

Ac20 And Gauss Are Both Unusable
#41
Posted 07 February 2014 - 11:03 PM
Learn to sue them, they are far from unusable, they are simply not the best at everything weapons they were before. Finally giving us a reason to use different loadouts.
#42
Posted 08 February 2014 - 07:54 AM
The Gauss is only useful as a dual setup. As a single you can bring higher dps with other systems. I do well with my Gauss yeager but its a steep hill to climb knowing how to play it effectively. Definitely use every unused group for charge indication. They trashed the sound I was used to and my sight would not allow me to see one indicator. Since I used them all I have learned to love it again.
All that is pug only. As a team player I am sure both are much more effective than what I see.
#43
Posted 08 February 2014 - 07:55 AM
#44
Posted 08 February 2014 - 12:00 PM
#45
Posted 08 February 2014 - 12:06 PM
The Gauss Rifle, on the other hand, is more of a niche sniper weapon, as the charge-up time makes them more difficult to use, especially in a brawl. The audio cues could stand to be louder/better, but the weapon is now the sniper weapon it was designed to be, instead of an all-range powerhouse with the second-highest pinpoint damage in the game.
Edited by Void Angel, 08 February 2014 - 12:07 PM.
#46
Posted 08 February 2014 - 03:09 PM
Praslek2, on 05 February 2014 - 06:07 AM, said:
With extreme exaggerations like these, is it any wonder PGI does not listen nor respond?
#47
Posted 08 February 2014 - 03:20 PM
The weapons are not out of the game yet, but they are much more annoying to use. To the point that they are not fun anymore.
The AC20 should have had its extended range cut. Not make the projectile slow as heck.
Gauss was fine and dandy to begin with. PPC was the one that needed the charge function.
#48
Posted 08 February 2014 - 03:26 PM
#49
Posted 08 February 2014 - 05:41 PM
It just gets some getting used to. I think it should take about 100 matches to get comfy with the Gauss, but when you do, it becomes quite effective.
#50
Posted 08 February 2014 - 05:45 PM
KAT Ayanami, on 08 February 2014 - 03:20 PM, said:
The weapons are not out of the game yet, but they are much more annoying to use. To the point that they are not fun anymore.
The AC20 should have had its extended range cut. Not make the projectile slow as heck.
Gauss was fine and dandy to begin with. PPC was the one that needed the charge function.
I'm having great time lobbing these slower AC20 shells into people. Very satisfying weapon to use, especially when you get the arc and lead just right and BOOM there goes that poptart that's been d**king you for the last few minutes.
I know it' just me, but the AC20 is functioning as I always kind of imagined it, like a giant cannon on a robo-pirate ship
Edited by cSand, 08 February 2014 - 05:46 PM.
#52
Posted 11 February 2014 - 01:00 AM
#53
Posted 11 February 2014 - 03:56 AM
Too bad all that Dev energy wasn't focused on making SRMs an actual weapon again.
#54
Posted 11 February 2014 - 07:47 AM
#55
Posted 13 February 2014 - 03:16 AM
#56
Posted 13 February 2014 - 03:47 AM
#57
Posted 13 February 2014 - 05:05 AM
#58
Posted 13 February 2014 - 07:36 AM
#59
Posted 13 February 2014 - 01:01 PM
Praslek2, on 05 February 2014 - 06:07 AM, said:
Try to hit a target who is moving randomly at 300 metres with an AC20.
It's almost impossible with the slow projectile speed.
The AC20 has become a point-blank weapon against everything except absolutely stationary targets.
I tried replacing it with a gauss rifle and I found that, inevitably, the gauss charge is lost about two thirds of the time because you just can't hear it if anyone is firing, and the charge is only available for an extremely short time.
This makes the gauss a totally unacceptable replacement.
Where does this leave us?
Gauss and AC20, two of the most iconic Battletech weapons, have effectively been nerfed out of the game.
This means that an Atlas pilot cannot take an AC20 anymore, not without enormous sacrifices in effectiveness.
It's pretty strange when we're playing what is supposedly a MechWarrior game and an AC20 is less effective than a double AC2, and an AC20 hits so rarely that a pair of LB10-X's do better concentrated damage because they actually hit what they're aimed at.
What's really disturbing is that you just cannot make a really good Atlas build anymore: nobody needs to be afraid of the Atlas, because it can always be outdone by a different mech.
Just keep practicing! It gets easier as you learn!
#60
Posted 14 February 2014 - 09:37 AM
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