was forced, like UI1.5 was). In the other games I've played, if the whole thing is full-screen, any and all graphics settings apply equally to the menus as they do to the in-game environment.
Granted, I'm not a game junkie or anything -- I'm currently playing only this and EVE. Titanfall will occupy some of my time when it comes out.
Edited by Durant Carlyle, 05 February 2014 - 11:44 PM.
#10
Posted 06 February 2014 - 08:09 AM
Durant Carlyle, on 05 February 2014 - 11:44 PM, said:
I've never seen a game that had that capability (unless it was forced, like UI1.5 was). In the other games I've played, if the whole thing is full-screen, any and all graphics settings apply equally to the menus as they do to the in-game environment.
Granted, I'm not a game junkie or anything -- I'm currently playing only this and EVE. Titanfall will occupy some of my time when it comes out.
Well, I guess the previous UI did a good job in that aspect

#11
Posted 06 February 2014 - 05:08 PM

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