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What I'm Pointing A Nerf Gun At...

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#101 Black Arachne

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Posted 05 February 2014 - 06:46 PM

What's funny - from what I've seen and read the issue with the highlander is the ability to jump snipe and alpha strike with pin point precision.

Ghost Heat failed to stop this....yet we have this garbage mechanic that makes my Awesome explode if I even try to use its ERPPC's - don't get me wrong I'm quire aware the DHS and heat dissipation is part of the blame too.

So Instead of trying to adjust JJ's or buff other weapons - like making pulses playable and so on - there gonna do something to the mech to make this not happen.

So the goal is to just make the Highlander not fun for people who like this mech - guess i'm OK with that since my Awesome is not fun to play either.

Great Decision PGI......

/golfclap

#102 Ransack

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Posted 05 February 2014 - 06:48 PM

View PostPaul Inouye, on 05 February 2014 - 05:27 PM, said:

Just going back to the good old days of poking the dragon and running away.

Yes... JJs are being looked at and specifically the initial burst turn. And there are other Mechs on the firing range.


I'm cool with that. Thanks for clarifying (somewhat), the one JJ thing is kinda silly. Personally, I thought that had been fixed a while ago.

#103 Sandpit

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Posted 05 February 2014 - 06:48 PM

View PostBlack Arachne, on 05 February 2014 - 06:46 PM, said:

What's funny - from what I've seen and read the issue with the highlander is the ability to jump snipe and alpha strike with pin point precision.

Ghost Heat failed to stop this....yet we have this garbage mechanic that makes my Awesome explode if I even try to use its ERPPC's - don't get me wrong I'm quire aware the DHS and heat dissipation is part of the blame too.

So Instead of trying to adjust JJ's or buff other weapons - like making pulses playable and so on - there gonna do something to the mech to make this not happen.

So the goal is to just make the Highlander not fun for people who like this mech - guess i'm OK with that since my Awesome is not fun to play either.

Great Decision PGI......

/golfclap

case in point (even though the dev himself said they were looking at JJs, not the mech itself)

It'll be interesting to see hwo they do it but I still think adding heat to JJs would change a lot of the dynamics involved

#104 dario03

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Posted 05 February 2014 - 06:48 PM

Cool. But you guys haven't asked the most important question...

What kind of Nerf gun is this? Is it a dart gun or a vortex disc? Range? fps? rof? size of clip/drum? do you carry a spare?

#105 Seth

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Posted 05 February 2014 - 06:49 PM

I don't think it's the Highlander that's the issue. It's the PPC/ERPPC. The long range pin point damage from these weapons is what allows poptarting to be so effective.

#106 FupDup

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Posted 05 February 2014 - 06:50 PM

View Postdario03, on 05 February 2014 - 06:48 PM, said:

Cool. But you guys haven't asked the most important question...

What kind of Nerf gun is this? Is it a dart gun or a vortex disc? Range? fps? rof? size of clip/drum? do you carry a spare?

Probably a Vulcan.

Posted Image

#107 Haree78

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Posted 05 February 2014 - 06:50 PM

I'm the best Highlander pilot in game.

My feelings after I read this was that I really hope you identify WHY the HGN is so overpowered. The easiest way is to speak to your best players, which you aren't doing, because you haven't spoken to me.
If you don't identify the issue and just do a chassis specific nerf all you have done is made it so the Dragon Slayer is now the best mech by far.

There are 4 issues that make this mech overpowered:
jump jets
jump jets
hard point locations
jump jets

Easiest fix, either up the heat on JJs to be much more significant or nerf the 1 JJ is all I need issue, make the scaling of extra JJs much more important.

#108 wanderer

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Posted 05 February 2014 - 06:51 PM

View Postdeforce, on 05 February 2014 - 06:32 PM, said:

if you plan to keep nerfing what the top players take, it will be a never ending nerf bat, because they will always be able to wreck 99% of the community in just about any build/mech.


If you want to find what's broken in a game, follow the meta. The only difference is the top players break it better than the scrubs and make what's OP all the more glaringly obvious.

On the other side of that, the more thorough you are, the smaller those corrections become- indeed, I'd expect it to settle to a cycle of gentle buffs and nerfs, though true balance is a quest only thought completable by those who tilt at it's windmills.

#109 MavRCK

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Posted 05 February 2014 - 06:51 PM

With all due respect, how on earth do you think making a post like this is a good thing? Have you learned nothing from the prior umbrage and uproar over the forums?

Paul - I don't think you see the trees from the forest.

How about taking a page out of more successful games and consider: little nerfs, moderate buffs.. on a regular basis.. See Starcraft, See League of Legends, See pretty much anything top 10 Steam with a competitive and successful history.

Target on the highlander? 1 year after release? Seriously? 1 mech?

How about looking at the big picture? Start with fundamentals? What defines a JJ mech - what defines a non-JJ mech? What issues affect a JJ mech and don't affect a non-JJ mech and vice versa? What about a solid foundation of weapon balance? How did this affect a JJ mech and non-JJ mech?

Then when the majority of mechs are on a level playing field with solid fundamentals, look at specific mechs.

I would say it's like UI2.0 - what worked in UI1.5? What didn't? What UI general principles need to be followed? Obviously, UI2.0 is far from a successful launch... Can't you see the same disorganized approach being used in mech balance - weapon balance?

This hap-hazard approach to balance hasn't worked for nearly 2 years - the competitive community is dying - the fan base is dying - the community has been in an uproar several times - use some common-sense man and develop a practical approach to balancing the game.

M

Edited by MavRCK, 05 February 2014 - 06:58 PM.


#110 Malcolm Vordermark

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Posted 05 February 2014 - 06:52 PM

View PostBlack Arachne, on 05 February 2014 - 06:46 PM, said:

What's funny - from what I've seen and read the issue with the highlander is the ability to jump snipe and alpha strike with pin point precision.

Ghost Heat failed to stop this....yet we have this garbage mechanic that makes my Awesome explode if I even try to use its ERPPC's - don't get me wrong I'm quire aware the DHS and heat dissipation is part of the blame too.

So Instead of trying to adjust JJ's or buff other weapons - like making pulses playable and so on - there gonna do something to the mech to make this not happen.

So the goal is to just make the Highlander not fun for people who like this mech - guess i'm OK with that since my Awesome is not fun to play either.

Great Decision PGI......

/golfclap


He made a second post on the first page saying that jump jets are the thing being examined.

#111 Helmer

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Posted 05 February 2014 - 06:55 PM

View PostSeth, on 05 February 2014 - 06:49 PM, said:

I don't think it's the Highlander that's the issue. It's the PPC/ERPPC. The long range pin point damage from these weapons is what allows poptarting to be so effective.



I think that's what many in this thread are trying to say as well. That it's not the Highlander per se, but Jump Jets, High Alpha pin point loadouts, large tonnage variations on teams etc.

I'm no where near the competitive or top of the ELO brackets (probably not even in the middle) and have always thought that the hyper competitive teams are the best to take feedback from in terms of what's broken. They will always find the best loadouts. This is not to say the whole game should be based around the 1%ers, but definitely informed by. Just my .02 .



Cheers.

#112 FactorlanP

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Posted 05 February 2014 - 06:55 PM

View PostRouken, on 05 February 2014 - 06:52 PM, said:


He made a second post on the first page saying that jump jets are the thing being examined.


I really don't think that that is what he said... To me, it read more like, they are looking at jump jets too....

#113 BlackDrakon

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Posted 05 February 2014 - 06:58 PM

What about, you dont nerf anything and actually..................


FIX SRMS!!!!!

#114 Ryan Steel

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Posted 05 February 2014 - 06:59 PM

View PostMavRCK, on 05 February 2014 - 06:51 PM, said:

This hap-hazard approach to balance hasn't worked for nearly 2 years - the competitive community is dying - the fan base is dying - the community has been in an uproar several times - use some common-sense man and develop a practical approach to balancing the game.

M


The competitive community is already dead, and it only ever quasi-existed. There are no lobbies and no official tournaments and therefore anybody that was ever serious enough to compete in this game is gone. The only competition ever held was a special olympics sequence of trying to sync with an opposing team for 3 hours. This is a game built for casual table-top battletech fans with the ironic twist that it has classic FPS game mechanics. It's just bad for everyone. The only people that are left playing this game are either people who installed yesterday or the most hopelessly hardcore fans of battletech like the guys here. That's it. You'll never see competition in this game even though you're actively salivating for it.

#115 Navy Sixes

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Posted 05 February 2014 - 06:59 PM

View PostDangerousFat, on 05 February 2014 - 05:41 PM, said:

I actually think completely inverting the current jump jet thrust formula would be the best, that way you get increasing effect with each jump jet you add, making it very inefficient to simply toss on just one or two.

Gotta disagree. I know you mean well, but consider players like me who run smaller jump-capable mechs (I don't poptart... gads, there's something I never thought I'd have to type!). Forcing me to take most or all of the jj's possible to get some lift will really hurt; in smaller mechs every ton is essential.

#116 Helmer

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Posted 05 February 2014 - 06:59 PM

Posted Image

Edited by Helmer, 05 February 2014 - 07:00 PM.


#117 wanderer

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Posted 05 February 2014 - 07:03 PM

View PostTycho von Gagern, on 05 February 2014 - 06:59 PM, said:

Gotta disagree. I know you mean well, but consider players like me who run smaller jump-capable mechs (I don't poptart... gads, there's something I never thought I'd have to type!). Forcing me to take most or all of the jj's possible to get some lift will really hurt; in smaller mechs every ton is essential.


Of course, your jets cost .5 ton each. 60-85 are a ton each, 90+ are TWO tons each.

The basic jump capacity for a Highlander is enough tonnage to strap -twelve- jets on a Spider (that is, if it could carry 12). The difference is that right now, the number of jets barely matters. It's not quite as broken as closed beta, but it's certainly still screwed up.

#118 Mystere

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Posted 05 February 2014 - 07:04 PM

Whiners, they're the reason we can't have really nice things in this game. :ph34r:

#119 RG Notch

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Posted 05 February 2014 - 07:06 PM

View PostHelmer, on 05 February 2014 - 06:42 PM, said:

Getting, gotten, done gone way past the intent of the original post. Let's ,please, get back on track and talk about the original post. For it, against it, doesn't matter.


Thanks!


Cheers.

Apparently the intent of the post was to "poke the dragon" and provide vague hint that something is going to happen to JJs maybe and perhaps Highlanders. I'm against poking the dragon and against vague info from the devs. I would be for clear info so that an intelligent discussion could be had, by those that are interested, not the folks looking to compare e peens and troll people. As usual with PGI you reap what you sow. The dragon can poke back and some folks are just looking for any reason to fight over nonsense. If you want feedback tell us what you want feedback about and put it in the first post.

#120 White Panther

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Posted 05 February 2014 - 07:07 PM

View PostHaree78, on 05 February 2014 - 06:50 PM, said:

I'm the best Highlander pilot in game.

My feelings after I read this was that I really hope you identify WHY the HGN is so overpowered. The easiest way is to speak to your best players, which you aren't doing, because you haven't spoken to me.
If you don't identify the issue and just do a chassis specific nerf all you have done is made it so the Dragon Slayer is now the best mech by far.

There are 4 issues that make this mech overpowered:
jump jets
jump jets
hard point locations
jump jets

Easiest fix, either up the heat on JJs to be much more significant or nerf the 1 JJ is all I need issue, make the scaling of extra JJs much more important.


Yes, the 1 jump jet on an assault mech is pretty interesting how it works for only 2* ton

Edited by White Panther, 05 February 2014 - 07:10 PM.






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