Terciel1976, on 07 February 2014 - 09:43 AM, said:
I've also used (and mastered) both.
The JR7-F compares directly to the CDA-2A and the JR7-D to the X-5 in terms of weapon mounts, but I disagree with your conclusion. Pilot skills being equal, the Jenner wins every time.
It's a close fight. Tougher vs more maneuverable. The Cicada not only has greater armor values, but also has greater structure health as well. The Cicada (at least the ones I use) also has two arms that are completely expendable. I shift a lot of armor from there to my torso and legs, and also then shave some weight for more speed/heat sinks/weapons. I also find that my Cicada can support it's "same size payload" with more heat cooling. One of my Cicada's can actually mount and keep relatively cool 6 med lasers.
Terciel1976, on 07 February 2014 - 09:47 AM, said:
Also, medium movement archetype vs. small. That's a big deal which has so far gone unmentioned.
You also then forget that the Cicada is a medium mech, and has the added bonuses to twist speed and rates because of this. Medium mechs gained a boost to their reaction speeds over other mech types from what I recall. I also can shift my armor to places where I need it as well. This should give Cicada's more accuracy overall with their weapons. They also, as someone else stated, have a greater twist rate, increased farther from double basics.
As far as I can tell, it's a fairly even fight, with each side having it's bonuses in it's favor, and items that fall out of their favor.
X-5 vs Jenner D. Same weapons. SSRMs will probably benefit the Cicada as it has more armor compared to the Jenner. They have the same number of lasers. All the while, the Cicada can probably keep a little cooler the whole time. (Has more weight to throw around, saves weight from JJs, Etc.) The Jenner on the other hand has Jump, which can help it evade damage as well as escape engagements easier to help it cool down between. This is also terrain dependent.
The Jenner F is essentially the same as several other Cicadas. 6 med lasers being the preferred setup. The Cicada has the armor still, with the speed. It can also, when shooting in groups of 3 med lasers, probably stay cooler than the Jenner. The cicada also has the medium mech boosts to twist speed, and has two arms that don't need much armor. The Jenner still has JJs, which provide it some edge as well in evasive tactics.
Don't forget about the Cicada 3M, which can sport an ECM unit (not so important against specifically a Jenner, but can help overall against other mechs), and can support 4 med pulse lasers, with little worry for heat if used carefully.
Now, we also can't forget that several (3M, 3C) Cicadas can fit an AC in there. Even an AC5-10 can hurt a Jenner significantly, if it hits.
We can also look to the very shapes of the mechs. The Cicada is taller, larger overall. However, it has two shield arms on the sides, which surprisingly soak up more damage than one would think. It's legs tend to take damage easily, especially from terrain last I recalled. This goes out of the favor of the Cicada, as sometimes you can start combat fresh with "two orange legs" without even taking a shot of damage yet. (Can't recall if they have fixed this yet. I know they did once, and then it somehow crept back into the game.)
The Jenner on the other hand is smaller overall, but has one LARGE CT that stick out from the side view. It's got two very tinny side torsos, which need armor or they can go quick with a stray shot. Same with arms, as all Jenner's main weapons are arm mounted. This means that, in effect, a Jenner's armor must be concentrated into the CT, and the rest typically ends up becoming wasted weight that you have to have there for safety, but tends not to get used. You can't twist damage around, as if you show your side profile to an enemy, they will still probably hit your CT. If you jump, they hit your legs.
Between the two, and from playing each, I have had a harder time adjusting to the longer, larger side torso on the Jenner compared to many other mechs. I would turn my side to someone, and then die. I learned you want to be staring an opponent down with the Jenner, as then you are a smaller target overall, even if your CT is still probably going to take the brunt of the damage.
However, though lasers are great, I think that in a 1 v 1 light dual, the Oxide takes the cake. So long as it's SSRMs register, 4 SSRMs can really mess up the opponent's day. No amount of zigging and zagging is going to really save your hide. No amount JJs will help you, as the SSRMs will track you in the air just as easily (within reason).
Anyway. Most of these comparisons are going to be hard to do. It depends upon skill sets, terrain, who sees who first, teammates (this is a team game after all), map type, mech loadouts, etc. I can get slower lights to work, despite what people say about them, (such as my Cicada 3C that goes ~90KPH, or my Locust with a 100 engine in it). Most people call them "horribad builds". My skill sets seems to let me use such oddball mechs to decent efficiency. However, would either one of my mechs there survive a fight with another light/fast mech? Nope. They aren't designed for that. But, take my Stalker, and my Stalker has a good chance of winning 1v1 against a light mech, because of my loadout (and it's got LRMs on it!).