CyclonerM, on 08 February 2014 - 06:46 AM, said:
But.. But.. That flamer is supposed to be fixed, like the five JJs on the Summoner.
Yes the Flamer is in the Base varian and if they follow their plan, the Flammer on the Adder will be fixed, same as JJ on the Nova.
The MG on the MadCat is not part of the Base, it's part of the Prime variants CT.
And as CT can't be changed, if you play the Prime (and switch your other parts), you will always have a ballistic HP on your Prime CT.
Does that mean you can't remove the MG, I think you can.
They just said you can't change the CT with other variants (like changing the Prime Left arm with the Variant A's left arm).
RacerX, on 08 February 2014 - 07:13 AM, said:
So Ghost Heat doesn't effect Clan mechs? 4 PPCs on the Warhawk stock? 12 ER Medium laser on the Nova with 22 double heat sinks? I hope this means the repeal of ghost heat for everyone is soon in our future.
I guess the GH will stay the same for Clan weapons before tweaking shows the first results (obviously we won't see any testing they do before release, or command chair posts).
As clans don't have the "standard" variants of Laser, PPC or ACs, the heat alone will be higher. (Only ER and Pulse, ERPPC, UACs and LBX).
Now we might be glad/lucky to have "ghost heat". I don't want to see 4x CERPPC one-shoting everyone
(2x 2 CERPPC is still hard enough)
Edited by Reno Blade, 08 February 2014 - 07:41 AM.