Would You Like To See This In The Mechbay?
#41
Posted 25 May 2014 - 10:16 AM
#42
Posted 25 May 2014 - 10:57 AM
#43
Posted 25 May 2014 - 11:18 AM
Rogue Jedi, on 25 May 2014 - 10:57 AM, said:
It's hilarious that people think that the difficulty to find engines and modules isn't intentional and designed to be a C bill sink. They have been told about it since the first tests and still won't fix it because it insures a steady c bill sink and now that you can buy Cbills for real money, it's even better from their side.
#44
Posted 31 May 2014 - 03:38 PM
#45
Posted 31 May 2014 - 04:23 PM
#46
Posted 01 June 2014 - 07:04 AM
Right now please yes!
#47
Posted 02 June 2014 - 07:49 AM
#48
Posted 02 June 2014 - 08:38 AM
#50
Posted 04 June 2014 - 11:01 AM
#51
Posted 09 June 2014 - 09:23 PM
#52
Posted 16 June 2014 - 09:42 AM
#53
Posted 18 June 2014 - 03:37 AM
I kept hoping that updates would come to the UI a lot more regular after UI 2.0. But it seems to have pretty much been abandoned. Forgotten about for now because its not a hot subject for the moment.
I want LISTS and a sane way of outfitting mechs.
#54
Posted 21 June 2014 - 10:37 PM
I started the habit of just stripping all engine/modules because of the part hunting each time, especially if you stop playing afterawhile forgetting where everything is, easier to just rebuild (time consuming) when you get back. I tend to rotate around 3 mechs but sometimes randomly play a variant mech for a change.
Edited by Octopot, 21 June 2014 - 10:38 PM.
#55
Posted 24 June 2014 - 02:52 PM
So in short, I'm for this because it helps fix the only real complaint I had about UI2.0
Edited by Cabbage Merchant, 24 June 2014 - 02:53 PM.
#56
Posted 14 July 2014 - 04:12 AM
so uncouth self-bump
#57
Posted 15 July 2014 - 05:34 AM
#58
Posted 17 July 2014 - 07:31 PM
#59
Posted 17 August 2014 - 08:06 AM
Darth Futuza, on 17 July 2014 - 07:31 PM, said:
Yeh, that mockup was a quickie McKnockoff in PDN. (I'll tell you a secret, those're the standard module icons zoomed out with a non-Anti-Aliased neon green box around them.... shhhh. ).
Hopefully if anyone at PGI does eyeball this thread they can take the idea and make it prettier / neater. [serious face ] Hopefully...... hope
We should start another poll for FlyingDebris designed module icons.
#60
Posted 08 October 2014 - 09:04 PM
Looks like:
AC20
--> JM
--> CPL
If the item is not mounted, it will look empty eg. AC10 --> 0
Edited by Jon McAdder, 08 October 2014 - 09:04 PM.
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