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Telling Location Of Disconnected


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#1 Elder Thorn

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Posted 06 February 2014 - 05:58 AM

Quote

Team Treason
Treasonous provision of information to enemy combatants, also known as "bird-doging" is forbidden. This involves a player using the in-game chat to provide the enemy team with the locations of their own team mates. While we appreciate that some players may wish to have a round end early by calling out the location of an AFK team-mate, the risk that this could be used against an active participant of the match to deny them the use of cover and movement makes this a form of a griefing. You may declare a teammate AFK but not their coordinates or position.


it says AFK here, some people in a match a few minutes ago claimed, that it would also count as violation if you give away locations of a mech that is clearly disconnected, because it says so on the scoretable.

Don't know where else to put it, general discussion is a mess to me since it got changed to what it is now.

So what about disconnected mechs?

#2 Mechteric

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Posted 06 February 2014 - 05:59 AM

If disconnected mechs are the last mech on the team, it counts as a loss without having to find and destroy it first, so killing it isn't going to end the match any sooner.

Edited by CapperDeluxe, 06 February 2014 - 06:00 AM.


#3 Redshift2k5

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Posted 06 February 2014 - 06:02 AM

Strictly against the rules, although i'm sure we can all see the justification for reporting an AFK/disconnect, and i'm sure we can all see how this differs from reporting a live player who is hiding.

I would not condone reporting an AFK until the rule is amended,but I don't report people for calling the position of a truly AFK or disconnected player.

with Niko Snow departed, I'm not sure who one would direct a comment to to suggest ammending the rule to reflect AFK/disconnects, but the suggestion should be made!

#4 Caswallon

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Posted 06 February 2014 - 06:03 AM

Interesting that this comes up now. I note that in assault matches now if the last man is discon on a map with turrets the game no longer auto ends; I wonder if thats coz the turrets are still "alive"

still its pretty clear if they are discon you can assure your victors they have gone - just not where they are..? Unfortunate but hardly worth getting worked up about?

#5 Elder Thorn

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Posted 06 February 2014 - 06:08 AM

View PostCapperDeluxe, on 06 February 2014 - 05:59 AM, said:

If disconnected mechs are the last mech on the team, it counts as a loss without having to find and destroy it first, so killing it isn't going to end the match any sooner.


View PostCaswallon, on 06 February 2014 - 06:03 AM, said:

Interesting that this comes up now. I note that in assault matches now if the last man is discon on a map with turrets the game no longer auto ends; I wonder if thats coz the turrets are still "alive"



just happened in assault on tourmaline. Last player on my team was discoed, no turrets, game did not end

#6 mogs01gt

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Posted 06 February 2014 - 07:26 AM

can report people that waste time and ammo killing the AFK/Disconnected mech.......That shit drives me nuts!

#7 Ertur

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Posted 06 February 2014 - 07:50 AM

If someone is discoed, then the position shown on the minimap inside is usually just the center of the map anyways.

#8 Elder Thorn

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Posted 06 February 2014 - 07:59 AM

View Postmogs01gt, on 06 February 2014 - 07:26 AM, said:

can report people that waste time and ammo killing the AFK/Disconnected mech.......That shit drives me nuts!


actually it seems like a waste of time when the game does not end and the last one is shown as disconnected. But yeah ok, i get that, walking all across tourmaline to cap is much faster.

#9 Koniving

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Posted 06 February 2014 - 08:05 AM

View PostCapperDeluxe, on 06 February 2014 - 05:59 AM, said:

If disconnected mechs are the last mech on the team, it counts as a loss without having to find and destroy it first, so killing it isn't going to end the match any sooner.


Wrong. At least at the moment. We spent well over 5 minutes looking for one the night before last. The vid's already uploading. Last active player killed at 9:10 on the match counter. Last enemy found at 3:18 left on the counter.
If the last player crashed while moving, they still count as alive as they still count as connected.


(Says 24 minutes + 3 mins processing time typically. So compare with when this is posted to then and check back.)

#10 HammerMaster

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Posted 06 February 2014 - 08:06 AM

Used to be a DC would end match. Since patch. DC does not end match. You have to go find the ******. Calling grid is Violation of TOS so this needs to be looked at.

#11 Koniving

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Posted 06 February 2014 - 08:07 AM

View PostErtur, on 06 February 2014 - 07:50 AM, said:

If someone is discoed, then the position shown on the minimap inside is usually just the center of the map anyways.

This sadly is true. Making the ability to report player's position impossible.

#12 Mechteric

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Posted 06 February 2014 - 08:16 AM

View PostKoniving, on 06 February 2014 - 08:05 AM, said:


Wrong. At least at the moment. We spent well over 5 minutes looking for one the night before last. The vid's already uploading. Last active player killed at 9:10 on the match counter. Last enemy found at 3:18 left on the counter.
If the last player crashed while moving, they still count as alive as they still count as connected.

(Says 24 minutes + 3 mins processing time typically. So compare with when this is posted to then and check back.)


Hmm maybe it only works if the pilot disconnected before the start of the match, rather than during the match.

#13 Koniving

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Posted 06 February 2014 - 08:19 AM

Could be. But this phenomena only happens on assault mode. It appears that the rule-set is actually potentially going to change from kill all mechs to simply take the enemy base. A task that would be currently impossible to do while the enemy is still alive when you combine turrets into the equation. At least until the power plants and other factors come into play.

Edited by Koniving, 06 February 2014 - 08:20 AM.


#14 AlmightyAeng

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Posted 06 February 2014 - 08:20 AM

View Postmogs01gt, on 06 February 2014 - 07:26 AM, said:

can report people that waste time and ammo killing the AFK/Disconnected mech.......That shit drives me nuts!


If there's on a mech on the screen, then I'm shooting it.

I have had a mech that was touted as 'AFK' or 'DISCO' revive suddenly on me once I start firing. Some people just wanna farm matches by sitting an Atlas on a base, I guess.

#15 Mechteric

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Posted 06 February 2014 - 08:22 AM

View PostKoniving, on 06 February 2014 - 08:19 AM, said:

Could be. But this phenomena only happens on assault mode. It appears that the rule-set is actually potentially going to change from kill all mechs to simply take the enemy base. A task that would be currently impossible to do while the enemy is still alive when you combine turrets into the equation. At least until the power plants and other factors come into play.


Ah yes good point, I'm probably just thinking of Skirmish mode

#16 mogs01gt

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Posted 06 February 2014 - 08:25 AM

View PostGhost Badger, on 06 February 2014 - 08:20 AM, said:

If there's on a mech on the screen, then I'm shooting it.
I have had a mech that was touted as 'AFK' or 'DISCO' revive suddenly on me once I start firing. Some people just wanna farm matches by sitting an Atlas on a base, I guess.

Doesnt hitting tab resolve that issue?

#17 Guard913

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Posted 06 February 2014 - 08:33 AM

As far as I am concerned if a member is disconnected or AFK I will give out their location as soon as they are the last one left, and honestly I have been in several matches where both teams did this. It was funny though when a AFK friend came online as we were ratting him out, and he made a few kills before dieing. Lucky Guy.

#18 Nick Makiaveli

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Posted 06 February 2014 - 08:57 AM

And when they fix it so that a disco can come back?? Be a great thing to have people trained to call out positions of discos.

In my opinion, all this is just another reason not to play Skirmish. It's sucks, but it's not all that common. Not every match has a disco, not all of them stop a game from ending, and not all of them are hard to find. So just suck it up and move on.

#19 Satan n stuff

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Posted 06 February 2014 - 09:14 AM

View PostKoniving, on 06 February 2014 - 08:05 AM, said:

If the last player crashed while moving, they still count as alive as they still count as connected

The connection times out after a while so it will disconnect automatically, I've had it happen to me a few times, when I asked my lancemates confirmed a disconnect shortly afterwards.

#20 TheCaptainJZ

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Posted 06 February 2014 - 12:11 PM

Had a match the other day. My team was all dead but there was one friendly left at the starting point. I typed that the last player was disco. A teammate tried calling out the grid location (which was wrong because it defaults to the middle of the map unless a player moves). All of a sudden, he started moving! The player got a phone call and didn't realize he was in a match (must have been minimized). He apologized to our team and thankfully, no one bit his head off. It didn't take long for the enemies to chew him up, sadly. Could have been a great story if we won!





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