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Tell Us How Clan Tech And Mnipod Will Be Used In The New Clan Mechs?


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#1 uglydisease

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Posted 06 February 2014 - 07:32 PM

The new clan mechs don't give any details as to what omnipods can be placed, and other clan tech.

This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them

MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.

#2 Foxfire

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Posted 06 February 2014 - 07:44 PM

My understanding is that individual pods can be interchanged with other pods of the same chassis. AKA you can change the arm pods between chassis which allows for a level of customization as long as you fork over the Cbills(or Mbills) to get the different variants.

#3 mindwarp

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Posted 06 February 2014 - 08:03 PM

View PostFoxfire, on 06 February 2014 - 07:44 PM, said:

My understanding is that individual pods can be interchanged with other pods of the same chassis. AKA you can change the arm pods between chassis which allows for a level of customization as long as you fork over the Cbills(or Mbills) to get the different variants.


Technically, clan currency is the "Kerensky"

#4 CycKath

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Posted 06 February 2014 - 11:02 PM

View Postmindwarp, on 06 February 2014 - 08:03 PM, said:


Technically, clan currency is the "Kerensky"


And only the Merchant Caste uses that, Warriors rely on Work Credits and their fists martial talents to acquire what they need.

Seriously though, MWO isn't going to split up their currency system any more, so Clan stuff will be bought via MC and C-Bills. Some clarity on the pod system would help, I read it to mean that each pod is a hardpoint layout you can swap out, not hardlocked/filled pods.

Edited by CycKath, 06 February 2014 - 11:03 PM.


#5 Amsro

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Posted 06 February 2014 - 11:22 PM

The "Pods" are your hardpoints. Some will be Energy/Ballistic/Missile or a mix of them all.

To know what pods will be available for the mechs being sold you will need to research on sarna all of the different variants, PGI should make this all a little clearer. :)

#6 Dracol

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Posted 06 February 2014 - 11:30 PM

View Postuglydisease, on 06 February 2014 - 07:32 PM, said:

The new clan mechs don't give any details as to what omnipods can be placed, and other clan tech.

This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them

MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.

The omni pods are contained within arms, legs, etc. Each variant has a center torso. This center torso accumulates exp. Any arm, leg, side torso, or head from a different variant of the same chassis can be placed on the center torso.

So, if you use the prime mech;s CT and place variant A;s right arm onto it, then your Prime mech will have the same hardpoints in its right arm that the variant A has. If that arm had a fixed piece of equipment, then its going with it to the new center torso.

As for specifics for each mech, they took a while with the Phoenix mechs before release spifics. As was mentioned prior, goto Sarna and you'll get a good idea of what to expect.

As for how Clan weapons and equipment will function, check out this command post (not set in stone, but it outlines their approach): http://mwomercs.com/...gn-perspective/

I

#7 Craig Steele

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Posted 06 February 2014 - 11:41 PM

View Postuglydisease, on 06 February 2014 - 07:32 PM, said:

The new clan mechs don't give any details as to what omnipods can be placed, and other clan tech.

This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them

MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.


What we know is along these lines

a) Engines (Type and XL or not), Endo Steel (or lack of) and Ferro Fibrous (or lack of) will be fixed to the Chassis, no swapsies.
b ) All hit locations except the CT will be removable pods, each pod having its own hard points and quirks (torso twist, arm swing etc + others being developed)
c) You can interchange pods from variants of omnis to rebuild your hardpoints / quirks.For example, lets say a Madcat A had an arm with 4 energy hardpoints. You could conceivably put two Madcat A arms on your Madcat prime to give yourself 8 arm mounted energy hardpoints. Another example, say you have 2 ballistic hardpoints in a Torso Madcat Prime, you could put two of those in your Madcat B and equip 4 AC2's.
d) ES and FF criticals are reduced to 7, but fixed (not dynamic) so you have more space in your omni for stuff but maybe not exactly where you want it (or maybe it is, depending on your Pod's)
f) XL engines take up 2 critical slots each side torso but still need 3 hits to destory. This means at least 2 torso secitions need to be destroyed to KO a omni with an engine destroyed.
g) All hit locations will have CASE at no weight and no critical slot cost, put ammo where ever you like without fear of ammo explosion wiping you.

#8 Strum Wealh

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Posted 07 February 2014 - 05:36 AM

View Postuglydisease, on 06 February 2014 - 07:32 PM, said:

The new clan mechs don't give any details as to what omnipods can be placed, and other clan tech.

This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them

MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.

Your questions are mostly answered in this post: "OmniMech Rules and Construction".
Note that "OmniMech Rules and Construction" is a follow up for, and distinct from, "Clan Technology - a Design Perspective".

#9 uglydisease

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Posted 07 February 2014 - 07:41 AM

I've read the OmniMech Rules page. My question is really about how (and if) these rules will be implemented on the new clan mech collection that they have already begun pre-selling. The page with the stats on the new mechs make no mention of omnimechs or omnipods. Should I take this to mean that although they are called "clan mechs" they don't infact use "clan tech", or have some of these details not been released yet?

#10 Malcolm Vordermark

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Posted 07 February 2014 - 08:08 AM

View Postuglydisease, on 07 February 2014 - 07:41 AM, said:

I've read the OmniMech Rules page. My question is really about how (and if) these rules will be implemented on the new clan mech collection that they have already begun pre-selling. The page with the stats on the new mechs make no mention of omnimechs or omnipods. Should I take this to mean that although they are called "clan mechs" they don't infact use "clan tech", or have some of these details not been released yet?


That page went up with the understand that details would be forthcoming. For now, assume all clan mechs will be omnimechs and will follow the rules for omnimechs listed in the posts thats others have linked.

#11 Pariah Devalis

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Posted 10 February 2014 - 10:00 AM

The page does not specifically state they are omnimechs, however they are omnimechs. I would refer you to Sarna for that. Really, a quick perusal of Sarna.net would clarify the omni vs battle question plus the loadouts for the Prime and other variants.

Typical non-omni Clan mechs have an IS name followed by the designation IIC, II(C), or II-C. Examples include the Marauder IIC, Warhammer IIC, Hunchback IIC, and Griffin IIC. These are battlemechs, not Omnimechs. There are, of course, non-IIC clan battlemechs, like the Supernova and Kodiak, as well.

#12 Strum Wealh

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Posted 10 February 2014 - 10:39 AM

View PostPariah Devalis, on 10 February 2014 - 10:00 AM, said:

The page does not specifically state they are omnimechs, however they are omnimechs. I would refer you to Sarna for that. Really, a quick perusal of Sarna.net would clarify the omni vs battle question plus the loadouts for the Prime and other variants.

Typical non-omni Clan mechs have an IS name followed by the designation IIC, II©, or II-C. Examples include the Marauder IIC, Warhammer IIC, Hunchback IIC, and Griffin IIC. These are battlemechs, not Omnimechs. There are, of course, non-IIC clan battlemechs, like the Supernova and Kodiak, as well.

Another way to tell, at least with Clan 'Mechs, is that OmniMech variations are always lettered (e.g. Daishi A, Mad Cat S, Ryoken D) while non-OmniTech Clan 'Mechs are always numbered (e.g. Mad Cat Mk.II 2, Viper 3, Hellhound 4, etc).

IS OmniMechs are also lettered (e.g. Sunder A, Avatar B, Strider C), while non-OmniTech IS 'Mechs continue to use the familiar "model designation scheme" (e.g. CN9-A, CTF-3D, HGN-732).

View PostRouken, on 07 February 2014 - 08:08 AM, said:

That page went up with the understand that details would be forthcoming. For now, assume all clan mechs will be omnimechs and will follow the rules for omnimechs listed in the posts thats others have linked.

Part of the issue is that all but three of the Clans' non-OmniTech ("second line") 'Mechs are out of the running for the near term, due to either not existing on MWO's "present" within the BT timeline or not having enough variants until well into the "future" (if ever).

As such, effectively all of the Clan 'Mechs we're likely to see in the near term would be OmniMechs.

Edited by Strum Wealh, 10 February 2014 - 10:42 AM.






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