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Ui 2.0 Selling Things
#1
Posted 06 February 2014 - 11:22 PM
#2
Posted 06 February 2014 - 11:23 PM
#3
Posted 06 February 2014 - 11:24 PM
#4
Posted 06 February 2014 - 11:28 PM
and thanks for the quick response
#5
Posted 07 February 2014 - 12:07 AM
Edited by Glen Owlan, 07 February 2014 - 12:07 AM.
#6
Posted 07 February 2014 - 03:51 AM
Charlie Brumfield, on 06 February 2014 - 11:22 PM, said:
No it doesn't.
Glen Owlan, on 07 February 2014 - 12:07 AM, said:
First, the old GUI was neither good nor intuitive. Functional yes, the rest no.
Second, The reason why the new GUI is so much needed is that the old one was too intertwined with the rest of the software. This made it extremely difficult to change something without affecting other parts that had nothing to do with it. Imagine you are in your living room and move a chair to another position, and suddenly the lamp falls down in your kitchen. Not good.
The new GUI is supposed to have much better modularity, allowing them to modify something without affecting other parts of the software.
Now about being too complicated: I've been in UI design for a while, and from what I've seen so far, there might be internal reasoning for not spending noteworthy resources on a dedicated UI designer. But of course I can't be sure, because I'm not a PGI employee. Might as well be that there really isn't any good reason to give us this...thing.
PS: Keep in mind that design and eye candy is not the same - the art team does its job.
Edited by Denolven, 07 February 2014 - 04:46 AM.
#8
Posted 07 February 2014 - 04:20 AM
#9
Posted 14 February 2014 - 05:28 PM
#11
Posted 16 February 2014 - 09:53 PM
#12
Posted 16 February 2014 - 09:58 PM
BLOOD WOLF, on 14 February 2014 - 05:41 PM, said:
If it does indeed take 6 clicks to get from the Loadout screen to the point where you can sell an item, that is 6*N clicks where N is the number of items you wish to sell in a single configuration session. While linear, that is still a painfully annoying burden to put on the User.
The Developers left the ability to purchase equipment integral to the Loadout Screen, so clearly they understand that buying/selling equipment is part of the configuration process. It looks like the Graphic Designers couldn't figure out a clean way to add a Sell feature to the GUI, so they just ripped it out and created an unnecessarily (and inconveniently) separate workflow.
Think about Six Sigma. They even specify where your damn trash-can should be in your office, for maximum efficiency. This mess, however, is not optimized for the user at all. I can't imagine how this could have passed internal user testing.
#14
Posted 18 February 2014 - 01:48 AM
Edited by Denolven, 18 February 2014 - 01:48 AM.
#15
Posted 20 February 2014 - 01:43 AM
Able to sell mechs before the last patch. (18.02.14) I sold one at the weekend.
Now unable to sell mechs. Have two that i cannot sell.
Anyone else having this as a new problem or should I log it with the support?
#16
Posted 21 February 2014 - 11:25 AM
trying to sell a mech and can not...
and have restarted game multiple times trying..
#17
Posted 22 February 2014 - 10:01 PM
#18
Posted 23 February 2014 - 06:00 PM
UI 2.0 is a joke.
#19
Posted 07 December 2014 - 05:27 AM
#20
Posted 07 December 2014 - 05:32 AM
Hilarious Ransoms, on 07 December 2014 - 05:27 AM, said:
lololol, yeah, this UI really is awful.
Click Home on the top.
Click Inventory on the left.
Click the category you want on the left.
You have the option to Sell on the right (I believe).
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