

Mech's Size?
#1
Posted 08 February 2014 - 11:25 PM
Madcat. i know MW3= 15.5m, MW4=10.5m, atlas 18.5m -> 14m
MWO which spec follow?
MW3, MW4 or other?
#2
Posted 08 February 2014 - 11:36 PM

The 20 tonner is almost the same height as the 100 tonner!
Edited by Shar Wolf, 08 February 2014 - 11:38 PM.
#3
Posted 09 February 2014 - 02:44 AM
MW3: 17m. MW4: 13m. MWO: 18.something. Thing's fuggen huge.
Or the Adder/Puma. 10m in MW3, and something like 7 or 8 in MW4.
It's likely that the mechs coming into MWO will be larger than they were in MW3 - especially the Stormcrow and Nova in comparison with the others. PGI won't allow a properly-scaled Medium mech, after all.
#4
Posted 09 February 2014 - 07:06 AM
Marack Drock, on 09 February 2014 - 06:40 AM, said:
Well, I never got Mektek. Box editions of Vengeance, Black Knight and Mercenaries - and it was certainly in the latter. The Cougar was in Vengeance from the start.
#5
Posted 09 February 2014 - 08:15 AM
Shar Wolf, on 08 February 2014 - 11:36 PM, said:

The 20 tonner is almost the same height as the 100 tonner!
Yeah the Fire moth was certainly as tall as the Daishi. But considering the Daishi could technically carry 2 1/2 Fire moths into battle, it certainly didn't have same bulk. At this rate, one of the arms would probably weigh as much as a Fire moth.
But then again scaling is just wonky here.
#6
Posted 09 February 2014 - 08:55 AM
#7
Posted 09 February 2014 - 09:09 AM
Arnold J Rimmer, on 09 February 2014 - 02:44 AM, said:
Since according to classic battletech (technically the area that defines "proper" scaling) the Locust should be almost as tall as the Atlas (as in, within less than 4 meters) I rather doubt we have THAT much to complain about scaling.
#8
Posted 09 February 2014 - 09:22 AM
#10
Posted 09 February 2014 - 05:13 PM
MecatamaMk2, on 08 February 2014 - 11:25 PM, said:
Madcat. i know MW3= 15.5m, MW4=10.5m, atlas 18.5m -> 14m
MWO which spec follow?
MW3, MW4 or other?
Officially, the average heights of BattleMechs in BattleTech (that is, in the novels and the tabletop game) fall within a range of 8 meters (26.25 feet) to 14 meters (45.93 feet).
Here is page 303 of Technical Readout: 3039:

The Rommel Tank at the feet of the Grasshopper is only slightly more massive than the M1 Abrams MBT (65 metric tons for the Rommel, versus 61.3 metric tons for the Abrams), and it can be reasonably assumed that they should/would be very close to the same size (with the Abrams having a gun-forward length of 9.77 meters, a hull length of 7.93 meters, a hull width of 3.66 meters, and a height of 2.44 meters).
For further reference, Victor Steiner-Davion is 1.6 meters (5' 3") tall (as stated in chapter 2 of Lethal Heritage), while the person near the feet of the Banshee is probably closer to 1.8 meters (5' 11") tall versus the Rommel's/Abrams' 2.44 meters (8 feet).
For MWO, the Atlas (normally ~14 tall in BattleTech) was scaled to be ~18 meters tall.
(IIRC, actual in-game height for the AS7 art asset is something like 17.6 meters).
Edited by Strum Wealh, 09 February 2014 - 06:44 PM.
#11
Posted 09 February 2014 - 05:57 PM
#12
Posted 11 February 2014 - 05:10 AM
Edited by MecatamaMk2, 11 February 2014 - 05:11 AM.
#13
Posted 11 February 2014 - 05:57 AM
#14
Posted 11 February 2014 - 09:19 AM
The Reason you have to use the Volume system is because with the above Pictures you only are using the X & Y. VS the Need X,Y & Z.
#15
Posted 11 February 2014 - 09:37 AM
wolf74, on 11 February 2014 - 09:19 AM, said:
The Reason you have to use the Volume system is because with the above Pictures you only are using the X & Y. VS the Need X,Y & Z.
True. However, I'm not sure that's the case here. Look at the difference in volume between the Centurion and Hunchback, for instance. Or the Victor and Awesome.
I wish it were, mind!
#16
Posted 11 February 2014 - 11:14 AM
Edited by Stormwolf, 11 February 2014 - 11:14 AM.
#17
Posted 11 February 2014 - 12:23 PM
This game reality caused FASA to decide early on that mechs would be discussed as ranging from 7 to 17m in height (12m +/- 5m) because this kept them in general from crossing too far over the level boundaries (i.e., mechs would always remain below 3 levels in height and above 1 level in height for discussion purposes, allowing the rules to continue always considering all mechs to be 2 levels in height ). You can see this reference on many Battletech materials, though many others simply state 12m, or 10m, or some other range. And certainly materials exist that give specific mech heights that are all over the place. I've always stuck with the 7 to 17 as it made he most sense game-wise and lore-wise for logical limitation.
Edited by Elyam, 11 February 2014 - 12:35 PM.
#18
Posted 11 February 2014 - 01:06 PM
Elyam, on 11 February 2014 - 12:23 PM, said:
This game reality caused FASA to decide early on that mechs would be discussed as ranging from 7 to 17m in height (12m +/- 5m) because this kept them in general from crossing too far over the level boundaries (i.e., mechs would always remain below 3 levels in height and above 1 level in height for discussion purposes, allowing the rules to continue always considering all mechs to be 2 levels in height ). You can see this reference on many Battletech materials, though many others simply state 12m, or 10m, or some other range. And certainly materials exist that give specific mech heights that are all over the place. I've always stuck with the 7 to 17 as it made he most sense game-wise and lore-wise for logical limitation.
This makes the most sense actually.
Also RP and IWM have never made their entire range of mechs to be in scale with one another. I have old RP mini's that are quite a bit smaller (scale wise) than some of the newer IWM stuff.
#19
Posted 14 February 2014 - 07:06 AM
#20
Posted 14 February 2014 - 11:03 AM
In the board game, each height level is 6m, and each mech is considered 2 levels, or 12m tall. Given that the MW4 mechs all range between 6.5m and 14m, I would say their size is the most accurate.
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