This thread has been quite the read. We have a variety of different opinions as well as some rather entertaining bits of banter and epeen exchange.
Here's what I know:
The game is skewed towards jump jet oriented mechs. Given that all mechs have problems navigating terrain on foot and stumble on both visible and invisible obstacles, in some cases coming to a complete halt, those with jjs are somewhat exempt from this penalty. This makes jumpjet mechs advantageous over non-jj variants with little to no drawbacks. With the exception of mechs with high mounted weapons like the Jagermech and the Stalker, jump jets also allow the user to fire their weapons over areas of cover and hit their opponents.
Some of the weapons in this game perform well, and some do not whatsoever. My ability to perform well with the weapons that are considered by many to be non-viable does not prove those people wrong, but simply shows that I can perform adequately with a handicap.
There is an issue with hit registration for SRMs, which may be the reason why they are sub-par.
Paul is exploring avenues for balancing the Highlander and possibly other jump-jet mechs.
The terrain mechanics have introduced unpredictability in mechs' movement behavior as obstacles invisible to the eye can cause mechs to come to a complete halt and sometimes get stuck.
The weapons that are sub-par have been so for a very long time, some of which have been sub-par since the game's inception.
In an effort to counter the boating of weapons of the same type, Paul introduced Ghost heat.
Here is what I'm taking away from what I know:
Given that Paul is looking at finding a solution to balancing the game through certain mech variants despite the existence of the facts stated above, I have to assume that either
Paul knows this information and doesn't find it relevant
He knows this information and thinks it's favorable for the game,
He knows this information and is completely ignoring it
He knows this information and plans on tackling it in the future, or
He is unaware of this information.
Given that these facts have existed for some time and his first move is to tackle jump jet mechs, I am doubtful of #4. I'm also inclined to believe that he wanted the balance to be skewed towards pinpoint alpha. When he introduced ghost heat, he effectively reduced the performance some mechs that were viable alternatives to the jump sniper. He even reduced the performance of mechs that were arguably underpowered. For example, the large pulse laser was never really a force to be reckoned with, but it was pretty good when used in 3s or 4s. Not only did ghost heat eliminate its feasibility of use, but changes to its heat and damage values rendered the weapon useless as its cons vastly outweighed its pros. In sum, the changes/lack of changes to the suboptimal weapons combined with ghost heat really sealed the deal when it came to weapon combos of choice: 2 ERPPC/Gauss and 2PPC/Gauss(currently used by some), 2PPC/AC20 (AC20 now nerfed), 2PPC/AC10 (AC10 nerfed), 2PPC/2AC5, 2PPC/2UAC5, 2PPC, 2ERPPC. As an attempt to reduce the ongoing playerbase QQ, the AC20 and the AC10 were nerfed, which effectively ignores the problem with balance. What was done here is take the AC20, a brawling high alpha weapon, and the AC10, a weapon which was already considered mediocre on its own and nerfed them to stop the QQ over PPCs.
When I stop to think about the reasoning behind such changes, I'm only able to come up with the following: Either Paul wanted people to gravitate towards PPCs and ballistics, he's on some serious chems, he's the most annoying troll of a developer, or he's simply indifferent about game balance. The 3
rd possibility doesn't seem like too much of a stretch seeing as he wants to “poke the dragon”. He is also very stubborn about the changes that he wants to make, so I simply don't understand why this thread was started. I find it pretty passive-aggressive to be honest.
My conclusion to all of this is that all your ideas and suggestions are a complete waste of your time. The purpose of this thread was a flame war. I definitely enjoyed myself. The rest of you guys poured your hearts out over a game you evidently are extremely passionate about, all for naught. Whatever it is that Paul intends is what's going to happen, period. Whether his changes are in the interest of skewing the game balance towards some mechs (perhaps to make sales), whether they're “just because”, whether they're out of abject ineptitude, or whether they're just to take a dump in your cereal, none of you will be able to get through to any of the PGI guys.
As a guy who loves psychological warfare, I'll give you a piece of advice: Don't propose solutions to Paul. He wants a flamewar of disagreement between camps in this thread. He wants “playerbase suggestions” that he won't listen to. He loves it. But he's not giving you what
you want. In all likelihood, he's snorting his drink out of his nose just thinking about how he can give you something that's the complete opposite of what you want. So if you still want to play the game
and return him the favor, just stop talking about his balance changes. He'll only have the people who are in favor of his changes thanking him, which to a troll is boring as hell.
LORD STEEL
ggclose
Edited by Ryan Steel, 17 February 2014 - 03:14 PM.