Koniving, on 11 February 2014 - 12:41 PM, said:
Light mechs are one-shottable even after said boosts. The most gimped heavies and assaults get massive buffs; the Awesome outclassing the Stalker in armor. The Victor suffering the armor of heavy mechs. The Dragon outclassing 2 out of 3 chassis in the 65 ton range despite being a 60 ton mech and outclassing the 2 out of 4 Victor variants. The Quickdraw getting a much needed buff though still clearly outclassed by the Dragon in armor.
Hunchbacks would be able to compete with 55, 60 and 65 tonners in armor. Shadowhawks; 2 out of 3 variants yield to the superiority of the Hunchback.
Overall, 100% of lore's original intention of armor differences between mechs is 100% maintained from stock to maximum armor. The only removal is PGI's meddling.
In the end, it becomes choosing mechs and variants based on speed, firepower, or armor. Instead of speed or firepower.
Going slightly off topic - I've always thought it would be interesting if FF allowed the same tonnage of armour at the reduced weight per point, as opposed to the same number of points. I wonder if that would make it a real alternative to Endo on some mechs. At present, there's no reason to take FF over Endo. The only mechs that run FF are lights with very few weapons. However, if FF actually allowed you to increase your max armour it might become a tougher decision.