Killkie, on 12 February 2014 - 01:07 PM, said:
Thought on the S variant.
It should have ECM as an option, since the S1 variant is there and we've had the same...damn...ecm mechs FOREVER now.
But how do we keep it from taking away the action from spiders, ravens and commando's (oh my!) And, generally, keeping it from being op, while still keeping it canonical?
Simple, remove a module slot.
Like many laser boat mechs, have it be a one.slot wonder. This will make in a unique, light, ecm, brawler...but without being op.
I think that is fair, fun, and gives me a reason to buy one
It should have ECM as an option, since the S1 variant is there and we've had the same...damn...ecm mechs FOREVER now.
But how do we keep it from taking away the action from spiders, ravens and commando's (oh my!) And, generally, keeping it from being op, while still keeping it canonical?
Simple, remove a module slot.
Like many laser boat mechs, have it be a one.slot wonder. This will make in a unique, light, ecm, brawler...but without being op.
I think that is fair, fun, and gives me a reason to buy one
Given that the Firestarter is all ready the most powerful light on the boards right now ECM suit would be over kill.
My H is sitting with a K/D of 4 and more important a win/lose of 4 .
I'm not a good light pilot.
These things are first on my priority list as a light pilot, to hunt, and I don't worry about streak mediums, piloting a Firestarter. I'm in, I shoot, I'm gone, I'm quite happy to take on two assaults..lol..
I'm so waiting for page after page of firestarters are OP nerf them..they must be broken, spiders are yesterdays hate mail.
Any light pilot that doesn't buy one of these, on the grounds of it hasn't ECM, well I, at a reasonable fee, can provide you with a hand gun, to shoot yourself in the foot with.
Medium, small lasers, beam and pulse, plus MG's...max enigine..max armour..anything else is a waste.