The Centurion A and D are supposed to be armor-inferior to the Centurion AL. The AL is supposed to be armor superior to the Hunchback, whose Hunchbacks are superior to the A and D who have more diversified weapons, better body twist, and in lore better agility (CN9-A) and speed (CN9-D) than the Hunchbacks even though the CN9-A and the Hunchback have the same engines.
In fact, for most battlemechs, there's typically one that has more armor at the cost of something else aside from a higher price. An example, the Jagermech JM6-A has big missile pods on the arms, making the arms easier to hit. But it's supposed to have more armor too. The Awesome' AWS-9M's ER PPCs are bigger than regular PPCs, it's also expensive, comes with DHS, and starts with more armor to help protect said longer barrels.
But before I continue, lemme stress that structure values will still be universal per weight class.
Yes, a Cicada with 228 armor after the change instead of what they get now as a max (274) sounds like it hurts. It kinda does; but if you ever notice Cicadas run awfully hot and too damn slow. I haven't seen a Cicada run max speed, ever.
Never. They're putting too much weight into armor and not enough into engines or heatsinks. Their base structure is by design, superior to their stock armor. 139 is the base structure. That 274 is to account for some other 40 ton mech. Problem is there's 40 ton mechs with more weight in armor than that.
Now, take that Cicada and the Locust and the Jenner D. All 3 have 128, become 228. Yes, Cicada and Jenner just lost some based on stock and original balancing as the result of 20 years of work. What keeps the Cicada going is the high structure and the fact that it's
supposed to be faster than the Jenner D anyway. By stock alone it's 129.6 kph. Stock Jenner D is only 113.4 kph. Which means their top speeds if evenly done as originally intended (Cicada can't equip it's proper rated engine because of game limitations caused by HSR at the moment) would be equally separated. Thus, the armor potential of the mechs at first, should also be equally separated.
Later, concessions can be made equal to the concessions forced upon the mechs due to game limitations. For example that Cicada might get an armor boost if it can never equip its proper engine increase.
But percentages.
Okay, a Raven 3-L has 119 structure, 161 armor, and let's say there's a 20% maximum given to it. 193.2 becomes the new maximum.
How are you going to apply it? Armor maximum must be an even number in order to properly apply to the mech. But no matter what you do for a percentage, you can never get that even number. You've already forced compromises. Every result becomes a decimal. So say you round out that decimal. Regardless of where it is, you have to round it to an even number because an odd number cannot evenly apply to a mech unless you give the cockpit more than 18 points.
There's a few situations like that, unfortunately. And it seems that 261 as the new max for it would have a similar issue. Hm.
But anyway. A percentage, even adjustable, still creates an imbalance from stock values. That'd be like taking the engine ratings, and giving the Raven 3-L up to a 315 engine rating because it's 50% more. While the Raven 2X would result from a 175 to a 262.5 due to 50%, and thus gets rounded down to 260. But before the buff to lights to make up for the armor equality we have now, the Raven 2X and 3-L were both exactly 14 engine ratings above stock as their max. Let's check the percentage results? Raven 3-L with 50% boost is 21 engine ratings up. Raven 2X is 17 ratings up.
...Ouch! With a percentage, it's not an even increase within its own weight class and chassis. The Raven 3-L with a percentage engine increase would outclass the 2X. Just like in an armor buff, an even percentage... means an uneven disparity between the Raven 3-L who got the short end of the stick to the 2X who got boosted unfairly.
3-L's 161 armor + 25% = 201.25. 2X's armor + 25% = 260. (260-208 = 52 increase 2X.) (201.25 - 161 = 40.25.) That's unfair. That's gimping the 3-L more than necessary and more than intended by stock.
Percentages cause problems. For example with our thresholds. Mastered mech gets Heat Containment (+10% * 2 = +20%). With a set, locked threshold that's fine. Say 30 from TT. 30 + 20% = 36. Universal number.
But put that on a varied number. Mastered mech gets Heat Containment (+10% * 2 = +20%). MWO's system is 30+heatsink count in its simplest form. We'll use single heatsinks to keep it simple. Random Mech has 20 heatsinks, that's 30 + 20 = 50 threshold. 50 + mastered mech's heat containment (20%) = 60. Seems fair right? Well said random mech has 30 heatsinks. Base value (30+30 heatsinks) is 60. + 20% = 72.
Wait a second, so I carried 20 heatsinks and gained the power of 10. Okay. So by carrying 10 more, (30 heatsinks) after the bonuses I get the power of 12 on top of it!
This would create an armor boosting phenomena. Some mechs would clearly be superior to everything that exists by way of percentage, and a weight class based control on the percentage? Dooms every other mech of the same weight class because of that one overpowered mech.
Percentages cause problems. Terrifying problems. Problems that cause more problems which cause even more problems and result in things like "Ghost heat." In this case, we'll wind up with "Ghost armor" to try and fix some of the craziness that a percentage would cause.
I hope you can understand my position. Game balance isn't as simple as saying add 20% to everything. A percentage to uneven numbers causes even more disparity. The phrase "the rich get richer and the poor get poorer" is akin to this fact.
- My idea is this.
- Say you give everyone 100 dollars.
- This guy has a dollar.
- That girl has 10 dollars already.
- This guy gets100 dollars + his 1 dollar = 101 dollars.
- That girl gets 100 dollars + her 10 dollars = 110 dollars.
- It's universally even. Their wealth is kept evenly separated.
- Percentages does this.
- Say you increase everyone's money by 20%.
- This guy a dollar.
- That guy has 100 dollars.
- Right now they are 10 times apart.
- The first guy got 20 cents, and now has a total of $1.20.
- The second guy got 20 dollars and now has a total of 120 dollars.
- They are 10 times apart still, but look what you did. The rich got a lot richer. They are not an even amount richer than they were supposed to start.
- What you're proposing if done in the best case scenario is this
- The guy with 35 dollars gets a 30% increase, the other guy with 100 dollars gets a 10% increase.
- Their difference before we start is 65 dollars. The original intention.
- The one with 35 dollars gets 30% and now has $45.5.
- The other one with 100 dollars gets a 20% increase and now has 120.
- The new difference between them is now 74.5 dollars in favor of the person with more money (tonnage and armor).