Craig Steele, on 12 February 2014 - 09:30 PM, said:
And you're assuming they don't. Fact is we don't know but yes for the purposes of making an example I used the number 10. It might be 8, the principle is still the same though which is you CAN exchange pods to maximise a particular type hardpoint if that suits your playstyle and the chassis.
The Pods will refect punlished variants, they have said as much already. So there will be a capability of having a Daishi with 6 ballistic hardpoints. (one each arm, 4 in one torso). Are people going to complain because its not 2 in each torso? Probably the min maxes will but it is what it is.
On DHS, ofc its a good thing. Take the Madcat, runs 15 DHS, a 375 engine will soak them all up, no crits required. Add one and it comes off your pod space. EXACTLY THE SAME as IS except its 2 slots not 3. There will be a handful of mechs with 10 DHS in standard form and bigger engines and tbh they are all lights / mediums so you're really making a mountain out a molehill here. With ES and FF being only 7 crits each there is plenty of room in the chassis except the most extreme of min maxing exercises.
The 'fixed' slots will more than likely be the ones published in canon so it won't be just to make your day difficult. Why would they want to redesign a mechanic like that unless it has a dramtic impact on game balance. Thats unlikely across multiple mech chassis but lets say it is true, isn't it a good thing they are balancing the game with that sort of mechanic?
Haven't seen anything about dual UAC 20's breaking the game. In fact, haven't seen anything about UAC20's full stop. What is your source here?
It seems to me that a lot of people are crying about nerf's to Omni mechs without understanding one of the key factors, that Clan tech is a package solution. Crying about nerfs because they're nerf's without understanding or appreciating the buffs that come with it is just making an argument for an unblanced mech / Chassis.
Well no, as stated by PGI, Clan XL Engines will only have 10 DHS in MWO as the maximum they can contain and the other 5 in the Mad Cat you mention will be placed in fixed locations by PGI, to block 2xUAC20 for instance, as well as nullifying the ability to adequately heatsink Clan ER weapons.
I don't really care about the 2xUAC20's, my point is that Clan Omnimechs will be the only mech types in MWO to have size restrictions placed in their arms and torsos and this makes Inner Sphere mechs more adaptable than the Omnimechs which are supposed to be the adaptable on the fly Battlemechs. In MWO that is reversed so some of the Battletech restrictions on Clan Omnimechs have to go to allow for MWO's open Mechlab. Otherwise they are just trying to fool you into believing the Clan mechs have some special adaptability that Inner Sphere mechs don't have. With Inner Sphere I would just pick the Mech with the hardpoint layout I need rather than switch omnipods around.
2xUAC 20s? Do you see any Atlas, Highlander, Victor, Orion, or Cataphract that can carry 2xAC20s? They could easily and in canon they all have Ballistic primary variants. But you do see Catapults and Jagermechs doing this, but only because they really can't do it effectively, and they didn't exist in any form that might be remotely canon in Battletech. But aside from all that the MWO Battlemechs are too weak to damage to allow fast mechs with 2xAC20 anything to be set free. That's all you would see!
And that's the real problem. MWO's mechs are too weak to support Battletech based weapons.
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Edited by Lightfoot, 13 February 2014 - 09:16 AM.