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Ac20 And Gauss Are Both Unusable


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#41 Jam the Bam

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Posted 07 February 2014 - 11:03 PM

AAAAAh Oh No something changed!

Learn to sue them, they are far from unusable, they are simply not the best at everything weapons they were before. Finally giving us a reason to use different loadouts.

#42 Mudhutwarrior

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Posted 08 February 2014 - 07:54 AM

I found I do better damage with dual LBX 10 than with the ac20 on my dc. The caveat is to have other weps to deal direct damage. Fallen out of love with the 20 as its more work than its worth in most matches for most often the fight is ranges its useless and in close its to slow in recycle or leading a target.

The Gauss is only useful as a dual setup. As a single you can bring higher dps with other systems. I do well with my Gauss yeager but its a steep hill to climb knowing how to play it effectively. Definitely use every unused group for charge indication. They trashed the sound I was used to and my sight would not allow me to see one indicator. Since I used them all I have learned to love it again.

All that is pug only. As a team player I am sure both are much more effective than what I see.

#43 Prezimonto

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Posted 08 February 2014 - 07:55 AM

I do better than my average with both of these weapons, even after the nerfs. I suggest using the Gauss to snipe and the AC20 for short range (270m and down) brawling.

#44 Blackadder

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Posted 08 February 2014 - 12:00 PM

Just remove the Ac/20, load up 2x AC5, to go with your PPC and the problem is solved.

#45 Void Angel

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Posted 08 February 2014 - 12:06 PM

Nonsense, OP. The AC/20's projectile speed was nerfed for a reason; it's still an excellent tool for close-range damage - and a terrifying weapon to light pilots in the hands of a good marksman.

The Gauss Rifle, on the other hand, is more of a niche sniper weapon, as the charge-up time makes them more difficult to use, especially in a brawl. The audio cues could stand to be louder/better, but the weapon is now the sniper weapon it was designed to be, instead of an all-range powerhouse with the second-highest pinpoint damage in the game.

Edited by Void Angel, 08 February 2014 - 12:07 PM.


#46 Mystere

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Posted 08 February 2014 - 03:09 PM

View PostPraslek2, on 05 February 2014 - 06:07 AM, said:

TL;DR The AC20 has been removed from the game by the speed nerf. The gauss rifle has been removed from the game by the charge nerf.


With extreme exaggerations like these, is it any wonder PGI does not listen nor respond?

#47 KAT Ayanami

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Posted 08 February 2014 - 03:20 PM

I agree partially with the OP.

The weapons are not out of the game yet, but they are much more annoying to use. To the point that they are not fun anymore.

The AC20 should have had its extended range cut. Not make the projectile slow as heck.

Gauss was fine and dandy to begin with. PPC was the one that needed the charge function.

#48 Domoneky

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Posted 08 February 2014 - 03:26 PM

Sounds more like a Failure to Adapt

#49 Marmon Rzohr

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Posted 08 February 2014 - 05:41 PM

Haven't used the AC20 much since the change, but the Gauss is very usable and very viable. Both in dual Gauss loadouts and mixed with other weapons.

It just gets some getting used to. I think it should take about 100 matches to get comfy with the Gauss, but when you do, it becomes quite effective.

#50 cSand

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Posted 08 February 2014 - 05:45 PM

View PostKAT Ayanami, on 08 February 2014 - 03:20 PM, said:

I agree partially with the OP.

The weapons are not out of the game yet, but they are much more annoying to use. To the point that they are not fun anymore.

The AC20 should have had its extended range cut. Not make the projectile slow as heck.

Gauss was fine and dandy to begin with. PPC was the one that needed the charge function.


I'm having great time lobbing these slower AC20 shells into people. Very satisfying weapon to use, especially when you get the arc and lead just right and BOOM there goes that poptart that's been d**king you for the last few minutes.

I know it' just me, but the AC20 is functioning as I always kind of imagined it, like a giant cannon on a robo-pirate ship

Edited by cSand, 08 February 2014 - 05:46 PM.


#51 RamataKhan

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Posted 10 February 2014 - 06:16 AM

View PostPraslek2, on 05 February 2014 - 06:07 AM, said:

Try to hit a target who is moving randomly at 300 metres with an AC20.


I do it all the time, but I don't suck with it like you apparently do.

#52 Svidro

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Posted 11 February 2014 - 01:00 AM

Everyone start posting your gauss scores! zzz. two games over 1100 tonight. Pretty sure they are usable. I think entire Marik civil war teams were based on gauss.

#53 mack sabbath

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Posted 11 February 2014 - 03:56 AM

I'm just so glad they nerfed the AC/10 as well, seeing as how it was such an OP weapon (lol).

Too bad all that Dev energy wasn't focused on making SRMs an actual weapon again.

#54 Ngamok

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Posted 11 February 2014 - 07:47 AM

I'll just say no to both AC/20 and Gauss being useless instead of reading this through.

#55 sabujo

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Posted 13 February 2014 - 03:16 AM

I don't really mind the chargin on the gauss. Is the over-charge (green to yellow again) that bugs me and makes me nervous. Especially considering that ammo is precious and it takes another split-second to decide if we release the button or not. In my opinion, the Gauss needs a slight buff to be back in the game as a decent alternative.

#56 Mycrus

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Posted 13 February 2014 - 03:47 AM

Chill it is just a new player, no need to rage

#57 SleekHusky

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Posted 13 February 2014 - 05:05 AM

Gauss is usable but yeah the charge is rather stupid but get used to it. AC20 solution is use it like it is meant to, smack a light in the face at close range and pray it registers the damage, not snipe with it.

#58 Roachbugg

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Posted 13 February 2014 - 07:36 AM

its the hit registration that makes the Ac 20 painful to use I've been in matches in my ddc were i have landed all 20 of my ac 20 rounds within optimal range and come out with less than 560 damage the hit detection is what needs fixing the same for srms my poor DD-C just doesn't post those big 1200 damage numbers like it used two i miss being able to waltz into a lance and wipe them if they didn't blow my torsos out. and the next level autocannon the a/c 10 just seems so pitiful. i really think they should have just made the gauss do no damage at closer than 90 or 120m the charge up thing is a bad solution. it makes building an rs painful because my instinct is to pair quad larges with a gauss but it just doesn't work because the charge up gets you too few slugs off. I can make the gauss work on my heavy metal but its not good on my atlai and i refuse to build 2 of my three atlas with dual ac/5s or uac/5s

#59 Clit Beastwood

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Posted 13 February 2014 - 01:01 PM

View PostPraslek2, on 05 February 2014 - 06:07 AM, said:

TL;DR The AC20 has been removed from the game by the speed nerf. The gauss rifle has been removed from the game by the charge nerf.

Try to hit a target who is moving randomly at 300 metres with an AC20.

It's almost impossible with the slow projectile speed.

The AC20 has become a point-blank weapon against everything except absolutely stationary targets.

I tried replacing it with a gauss rifle and I found that, inevitably, the gauss charge is lost about two thirds of the time because you just can't hear it if anyone is firing, and the charge is only available for an extremely short time.

This makes the gauss a totally unacceptable replacement.

Where does this leave us?

Gauss and AC20, two of the most iconic Battletech weapons, have effectively been nerfed out of the game.

This means that an Atlas pilot cannot take an AC20 anymore, not without enormous sacrifices in effectiveness.

It's pretty strange when we're playing what is supposedly a MechWarrior game and an AC20 is less effective than a double AC2, and an AC20 hits so rarely that a pair of LB10-X's do better concentrated damage because they actually hit what they're aimed at.

What's really disturbing is that you just cannot make a really good Atlas build anymore: nobody needs to be afraid of the Atlas, because it can always be outdone by a different mech.


Just keep practicing! It gets easier as you learn!

#60 Rayah

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Posted 14 February 2014 - 09:37 AM

The AC/20 is not a long-range weapon, it works perfectly for its intended role.





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