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Ac20 And Gauss Are Both Unusable


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#21 Hobo Dan

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Posted 05 February 2014 - 09:07 AM

View PostVoivode, on 05 February 2014 - 07:54 AM, said:

As for the Gauss rifle chargeup: look next to your target reticle and you will see about six boxes. These boxes correlate directly to your weapon groups. You will notice that when you fire a weapon they turn red during the recycle time. You will also notice that the box corresponding to your Gauss Rifle will turn green when it is charged. That visual cue can be easily missed because it isn't very eye catching, but check it out, it is quite helpful.


Also, set all your unused groups to the gauss and you get a very good visual queue when charged.

I realized while reading this post that I use both these weapon systems more than I used to.

For the AC/20, I am a little taken back that someone is complaining that a weapon with an effective range of 270m isn't working well at 300m. Mark it up to the internet I guess. AC/20 is a brawling weapon. Inside its effective range it is still king. I even pick off light legs and CTs on a regular basis. If anything is plaguing the AC/20 it is hit reg, just like all projectile weapons.

The Gauss took some getting used to. I'm not here to argue for the charge up because if it was gone tomorrow, I'd be happy, but it does not make the Gauss obsolete. The weapon still does 15 damage for zero heat.

#22 MeiSooHaityu

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Posted 05 February 2014 - 09:13 AM

View PostDONTOR, on 05 February 2014 - 09:05 AM, said:

You might want to put your gauss rifle on all unused firing groups that way the entire reticule area lights green when ready rather than rely on audible warnings.


Yep, I do that. It helps a lot.

#23 Sandpit

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Posted 05 February 2014 - 11:39 AM

Yay!!! Another hyperbole thread title completely disproved by all the people posting that they use it and it ISN'T useless. :)

AC20 is not a sniper weapon. If you're shooting at long ranges then you better be really good. In your face it's still just as deadly as it was. The Gauss is also far from "useless" or "unusable" Try taking some time to lead your hosts a bit more now and be a little more patient on the trigger and that should help you out

#24 Felbombling

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Posted 05 February 2014 - 12:25 PM

Pair your Gauss rifle with one or two Large Lasers or ER Large Lasers on the same weapon column. When the Lasers end their duration, the Gauss should be ready to release [fire]. You can actually use your lasers as a form or correction tracer to give better chances for your Gauss rifle hits.

#25 cSand

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Posted 05 February 2014 - 01:06 PM

View PostPraslek2, on 05 February 2014 - 06:07 AM, said:

Posted Image


#26 cSand

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Posted 05 February 2014 - 01:11 PM

View PostSandpit, on 05 February 2014 - 11:39 AM, said:



AC20 is not a sniper weapon. If you're shooting at long ranges then you better be really good. In your face it's still just as deadly as it was.


Also you better like wasting your ammo using your AC20 like an AC5 (and doing as much damage from a disance, lol) :)

#27 Gralzeim

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Posted 05 February 2014 - 01:23 PM

View PostHobo Dan, on 05 February 2014 - 09:07 AM, said:

The weapon still does 15 damage for zero heat.


And the patch that added the charge mechanic increased the projectile speed as well. 2000, which is identical to the AC/2's projectile speed. Faster than any other projectile weapon.

Not going to lie, the charge mechanic does feel awkward, buuut, I haven't tried to adjust to it, either, so I'm not exactly one to complain. I think the fact that it makes brawling with the Gauss more difficult is a good thing. You can still do well with it, it's just harder to use. I think the only thing they should do to improve this is to make the charging sound more audible (or tone down the rest of the combat sounds), or making the HUD indicator more visible. Would help, but it clearly hasn't stopped some people.

#28 Corvus Antaka

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Posted 05 February 2014 - 01:25 PM

tell that to the dual gauss boats that seem to be doing just fine.

ac/20 is for brawling. good its finally near useless outside 300m. that is afterall the entire point.

#29 Sephlock

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Posted 05 February 2014 - 02:01 PM

View PostColonel Pada Vinson, on 05 February 2014 - 01:25 PM, said:

tell that to the dual gauss boats that seem to be doing just fine.

ac/20 is for brawling. good its finally near useless outside 300m. that is afterall the entire point.

I'm sorry, but it doesn't count as a boat unless you have more than two!

Edited by Sephlock, 05 February 2014 - 02:02 PM.


#30 Trauglodyte

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Posted 05 February 2014 - 02:17 PM

Dear OP, you are bad. The end.

#31 Rathmere

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Posted 05 February 2014 - 03:42 PM

AC20s are fine, they're supposed to be a brawling weapon, inside 200m they're still deadly.

#32 Jon Gotham

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Posted 05 February 2014 - 04:41 PM

View PostFut, on 05 February 2014 - 06:31 AM, said:


It'a absolutely frustrating that people jump to the extreme with their comments.
In no way, shape, or form, has either of those weapons been "removed from the game".

Perhaps you can do us all a favour, and remove yourself from the game.

I think the op was used to "point and derp" of the weapons' original natures. The speed nerf of the AC20 prevents the silly long range derping-the gauss debatable...but still far from unusable.
I think he's just mad the "ease of derp" has been taken away.

#33 Sandpit

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Posted 05 February 2014 - 05:10 PM

View PostColonel Pada Vinson, on 05 February 2014 - 01:25 PM, said:


ac/20 is for brawling. good its finally near useless outside 300m. that is afterall the entire point.

It's far from useless after 300m but now you really need to be a decent shot to pull off a 600m range shot. I think it was a good step, hopefully we'll see range reductions soon and then I think they'll have just about perfect balance between the weapons.

Over the past month or so they've definitely been tweaking various weapons so I have heart that it's one of their top priorities but I'd imagine it's going to take a bit because they're definitely leaning to the "cautious" side to help prevent things like LRMpocalypse

#34 MeiSooHaityu

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Posted 05 February 2014 - 07:31 PM

View PostSephlock, on 05 February 2014 - 02:01 PM, said:

I'm sorry, but it doesn't count as a boat unless you have more than two!


Well, 3 Gauss Rifles is pretty awesome (I'm half tempted to try something so ridiculous), but two tons of ammo Is a bummer :ph34r:. I would need to hire a MFB to follow me around and replenish my ammo every 3 min. LOL

#35 Sandpit

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Posted 05 February 2014 - 07:49 PM

View PostMeiSooHaityu, on 05 February 2014 - 07:31 PM, said:


Well, 3 Gauss Rifles is pretty awesome (I'm half tempted to try something so ridiculous), but two tons of ammo Is a bummer :ph34r:. I would need to hire a MFB to follow me around and replenish my ammo every 3 min. LOL

Just hire a Locust :ph34r:

#36 Flying Blind

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Posted 05 February 2014 - 09:02 PM

OP, what are you smoking?

These weapons are doing exactly what they are supposed to do. If you can't manage them you have failed not PGI because they took away your easy-mode weapons

I kill mechs with AC20s Gauss rifles and even SRMs every day. Ac20 and Gauss rifles are used in top tier 12 man drop decks by top teams every day.

Go cry elsewhere you'll get no pity here.

Or better yet get out into the game and use these weapons until you can hit reliably with them, that's what the rest of us have done.

#37 MeiSooHaityu

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Posted 06 February 2014 - 04:02 AM

View PostSandpit, on 05 February 2014 - 07:49 PM, said:

Just hire a Locust :ph34r:


Problem solved

#38 Corvin Reinhardt

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Posted 06 February 2014 - 06:24 AM

I use both weapons every match and I believe they are perfectly balanced

#39 C E Dwyer

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Posted 06 February 2014 - 06:34 AM

Gauss and the AC20 still very usable.

Gauss you can still brawl with, ac20 you can still hit out at range, just have to learn to lead your targets with the ac20 and track with the guass.

#40 StoneRhino

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Posted 07 February 2014 - 01:48 AM

View PostPraslek2, on 05 February 2014 - 06:07 AM, said:

TL;DR The AC20 has been removed from the game by the speed nerf. The gauss rifle has been removed from the game by the charge nerf.

Try to hit a target who is moving randomly at 300 metres with an AC20.

It's almost impossible with the slow projectile speed.

The AC20 has become a point-blank weapon against everything except absolutely stationary targets.


HA, maybe for you. :angry:





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