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Firestarter Op?


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#141 xMintaka

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Posted 04 June 2014 - 06:36 AM

View PostThe Flying Gecko, on 04 June 2014 - 06:24 AM, said:

The Ember is bar-none the best light in the game. I often see them racking up 600-900 damage.


Tied with the JR7-F/D imo for their various roles. Those three though are by far the best lights, not including the niche use of ECM lights.

#142 Revis Volek

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Posted 04 June 2014 - 07:44 AM

Yea the Ember, FS9-H, Jenner F/D all have these comments made about them occasianly beause they are GREAT! But that is 4 out of the how many lights available in the game that MAYBE can take down a Heavy or Assault, that is beat up or crit, on their own.

FYI, If you think MG's are no good your are not using them properly. The Ember, Arrow, and any 6 MG yager dont have any issues. Hell i do well in the CDA-3C with a pack of lights or mediums and the PPC plus 4 MG's. ECM has its role and if your use it you will do well in them also. Teamwork makes most items and mechs people see as OP and turns them into little de clawed kittens.

#143 NRP

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Posted 04 June 2014 - 08:05 AM

Meh, if Firestarters are giving you problems, bring a Streakboat. There are many good options in each weight class.

Or just keep on whining.

#144 Buckminster

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Posted 04 June 2014 - 08:32 AM

I think it's a twofold problem, really.

First, the Ember is arguably the "best" light mech. A full 35 tons, room for 4 MGs and 4 MLs and jump jets. With the arm mounted MLs you can precisely strike, all of those MGs are havoc on a stripped area, and the jump jets give it that extra maneuverability. Other lights will get two of the three (the Jenner is missing MGs, the MG Spider is short MLs, etc) but the Ember has the trifecta.

The second piece of it is that competitive players recognize this, and a lot tend to pilot the Ember if they are going to go light. So what you end up with is a situation where the better pilots gravitate towards the better mech, and it compounds the issue to where it seems OP.

Although on a side note, it does bother me that the Firestarter is a fast as it is. It's engine cap is 1.4x stock, where the Jenner only gets 1.22x, the Spider gets 1.19x, and the Locust gets 1.19x as well. Granted, it's not as bad as the Commando's 1.6x, or the messed up values the Raven gets (1.4x for the -3L, 1.57x for the -2X and -4X), but it still bothers me that they were so inconsistent.

Edited by Buckminster, 04 June 2014 - 08:32 AM.


#145 InspectorG

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Posted 04 June 2014 - 11:07 AM

View PostBuckminster, on 05 February 2014 - 05:32 AM, said:

Good point. I guess I should be complaining that the Raven engine cap is too high as well. :)

A lot of this goes back to "how PGI screwed the Locust" - by taking the fastest mech in the game and eliminating it's speed advantage over other canon designs. A Locust should be able to run rings around a Commando, but it can't. A Jenner should do the same to a Firestarter, but it can't. The arbitrarily gave some mechs a larger-than-standard engine cap bump.

I wish that they had stuck with a standard formula across the board, maybe "base engine size + mech weight", which would give that bump of 1 walk over the baseline. Then you'd see the Jenner's cap at 280, and the Firestarter's cap at 245. You'd still be able to speed up your mechs, but it'd retain the usual pecking order.

And for all the people that would complain about their Commando being slow and useless, then don't buy a Commando. ;)


^Exactly

People that complain about how certain mechs are outclassed usually dont know how they were used in TT. In TT, you could use BV or tonnage limits to shape a game or campaign.

Also, PGI 'interpreted' hardpoints, engine speeds, armor'fixes', etc.

Somme of the mechs seem like filler because PGI had to transliterate them into a FPS game, and in the current meta, using the heaviest mech per class(with energy+ballistic hardpoints+jj) is more advantageous.

It doesnt mean the other mechs were/are useless. Should we ever get community warfare/ campaigns with BV/tonnage limits those commandos and spiders will have more use.

#146 Ph30nix

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Posted 04 June 2014 - 11:56 AM

i think alot of the reasons the firestarter seems so awesome is that it currently has some Hit reg issues and hit box issues. The older light mechs for the most part no longer have those. They all have some here and there but thats same for any mech the firestarter just has those PLUS more.

if the hit reg was working well the firestarter wouldnt be as OP

#147 IraqiWalker

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Posted 04 June 2014 - 02:01 PM

View PostThe Flying Gecko, on 04 June 2014 - 06:24 AM, said:

The Ember is bar-none the best light in the game. I often see them racking up 600-900 damage.

High damage with an MG build isn't exactly good.

You want high kills with low damage numbers. Those are the really scary efficient pilots of MG builds. For example, 400 damage for 3 kills, add some more damage for the assists. The MLs could definitely wrack up the damage, for you, but that's with somewhat inaccurate fire being spread everywhere.

Don't get me wrong, I'm not saying high damage numbers are bad. Just that if I had to take a pick, I'll go for the guys that can average 175 damage per kill, over those that need 250.

With no MGs the efficiency is around 200 damage per kill. With MGs it should drop a bit. Hence why I go for 175.

Also, to echo some of what is being said by others. A lot of players don't know how to use their mechs. That's why we've always had people bashing the Dragon, Commando, Locust, Trebuchet, Awesome ... etc. It all comes down to people using a play style that just doesn't match the mech.

#148 Tim East

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Posted 04 June 2014 - 07:39 PM

View PostIraqiWalker, on 04 June 2014 - 02:01 PM, said:


Also, to echo some of what is being said by others. A lot of players don't know how to use their mechs. That's why we've always had people bashing the Dragon, Commando, Locust, Trebuchet, Awesome ... etc. It all comes down to people using a play style that just doesn't match the mech.

I loved the Dragon in beta, and the Commando now...the Awesome has never once been awesome for me in this or any other game though. >.>

#149 IraqiWalker

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Posted 04 June 2014 - 08:06 PM

View PostTim East, on 04 June 2014 - 07:39 PM, said:

I loved the Dragon in beta, and the Commando now...the Awesome has never once been awesome for me in this or any other game though. >.>

Right now, the awesome suffers from screwed up hitboxes. However, it's still a good brawler, and one of the better LRM boats out there.

As far as brawling goes, your arms are great shields, and they draw a lot of fire. Your best asset is the missile slots in your torsos. Allowing you to use your arms to protect your torso, and then unload lots of SRMs into your opponent's face.

#150 CaptainDeez

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Posted 06 June 2014 - 05:16 AM

View PostIraqiWalker, on 04 June 2014 - 08:06 PM, said:

...Allowing you to use your arms to protect your torso...


And that's the problem, the Awesome is one giant center torso.

#151 Tim East

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Posted 06 June 2014 - 09:57 AM

View PostCaptainDeez, on 06 June 2014 - 05:16 AM, said:


And that's the problem, the Awesome is one giant center torso.

Well, if they're going to hit the ct anyway, maybe XL engine is worth it? I know you usually wouldn't in an assault though.

#152 SteelLynx

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Posted 06 June 2014 - 02:00 PM

View PostTim East, on 06 June 2014 - 09:57 AM, said:

Well, if they're going to hit the ct anyway, maybe XL engine is worth it? I know you usually wouldn't in an assault though.


Definitely not worth it. You simply can't miss an Awesome. Only way to react seems to be to sacrifice back armor to bolster front armor. Never walk alone and just hope that no lights care to hit your back.

#153 Warge

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Posted 14 June 2014 - 06:04 AM

View PostSteelLynx, on 04 June 2014 - 06:06 AM, said:

As soon as matchmaking (and I hope that'll find its way into the game) takes CV or C-Bill-Cost into account, you might see thing different.

Will it ever happen? Not with PGI as devs...

#154 IraqiWalker

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Posted 14 June 2014 - 01:15 PM

View PostSteelLynx, on 06 June 2014 - 02:00 PM, said:


Definitely not worth it. You simply can't miss an Awesome. Only way to react seems to be to sacrifice back armor to bolster front armor. Never walk alone and just hope that no lights care to hit your back.


That has been the SOP so far with all mechs I've seen. about 10 points or less on the back armor, and the rest go to the front. When was the last time you saw a mech with over 20 on the back?

#155 MonkeyCheese

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Posted 14 June 2014 - 03:53 PM

The ember is a beast (In the right hands), I had several games yesterday where I got 3-4 kills and I was usually 3-600s in the damage, one match I was just under 1000 damage with 4 kills

#156 Tim East

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Posted 14 June 2014 - 07:27 PM

View PostIraqiWalker, on 14 June 2014 - 01:15 PM, said:


That has been the SOP so far with all mechs I've seen. about 10 points or less on the back armor, and the rest go to the front. When was the last time you saw a mech with over 20 on the back?

I back-cored a CTF 4X the other day in my locust 3M because he wouldn't turn and duel me. I mean, I guess the result would have quite possibly been the same if he had, but it's a bit disappointing when they won't even make me work for it. In most cases, it only takes a couple of shots to tear through the paper-thin back armor most people mount in heavies/assaults.

#157 Gamer Princess Luna

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Posted 01 July 2014 - 01:51 PM

A message to all firestarter pilots:
You are a cancer killing this game.
This goes for clanners too.

View PostNRP, on 04 June 2014 - 08:05 AM, said:

Meh, if Firestarters are giving you problems, bring a Streakboat. There are many good options in each weight class.

Or just keep on whining.

Its impossible to get a solid lock on something moving that fast. unless a narc or tag is used.
but the tag is next to immpossible to keep on a target, and a narc moves too slow.

View PostMonkeyCheese, on 14 June 2014 - 03:53 PM, said:

The ember is a beast (In the right hands), I had several games yesterday where I got 3-4 kills and I was usually 3-600s in the damage, one match I was just under 1000 damage with 4 kills

In the right hands? pressing forward and left/right at the same time while clicking is something even a mentaly disabled person can do.

#158 Revis Volek

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Posted 01 July 2014 - 02:08 PM

View PostGamer Princess Luna, on 01 July 2014 - 01:51 PM, said:

A message to all firestarter pilots:
You are a cancer killing this game.
This goes for clanners too.


Its impossible to get a solid lock on something moving that fast. unless a narc or tag is used.
but the tag is next to immpossible to keep on a target, and a narc moves too slow.


In the right hands? pressing forward and left/right at the same time while clicking is something even a mentaly disabled person can do.



Says the guy/gal who...

1) Just made this account and post to be a troll
2) Does not know how to lock on quickly and efficiently.
3) Thinks clans are OP (If this was Canon your IS would be a heap, be happy you have a chance)
4) Thinks lights are OP
5) Does not know how to lead targets with NARC
7) Thinks anyone can be a good light pilot... :ph34r:

Try again dude, Streak boats and Scrapers are THE ONLY thing i use to kill light mechs. You are doing something wrong if you cant gets locks. My Shadow Hawk, Storm Crow and Griffin eat lights for mech lunch. Also, the comment about mentally disabled people is actually a cut on yourself (If you play this game even) and just in bad taste. Grow up dude....

PS. I would love to show you how NOT OP that firestarter is, premier knife fighter in the game yes but not OP.....come find me in game. I will bring any other light you bring the Ember. We will put it to a test?

Edited by DarthRevis, 01 July 2014 - 02:08 PM.


#159 EGG

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Posted 03 August 2014 - 06:08 AM

I'm starting to think Firestarters have glass legs compared to Jenners. Since buying my FS-H, it's lost a leg in something like 3/6 games so far.

The recent jump jet and fall damage changes frankly don't help at all.

#160 Thrudvangar

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Posted 03 August 2014 - 06:28 AM

Firestarters are the badest jokes in this game ever...

giving out damage like a boss and tanking damage like an atlas at 100%.
They're doing the best for its weight class and even medium mechs can't do
what these little ******** are doing. i hate firestarters and always try to send
them back to hell no matter what it costs me.

i spit on Firestarters.

They're not op but far away from being a light....





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