Sandpit, on 07 February 2014 - 11:36 PM, said:
Couldn't like just part of your post so I'm going to like my post in regards to this part of your post. Feel free to detract 1 like from me (that's if you've ever liked a post of mine lol) to even it out

Alright, I'll simplify it for you...
This is his response to Victor's overall statement of "could you please add some sort of heat scaling into the UI?"
DaZur, on 07 February 2014 - 12:51 PM, said:
Well, that's definitive.
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I've addressed this elsewhere but the reality is virtually every single game that relies upon "data" to drive it's functional game-play mechanics, also manipulates that data in the name of influencing balance and or obtaining specific nuances out of play mechanics.
So, in essence, what he's saying is... people will be "utilizing this info" to "change their play". I don't see that as a positive or negative, but it would change behavior most certainly.
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In the absence of knowledge of "ghost-heat" for most new players it's simply accepted as a nuances that needs to be learned and dealt with, in much the same way a virtual aircraft pilot learns to handle stall characteristics of a given aircraft.
So, we must just "accept it as part of the heat system"?
You know, back in the older games, there was very little mystery to the heat system. In MW4, a PPC would general X amount of heat on your mech, assuming you used the same chassis and same # of heatsinks... you could at least predict how hot you were. It would've been interesting to had mechanics that were based on how much existing heat you had, but nonetheless, heat generation was predictable.
The problem is, you'd have to find out if you
boated the Y required # of weapons to trigger it. That is not exactly self-evident, particularly when the PPC and ERPPC are chained together, like SRM6s are chained to SRM4s. However, LRM5s are not chained to the LRM10, LRM15, and LRM20. In essence, it's all guesswork w/o smurfy's.
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"We" who have been around for a long enough time to see what we had before versus post Ghost Heat implementation appreciate the impact because we are intimately close to it... can see it, feel it... In particular because we know it's there.
I don't know who "we" is referring to (white knights, or people who complained about the lack of heat penalties? It's not obvious). So, I guess it amounts to "space magic heat"? Seriously, even MW4 had some "documentation" about the heat scale, it unfortunately it wasn't in the manual... it was acquired through other means (looking in the data, and some published-paid for info).
Making it the "mystery" box is not good for the community... it separates the people that know (the meta-users) and people that don't know (newbies) further. Making heat penalties hidden is a very divisive mechanic on not just mech building, but applied skill/knowledge.