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It Is Ludicrous That "heat Scaling" Is Not Documented.


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#161 Willard Phule

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Posted 11 February 2014 - 07:52 AM

View Postwanderer, on 10 February 2014 - 08:34 AM, said:


Information is ammunition, and the newbie oft only has a half-filled clip at best.


Huh. I would have though "half filled magazine" would have been a better analogy.

So...is it one of them 30 caliber round assault clips or something a little less People's Republic of Kaliforna?

#162 Willard Phule

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Posted 11 February 2014 - 07:56 AM

View PostNicholas Carlyle, on 10 February 2014 - 01:50 PM, said:

Why isn't there just big red letters...when you highlight a PPC or ER PPC it states:

If you fire 3 PPC's or ER PPC's in any combination within 2.5 seconds, you incur a heat penalty.

It's simple. And if they want more information than that, they know to come look for it.

Nothing crazy. Just simple text.


Oh! Oh! Oh!

Or....why isn't there some kind of "Basic Training" type tutorial system that requires them to check the box before moving on to live play?

Ok, we have 3 tutorials. 1- How to move forward without falling off the edge of the world. 2- How to not only identify the bad guys but how to target them and shoot at them. 3- How to group your weapons and manage your heat so you don't blow yourself up on Terra Therma. You passed all 3, now we're gonna let you go play with the big boys that are out of your league.

At least you know how to lock targets and follow the herd. You're not a complete waste of skin.

#163 wanderer

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Posted 11 February 2014 - 07:56 AM

Quote

So...is it one of them 30 caliber round assault clips or something a little less People's Republic of Kaliforna?


More like one of those .22 cal 10-rounders. Doesn't hit hard AND lacks enough shots too.

#164 NocturnalBeast

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Posted 11 February 2014 - 08:05 AM

View PostWillard Phule, on 11 February 2014 - 07:56 AM, said:


Oh! Oh! Oh!

Or....why isn't there some kind of "Basic Training" type tutorial system that requires them to check the box before moving on to live play?

Ok, we have 3 tutorials. 1- How to move forward without falling off the edge of the world. 2- How to not only identify the bad guys but how to target them and shoot at them. 3- How to group your wweapons and manage your heat so you don't blow yourself up on Terra Therma. You passed all 3, now we're gonna let you go play with the big boys that are out of your league.

At least you know how to lock targets and follow the herd. You're not a complete waste of skin.


Sorry, you were thrown in the deep end without water wings. Time to sink or swim. Actually there are these wonderful places called....wait for it... Training Grounds, where your targets stand still and don't shoot back!

#165 DaZur

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Posted 11 February 2014 - 08:17 AM

View PostEd Steele, on 11 February 2014 - 08:05 AM, said:

Sorry, you were thrown in the deep end without water wings. Time to sink or swim. Actually there are these wonderful places called....wait for it... Training Grounds, where your targets stand still and don't shoot back!

Actually it's more like players are thrown into the shallow end of the pool while other swimmers stand at the side of the pool screaming that they're drowning... :)

#166 Willard Phule

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Posted 11 February 2014 - 08:18 AM

View PostEd Steele, on 11 February 2014 - 08:05 AM, said:

Sorry, you were thrown in the deep end without water wings. Time to sink or swim. Actually there are these wonderful places called....wait for it... Training Grounds, where your targets stand still and don't shoot back!


But...but...noone uses the training grounds. They're for lamers and noobs. It's SO much better to group your weapons at the beginning of the map and then test their heat efficiency by drilling them into the back of an unsuspecting teammate as he walks away.

Well, at least, that's what all the COOL kids do. I don't know what you do, you're OBVIOUSLY not cool. :)

#167 FactorlanP

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Posted 11 February 2014 - 08:27 AM

View PostWillard Phule, on 11 February 2014 - 07:52 AM, said:


Huh. I would have though "half filled magazine" would have been a better analogy.

So...is it one of them 30 caliber round assault clips or something a little less People's Republic of Kaliforna?


Jerry Miculek's take on it... LoL!

http://youtu.be/REdjjLBaiOs

Edited by FactorlanP, 11 February 2014 - 08:28 AM.


#168 Willard Phule

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Posted 11 February 2014 - 08:32 AM

View PostFactorlanP, on 11 February 2014 - 08:27 AM, said:


Jerry Miculek's take on it... LoL!

http://youtu.be/REdjjLBaiOs


LOL! And the "Ghost Gun" was even white!

Jerry Miculek is awesome. I love watching that guy shoot.

#169 FactorlanP

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Posted 11 February 2014 - 08:33 AM

View PostWillard Phule, on 11 February 2014 - 08:32 AM, said:


LOL! And the "Ghost Gun" was even white!

Jerry Miculek is awesome. I love watching that guy shoot.


Yup, he's amazing.

#170 Felicitatem Parco

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Posted 11 February 2014 - 08:36 AM

I'm pretty sure this discussion can be wrapped up with a single, simple statement:

"The Mechlab should include a Max Alpha value for each weapon affected by Ghost Heat."



That would be enough to make any player figure out what "Max Alpha" means in the training grounds. We don't need the heat scale multipliers or the math, all we need is the Max Alpha listed in Mechlab and players will be able to figure it out. "Max Alpha? What does that mean?" they will ask, and then they will futz around in the training grounds until they figure out it has something to do with heat. Even if they don't, they would probably avoid exceeding the Max Alpha value out of fear of doing something wrong... until they explore it more in-depth. By exploring it on their own time they will learn what they need to know about it.

#171 oldradagast

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Posted 11 February 2014 - 08:38 AM

Heat management is vital to success in this game.

Ghost heat has a huge impact on heat management... and is documented nowhere.

There's no good reason for documentation of it's existence (what weapons are affected at what number being fired at once, etc.) to not be in the game. New players *need* this info, and experienced ones will benefit from it.

This makes a lot more sense than creating that trial Stalker that gets slammed by ghost heat, giving it to new players with no explanation of what is happening, and then watching as they overheat and explode...

#172 DaZur

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Posted 11 February 2014 - 08:45 AM

View PostWillard Phule, on 11 February 2014 - 08:18 AM, said:

Well, at least, that's what all the COOL kids do. I don't know what you do, you're OBVIOUSLY not cool. :)

I stopped being cool 26 years ago... :P

#173 Joseph Mallan

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Posted 11 February 2014 - 08:49 AM

View PostWillard Phule, on 11 February 2014 - 08:18 AM, said:


But...but...noone uses the training grounds. They're for lamers and noobs. It's SO much better to group your weapons at the beginning of the map and then test their heat efficiency by drilling them into the back of an unsuspecting teammate as he walks away.

Well, at least, that's what all the COOL kids do. I don't know what you do, you're OBVIOUSLY not cool. :)

View PostDaZur, on 11 February 2014 - 08:45 AM, said:

I stopped being cool 26 years ago... :P

DaZ, you are wrong, You stopped being a kid 26 yeas ago. I'm 48, and the Kids and young adaults my children hang with still pronounce me as being cool.

#174 Willard Phule

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Posted 11 February 2014 - 08:49 AM

View Postoldradagast, on 11 February 2014 - 08:38 AM, said:

Heat management is vital to success in this game.

Ghost heat has a huge impact on heat management... and is documented nowhere.

There's no good reason for documentation of it's existence (what weapons are affected at what number being fired at once, etc.) to not be in the game. New players *need* this info, and experienced ones will benefit from it.

This makes a lot more sense than creating that trial Stalker that gets slammed by ghost heat, giving it to new players with no explanation of what is happening, and then watching as they overheat and explode...


Dude, I completely agree with you.

It seems the lowest common denominator in this equation is PGI.

They have come straight out and said that their focus is on the new player, not the established ones. But...as their production and business model implies...instead of arming these new people with knowledge, they would rather tweak, twitch and nerf the game to make them more competative....at the expense of anyone that has a clue.

GG Close, PGI. GG Close.

#175 warner2

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Posted 11 February 2014 - 09:05 AM

+1

It is unforgivable it's been left undocumented for this long. Ultimately, it needs to be on the HUD. You need to know how much of your heat bar is there because of ghost heat. Raw figures are one thing but the HUD needs to really give you proper feedback. I made a crude suggestion here that indicates the sort of thing that should be in the HUD. One of the developers mentioned they want to do something but back then it was all "UI 2.0". Perhaps now they'll work it in.

Edited by warner2, 11 February 2014 - 09:05 AM.






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