Aws-8V Brawler
#1
Posted 11 February 2014 - 01:30 AM
http://mwo.smurfy-ne...0c60be18fd2c208
Thoughts?
#2
Posted 11 February 2014 - 01:50 AM
#4
Posted 11 February 2014 - 02:01 AM
#5
Posted 11 February 2014 - 02:09 AM
#6
Posted 11 February 2014 - 02:38 AM
As Ricey said, the 8R is the better brawler in the Awesome class chassis.
#7
Posted 11 February 2014 - 02:13 PM
#8
Posted 11 February 2014 - 02:22 PM
If you insist, I suggest do something that can maximize hardpoint sync.
#9
Posted 11 February 2014 - 02:26 PM
Always saw this one as a support mech versus the others.
#10
Posted 11 February 2014 - 05:04 PM
the 8r is tremendous, i can do 7 kills or 1000+dmg with it in a match on a good day, if you can manage to run out of srm to shoot.
the 8t is SOLID. weaker in sheer firepower. but if you can make the large pulses work, you can have a hell of a round. it's not a bad short range attacker if you have at least 1 team mate with u, and it can survive brawls with most mechs, can kill a fresh assault like a stalker or atlas as well.
the 8v......... i was never convinced by it, but i never wanted to put large lasers on it, or lrm.
here is my loadout, check it out:
http://mwo.smurfy-ne...65d39b3aa7db92d
or ith endo and std: (but 1% hotter)
http://mwo.smurfy-ne...9c6dcd39d397e2f
it's like an alpha jager or something, very good up close but that's it.
(EDIT: see updated build below)
Edited by Mazzyplz, 12 February 2014 - 11:55 AM.
#11
Posted 11 February 2014 - 11:25 PM
w/ SRM's
http://mwo.smurfy-ne...6c08f8164e42b5e
w/ streaks
http://mwo.smurfy-ne...ca29d8bfaf6dd7c
#12
Posted 12 February 2014 - 11:15 AM
i was never happy with this one mech as i was with the others but i think i have reached a very fair build now in my mind with the ideas i got from you guys
after trying out your loadouts and my own, tweaking and testing - and then confirming that a mix of laser and ppc is too awkward to shoot realiably, i believe this is the winner guys, if you remove the head laser and put another heatsink you can have the heat efficiency you wanted, but this way even if i lose torsos i can zombie it until the bitter end, sometimes it really makes the difference late in the game
http://mwo.smurfy-ne...9f4a10e68f719f4
(edit woops, wrong ver. this one has 2 srm4)
it uses LPL, ppc wasn't mixing very well with ERLL and the build kinda needs one of em IMO.
it doesn't use any standard LL because like i said too long beam duration for the range of engagement in the aws. you need to hill hump to your bellybutton so the guns will actually point at the enemy, making this worse by putting Large lasers on this seems unwise
(edit 2: removed most armor and all sinks from dead arm, for an extra heatsink - WOW this really makes a difference here, the build is looking BEASTLY now except for the low armor on dead shield arm and reduced leg armor, but the build is kicking butt now)
Edited by Mazzyplz, 12 February 2014 - 11:53 AM.
#13
Posted 12 February 2014 - 12:39 PM
http://i60.photobuck...23.png~original
i'm gettin lots of assists and good damage on these matches i played - whats funny is some light mechs go out of their way to shoot the useless arm as they see it flashy red, when in fact it's a complete waste of their time, i had to lol when that happened in that tourmaline match
the ranges on this build are up to 1000m, can shoot 3 laser at mid range or 4. and in theory can shoot all weaps at brawling range.
Edited by Mazzyplz, 12 February 2014 - 01:15 PM.
#14
Posted 12 February 2014 - 01:34 PM
Edit:
Mazzy your builds are too freakin hot, LOL!
Edited by NRP, 12 February 2014 - 01:49 PM.
#15
Posted 12 February 2014 - 02:43 PM
maybe you're firing all the weapons at the same time? or are you saying the number thingy on smurfy is too low? that number is misleading, i suggest you don't take it to heart
if you try the build even on testing grounds it can put a lot of firepower on the move before ever shutting down, but when the bar is full you have to sorta rely on the srm only or cycle the pulses
the ERLL will spike the heat bar so it's good to keep that in mind to only use it at the long range of the spectrum
#16
Posted 12 February 2014 - 02:50 PM
#18
Posted 12 February 2014 - 03:20 PM
#19
Posted 12 February 2014 - 03:23 PM
The PPCs allow you to operate at long range as well, in case you get a large, open stage.
Large Pulse Lasers deal devastating damage very quickly in a small area, as Large Lasers spread the damage more.
Fire responsibly and you have a good brawler.
#20
Posted 12 February 2014 - 03:31 PM
Cab, on 11 February 2014 - 01:54 AM, said:
This is the build I used and liked it alot, but I upgraded to a stalker 5M with 5 ASRM6 and never went back.
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