Buckminster, on 11 February 2014 - 06:20 PM, said:
Still a bit off topic, but relevant to previous off-topic.
What if, instead of doing a "stock + 100" method, what if you based it on weight? Make it "stock + 1 ton" or similar. What this does is make FF actually useful. As it stands, FF is universally worse than ES, and the only reason to take it is because you have a lot of crit slots left. But if your max armor is based on weight, then lighter armor gives an actual benefit.
I wouldn't do that in the current max-armor system, but if you based things on stock armor layouts, it'd provide a benefit without breaking the game.
Looking at the Jager-S, as an example:
Base armor: 192
Base + 1 ton: 224
Base + 1 ton + FF: 250
Current Max: 422
So even with an FF boost, it's still a lot less armor than current maximums. Granted, this may push the meta towards mechs with heavier stock armor, but it would definitely add some variety to the mechs.
The idea has some promise, but if PGI's intention is what was hinted (return of repair and rearm after CW's launch) then Ferro will instantly get its value right off the bat (it was between 5 and 8 times cheaper to repair than endo steel).
Regular armor, that's a 32 point buff. Ferro, that's a 36 point buff. I suppose it could be done but stock + 32 or 36 isn't gonna be much for anyone, PGI would have to completely overhaul the weapons and remove the upfront damage of the ballistics -- something they absolutely will not do. With that, PGI wouldn't even consider it. So it needs to be more than + 1 ton worth.
The issue with having it vary depending on the mech's default ferro and/or standard status is that complicates things and open the window for bugs. Now, if they make it so that mechs that come with Ferro simply have the 36 point boost for stock+1ton, well you can switch to regular armor and still get that boost but it'd avoid the bug-hunt they'd have to do.
(Edit: Reread it. Okay, basically you get 1 ton extra armor. And I figured out how you got the numbers. If mech has say 8 tons of armor [as a new max from 7 tons stock], then the added benefit of Ferro is 8 tons at 36 points per ton instead of regular armor's 32 points per ton. 8 tons regular is 256 and 8 tons ferro is 288. Makes sense in a way.)
Don't get me wrong, on paper it's a neat idea. From a bit of experience though, it'd be iffy. Just depends on how competent PGI is.
Personally I think if PGI thought about it, some of the manuals describe (as pure fluff) Ferro as being a downgrade from the current standard. But the difference between them is that one (as pure fluff) has more energy resistance and the other has more ballistic resistance. But I can't recall which way is which. But resistances have their own niches and issues, too.
Edited by Koniving, 11 February 2014 - 06:47 PM.