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Firestarter Op?


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#181 WrathOfDeadguy

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Posted 24 March 2015 - 10:28 PM

Coming from the owner of 3 FS9s...

Re-spec FS9s with flamer quirks. Really good flamer quirks.

Problem solved.

Why on earth did a 'Mech known for (and named for) its incendiary weapons get laser quirks? It was already the best light in the game. Let it do what it was meant to do, and give it quirks that make flamers a viable weapon system. Since flamers are so terrible otherwise, it'd actually kill two birds with one stone: FS9s wouldn't be the scourge of the light queue, and there would be a chassis on which flamers would be somewhat viable. Win-win! ...and let the other lights get back to being decent, which they would be after quirks if it weren't for the ludicrous FS9 meta.

It's a gorram flamethrower with legs. It's supposed to torch infantry and light vehicles, and set forest fires! It was never meant to be equal to front-line scouts and strikers. It is bloody annoying to run into one of these little buggers as any other light, and know that it's got 75-25 odds of punching your brains out your a%%&$)#. Worse than running into a streakboat Ryo or Madcat, because at least those SOBs you can run away from.

Nerfbat the suckers. Then give all lights some general buffs if necessary. Just do something to end the idiotic dominance of a second-line support 'Mech over front-line strikers, scouts, and harassers.

Edited by PS WrathOfDeadguy, 24 March 2015 - 10:29 PM.


#182 AThousandD

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Posted 24 March 2015 - 11:17 PM

View PostPS WrathOfDeadguy, on 24 March 2015 - 10:28 PM, said:

Re-spec FS9s with flamer quirks. Really good flamer quirks.

Problem solved.

Why on earth did a 'Mech known for (and named for) its incendiary weapons get laser quirks? It was already the best light in the game. Let it do what it was meant to do, and give it quirks that make flamers a viable weapon system.


This guy. This guy. I like him.

#183 Tim East

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Posted 24 March 2015 - 11:24 PM

View PostPS WrathOfDeadguy, on 24 March 2015 - 10:28 PM, said:

Coming from the owner of 3 FS9s...

Re-spec FS9s with flamer quirks. Really good flamer quirks.

Problem solved.

Why on earth did a 'Mech known for (and named for) its incendiary weapons get laser quirks? It was already the best light in the game. Let it do what it was meant to do, and give it quirks that make flamers a viable weapon system. Since flamers are so terrible otherwise, it'd actually kill two birds with one stone: FS9s wouldn't be the scourge of the light queue, and there would be a chassis on which flamers would be somewhat viable. Win-win! ...and let the other lights get back to being decent, which they would be after quirks if it weren't for the ludicrous FS9 meta.

It's a gorram flamethrower with legs. It's supposed to torch infantry and light vehicles, and set forest fires! It was never meant to be equal to front-line scouts and strikers. It is bloody annoying to run into one of these little buggers as any other light, and know that it's got 75-25 odds of punching your brains out your a%%&$)#. Worse than running into a streakboat Ryo or Madcat, because at least those SOBs you can run away from.

Nerfbat the suckers. Then give all lights some general buffs if necessary. Just do something to end the idiotic dominance of a second-line support 'Mech over front-line strikers, scouts, and harassers.

Needs more +1. I love the idea of flamers being less than completely worthless, and I approve of the use of Firefly slang. Also enjoy the idea of making Firestarters not better than every other light mech every time.

#184 Lily from animove

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Posted 25 March 2015 - 04:02 AM

just remove heat generated by flamers, I mean flamers are suprlow dps already, why do they even heat up the won mech THAT MUCH. Give an activated flamer an equivalent cosntant heat up of maybe 0,5 SHS like engines do. Then its not as pointless anymore as it is.

#185 ShinVector

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Posted 25 March 2015 - 06:44 AM

View PostLily from animove, on 25 March 2015 - 04:02 AM, said:

just remove heat generated by flamers, I mean flamers are suprlow dps already, why do they even heat up the won mech THAT MUCH. Give an activated flamer an equivalent cosntant heat up of maybe 0,5 SHS like engines do. Then its not as pointless anymore as it is.


Actually flamer don't generate that more heat normally.
Paul gave flamers special ghost heat if you noticed. LOL.

#186 SethAbercromby

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Posted 25 March 2015 - 07:12 AM

View PostShinVector, on 25 March 2015 - 06:44 AM, said:


Actually flamer don't generate that more heat normally.
Paul gave flamers special ghost heat if you noticed. LOL.

You can overheat with a single flamer as they have a mechanic that creates exponetial heat over time. It makes the flamers completely useless as there is zero consistency for the extended duration you have to hold them on a 'mech to really make them worthwhile. I'm for them having a consistent 0.5 HPS and generate 0.75 HPS on a target 'mech to a maximum of 90% total heat capacity.





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