Again, splash isn't a bad idea but it doesn't necessarily solve anything. If you can still mount 4-6 of them and only have to marginally pay attention to heat, then having them splash didn't solve anything. Furthermore, you make the PPC a semi-acceptable weapon for long range fire and crappy up close, which is fine, but then you turn the ER PPC, which is hotter than a Caustic Valley, Tourmaline, and Terra Therma three way, into utter garbage because you pay 15 heat for a long ranged energy ***** slap. Very few use them now and it would become even less with the change.
I swear, I keep saying this in just about every thread:
1. Remove the Lock Arms To Torso - it was intended to help new player but has been abused and bastardized by the meta community to get around the JJ nerfs
2. Fix JJs so that they're not as monstrous as they are now (needs a longer thrust and recharge w/ a turn nerf based on a static number for the JJ class instead of being locked into the mech's ground based turning rate and more heat)
3. Work on current weapons that are NOT in the meta (ie. LRMs, SRMs, and Pulse Weapons)
4. Add in heat based penalties once mech exceeds 40% of its heat capacity. These would include:
- the reduction of all non-heat sink based efficiencies up to -200% of current (if owned)
- HUD flicker and removal
- current JJ spread applied as a mech heats up to 200% of current
The last one is the biggest and most effective way of changing the current game. We have the mechanic in game already but probably 99% of the population doesn't even realize it. In the June 6th patch, JJs were altered to cause cockpit shake, reticle shake and *drum roll* add arm based weapon spread. We just need to apply this to the game as an on going environmental constraint. If we can get the game there doing just that, then talking about adding splash or burst mechanics may just end up being academic.
Edited by Trauglodyte, 09 February 2014 - 12:47 PM.