

Tell Us How Clan Tech And Mnipod Will Be Used In The New Clan Mechs?
#1
Posted 06 February 2014 - 07:32 PM
This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them
MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.
#2
Posted 06 February 2014 - 07:44 PM
#3
Posted 06 February 2014 - 08:03 PM
Foxfire, on 06 February 2014 - 07:44 PM, said:
Technically, clan currency is the "Kerensky"
#4
Posted 06 February 2014 - 11:02 PM
mindwarp, on 06 February 2014 - 08:03 PM, said:
Technically, clan currency is the "Kerensky"
And only the Merchant Caste uses that, Warriors rely on Work Credits and their
Seriously though, MWO isn't going to split up their currency system any more, so Clan stuff will be bought via MC and C-Bills. Some clarity on the pod system would help, I read it to mean that each pod is a hardpoint layout you can swap out, not hardlocked/filled pods.
Edited by CycKath, 06 February 2014 - 11:03 PM.
#5
Posted 06 February 2014 - 11:22 PM
To know what pods will be available for the mechs being sold you will need to research on sarna all of the different variants, PGI should make this all a little clearer.

#6
Posted 06 February 2014 - 11:30 PM
uglydisease, on 06 February 2014 - 07:32 PM, said:
This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them
MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.
The omni pods are contained within arms, legs, etc. Each variant has a center torso. This center torso accumulates exp. Any arm, leg, side torso, or head from a different variant of the same chassis can be placed on the center torso.
So, if you use the prime mech;s CT and place variant A;s right arm onto it, then your Prime mech will have the same hardpoints in its right arm that the variant A has. If that arm had a fixed piece of equipment, then its going with it to the new center torso.
As for specifics for each mech, they took a while with the Phoenix mechs before release spifics. As was mentioned prior, goto Sarna and you'll get a good idea of what to expect.
As for how Clan weapons and equipment will function, check out this command post (not set in stone, but it outlines their approach): http://mwomercs.com/...gn-perspective/
I
#7
Posted 06 February 2014 - 11:41 PM
uglydisease, on 06 February 2014 - 07:32 PM, said:
This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them
MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.
What we know is along these lines
a) Engines (Type and XL or not), Endo Steel (or lack of) and Ferro Fibrous (or lack of) will be fixed to the Chassis, no swapsies.
b ) All hit locations except the CT will be removable pods, each pod having its own hard points and quirks (torso twist, arm swing etc + others being developed)
c) You can interchange pods from variants of omnis to rebuild your hardpoints / quirks.For example, lets say a Madcat A had an arm with 4 energy hardpoints. You could conceivably put two Madcat A arms on your Madcat prime to give yourself 8 arm mounted energy hardpoints. Another example, say you have 2 ballistic hardpoints in a Torso Madcat Prime, you could put two of those in your Madcat B and equip 4 AC2's.
d) ES and FF criticals are reduced to 7, but fixed (not dynamic) so you have more space in your omni for stuff but maybe not exactly where you want it (or maybe it is, depending on your Pod's)
f) XL engines take up 2 critical slots each side torso but still need 3 hits to destory. This means at least 2 torso secitions need to be destroyed to KO a omni with an engine destroyed.
g) All hit locations will have CASE at no weight and no critical slot cost, put ammo where ever you like without fear of ammo explosion wiping you.
#8
Posted 07 February 2014 - 05:36 AM
uglydisease, on 06 February 2014 - 07:32 PM, said:
This is very confusion. Until I know exactly how the new mechs fit into the new clan tech I'm not going to purchase them
MWO has already released a detailed outline on how clan mechs will function, why are they not showing the effect of clan technology on clan mechs (which mean the ability to switch weapons system for other weapons systems using omnipods along with some other limitations imposed on clan mech.
Your questions are mostly answered in this post: "OmniMech Rules and Construction".
Note that "OmniMech Rules and Construction" is a follow up for, and distinct from, "Clan Technology - a Design Perspective".
#9
Posted 07 February 2014 - 07:41 AM
#10
Posted 07 February 2014 - 08:08 AM
uglydisease, on 07 February 2014 - 07:41 AM, said:
That page went up with the understand that details would be forthcoming. For now, assume all clan mechs will be omnimechs and will follow the rules for omnimechs listed in the posts thats others have linked.
#11
Posted 10 February 2014 - 10:00 AM
Typical non-omni Clan mechs have an IS name followed by the designation IIC, II(C), or II-C. Examples include the Marauder IIC, Warhammer IIC, Hunchback IIC, and Griffin IIC. These are battlemechs, not Omnimechs. There are, of course, non-IIC clan battlemechs, like the Supernova and Kodiak, as well.
#12
Posted 10 February 2014 - 10:39 AM
Pariah Devalis, on 10 February 2014 - 10:00 AM, said:
Typical non-omni Clan mechs have an IS name followed by the designation IIC, II©, or II-C. Examples include the Marauder IIC, Warhammer IIC, Hunchback IIC, and Griffin IIC. These are battlemechs, not Omnimechs. There are, of course, non-IIC clan battlemechs, like the Supernova and Kodiak, as well.
Another way to tell, at least with Clan 'Mechs, is that OmniMech variations are always lettered (e.g. Daishi A, Mad Cat S, Ryoken D) while non-OmniTech Clan 'Mechs are always numbered (e.g. Mad Cat Mk.II 2, Viper 3, Hellhound 4, etc).
IS OmniMechs are also lettered (e.g. Sunder A, Avatar B, Strider C), while non-OmniTech IS 'Mechs continue to use the familiar "model designation scheme" (e.g. CN9-A, CTF-3D, HGN-732).
Rouken, on 07 February 2014 - 08:08 AM, said:
Part of the issue is that all but three of the Clans' non-OmniTech ("second line") 'Mechs are out of the running for the near term, due to either not existing on MWO's "present" within the BT timeline or not having enough variants until well into the "future" (if ever).
As such, effectively all of the Clan 'Mechs we're likely to see in the near term would be OmniMechs.
Edited by Strum Wealh, 10 February 2014 - 10:42 AM.
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