Roadbeer, on 09 February 2014 - 12:34 PM, said:
Now you're becoming more reasonable, but again, Why does it need to be in there?
I'm fairly certain that 80% of the worlds population neither knows nor cares WHY the sky is blue, they're content just in knowing that it is. Those who want to know, are more than capable of researching it.
That is kind of a ludicrous statement, though, when it comes to something as important as knowing which weapons link to each other, and having a reference
without external sources in the game.
This isn't a hidden mechanic (why is the sky blue). Explaining, say, the way beam lasers do ticks for damage and such -
that fits what you are talking about. This is a
major thing for 'mech design.
For example if I'm running LRM/30 I've been running:
1x 15, 1x 10, 1x 5. That way I have two launchers that link, one that does not, and I do not violate anything.
Configs I see pugs run all the time:
3x LRM/10
1x LRM/20 2x LRM/10
Now in both of those, the pug is taking Ghost Heat unnecessarily. In the first example, not much; they aren't even aware they're being hit by it, but they
are running warmer than they should.
The second example is why this becomes important. They are taking
3x LRM/20 penalty, despite only having a single LRM/20.
Another example would be builds that don't know the SRM/2 goes outside of the rules; 4-6 SRM4/6 will cause huge problems, but some builds can be setup that run 3 "large" launchers and some small ones to get a bigger salvo; again, you wouldn't know this without Smurfy's.
You should never have to go to another website to get information on major systems.
Knowing which weapons chain and which weapons do not is not some nebulous behind the scenes mechanic; it's a vital bit of information about design. And vital stuff
should be in the UI.
Edited by Victor Morson, 09 February 2014 - 12:42 PM.