Posted 09 February 2014 - 11:21 AM
Sandpit,
You are the one not actually showing any data to base your argument on. I have been collecting results for every game I play. Which means since ELO started I have 3500 drops of data. Including win/loss, k/d, etc, all of it. I keep track of every mech in each game, 4mans or apparent 4mans, 3mans, etc in each game. I keep track of my results when I drop in a light, medium, heavy, assault mech. I keep results for each type of game I play. I am a statistics junky.
And once again, I have an almost 2/1 win result over thousands and thousands of games.
My point is elo does what it is designed to do. It stacks games so one side wins and one side loses.
Until you start keeping track of your games and actually drop solo in lights in skirmish and then track the games. You have nothing to input into this discussion except blather and bull shart. The same is true for you as well Mischief. You have not done anything except come into this discussion and hurl insults. Which if you know anything about debating a point intellectually. The moment one side hurls insults, they have lost the debate.
I also know full well how statistics work. Which once again basing matchmaker on elo, when elo is purposely designed to force you into the median means it is not a true matchmaker nor is it how skill is based.
So until Sandpit and Mischief start tracking their games, show screen shots of how many games they played solo in lights, and show results for each style of game. You really have nothing to do in this discussion other than to hurl insults and obfuscate the point.
PGI's matchmaker does not match skill, does not match tonnage, does not match equipment. It matches nothing but a manipulated win/loss record. Which means no game played under it means anything. I have pointed out correctly that you can manipulate results and have a high win/loss by dropping in 4mans and by dropping in hvy/assault mechs. This is absolutely true, and is why you see so many lopsided wins. Mostly when one side out tons the other by more than 300 tons the game is a foregone conclusion. Now add in new players, 4mans and all the other things PGI does not use to balance a game and you get a majority of stomps and roflstomps. Conquest and sometimes assault allows the light tonnage side to snag a victory from the jaws of overwhelming tonnage advantage. But since PGI has manipulated conquest capture points on the big maps, that is less and less likely. Alpine is a good advantage with 4 conquest points less than 3 grid squares from each other.
And on, and on, and on.
ELO matchmaker is working exactly how PGI wants it to work. It does not make an even or balanced match. It does however force players with no knowledge of it to be forced towards the median of win/loss. Which means stomps and roflstomps.
I have showed how matchmaker could be made into an actual matchmaker. I have showed repeatedly how the current matchmaker is being manipulated by 4mans and heavy/assault cheese warrior online. Which is why people who know how to manipulate the matchmaker and take advantage of it want to keep on clubbing baby seals and will come here and argue, insult and refuse to debate the subject in an intellectual way.
If you are to slow to understand the above statement, what I am saying is idiots insult first in an argument because they cannot hold their own any other way. Con artists attempt to move the debate by distraction and by bringing points of discussion that have no bearing on the debate whatsoever.
Case in point, Sandpit posts a picture of a bell curve. What does that have to do with the fact that PGI in its own words has stated it is attempting to enforce a win/loss record near 50% for every player. That is in their own words. Multiple times. Which means matchmaker is not attempting to make balanced matches. It is attempting to make sure people with winning records have a better chance to lose.
What PGI has not done is make a matchmaker that actually balances sides in any way shape or form. Now that point has not been discussed by either Mischief or Sandpit. Please refute the above statement. You cannot, therefore you insult and distract. I have been personally insulted in this thread. The rules of conduct have been repeatedly broken in this thread by the naysayers.
Once again the Emperor has no clothes (or in other words PGI does not use a matchmaker that balances matches). That is my argument. Your responses have not touched on that basic premise.
Instead you insult and change the subject. My win/loss is not the debate. My wishing to win/lose a match is not the debate.
The debate is if even one match has one side with a 400 ton advantage matchmaker is broken.
The debate is if even one match has a side with a 4man and the other doesn't matchmaker is broken.
The debate is if even one match has a side with more new players than the other matchmaker is broken.
The debate is if even one match has a side with more expensive equipment by a margin of 100million cbills its broken.
I notice these facts are not disputed. Because you cannot dispute them they are facts. They happen in almost every single game. WHY? Because the most basic things you could possibly use in a matchmaker to balance sides are not being used by PGI.
They have said why they are doing it. That is also not in dispute. They have said they are trying to manipulate win/loss so that every player fits nicely into a bell curve. This is also not in dispute. When PGI has been confronted with overwhelming evidence that their matchmaker is completely broken they respond with and I paraphrase 'nothing to see here, move along, working as intended.' When Russ Bullock was on the recent ngng podcast and was asked specifically about matchmaker he said there would be improvement on the Feb 4th patch. He did not say there would be balance, he did not say it would be fixed. And he did not lie, they reset elo on the 4th so that, wait for it, everyone would be back inside the nice bell curve. That is what happened.
I would like a real matchmaker. I have not said I would quit playing. This is the best mechwarrior game ever made. PGI has got weapon, armor balance just about right. Eventually they even got ECM close to right. There are many things I think PGI has gotten wrong, but the core game is not one of those. Matchmaker is broken, consumable modules are broken and have nothing to do with this timeline or with lore but are nothing more than a money tap for PGI. They have made way to many small maps giving heavy/assault mechs the advantage. They have moved capture points on some of the large maps once again giving heavy/assault mechs the advantage. They have made the game less about role warfare and more about hvy/assault warfare. Skirmish mode added, for only one reason to make the hvy/assault players happy.
Last night I was in a game, randomly dropped and it was skirmish. I killed one mech, the rest of my team did less than 150 damage and all died. So we lost 12-1. Once again, multiple 4man teams on oneside, more new players in either trial or starting mechs on the other side. Tonnage advantage once again to the side with more 4mans. How much tonnage advantage you ask? They had 8 assaults, 3 heavies and a light. We had 2 assaults, 1 heavy (me in my K2). Was the match going to end any other way than a 12-1. Not really. No possible chance.
Now if this game was an aberration, and a statistical improbability. Then why did it happen over and over all night last night. Because once again, PGI's matchmaker takes none of the above into consideration. It only adds up your win/loss and attempts to adjust it towards median.
In my last game last night I played my Jaeger DD with 2xLBX10, 4xmg and 2xML. I killed 8 mechs had over a 1000 damage and we won. But I had to kill the other teams last 3 players. I wish I could say it was all skill, but in reality it was luck. All of them had been damaged and were cored. I was fast enough and used terrain well enough they couldn't snipe me so I rolled up on them, used advanced seismic and would wait at blind corners and see which way they were moving and then kill them at close range with lbx and mg fire into their open armor.
So yesterday I had one close game. It was the last and it left me with the feeling of why can't we have games that end close like that more often. Why can't that be the rule and not the exception. Not the fact that we won, but the fact that it was close at the end. Both sides were commenting during the last few minutes cheering and jeering. But it was close. It was fun and even had I died and lost it still was a great experience.
Of all the games I played that was the only close one. One other game on assault on alpine we won with 2 mechs left because the other team was so top heavy and slow they couldn't get back to their base to stop the cap. Yet they had 6 assaults left, a blackjack and a spider (which were chasing and killing me instead of stopping the cap, so my death and my buddies allowed us the win) which had they abandoned attempting to kill me and preacher would have won the game easily for the other side.
Before I started dropping in my Jaeger, I dropped in my new Ember for 5 matches and wrote down all the results. Tonnage, new players, trial mechs, end score, etc. Every game all 5 of them were stomps or roflstomps. There was not a close game with teams losing by less than 6 mechs. Even the games that were conquest or assault that ended in caps were never closer than 6 mechs on either side.
Then a friend joined me on TS3 and I put aside my data gathering, I kept keeping records but since I was not dropping solo, it kind of skews the results. We only had the one close game. The rest were stomps or roflstomps.
But since Sandpit and Mischief are not here to debate matchmaker and its merits and its problems. Which I have repeatedly pointed out. The fact it can allow such mismatches at all means it is broken. Unless of course you admit it isn't attempting to make balanced matches at all, but merely to manipulate everyone's win/loss record. Which is my point, yet somehow the detractors refuse to address this issue at all. Why?
chris