Koniving, on 11 February 2014 - 06:07 PM, said:
I addressed percent values before; problem is the intention of the source material becomes A) lost and
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depending on how the percentages are done causes either superior lights, mediums, heavies, or assaults and whichever gets superior the others become drastically inferior rather than the originally intended balance.
A fixed value creates an increase (at cost of weight of course) that is even across the board. It's literally just an enhanced stock value. If you go by percentages, the intention of stock values is completely lost and what you wind up with is Ghost Armor. We have enough convoluted systems as it is.
Your entire post -just- addresses what I said about percentages and actually agrees with what I said without touching on how imposing limits on Maximum Armor based on a Variant's Stock Armor would have the same extreme negative effect just in a different direction.
If you're trying to hammer in that there are underperforming Variants and Chassis in MWO then yes, I agree. But to take the BT TT game and transfer it to a Simulation/Shooter Video Game requires adding in a ton of systems that did not exist in the TT game. Variables for Torso Twists and Arm Movement, Movement Profiles, Hit Location Hitbox sizes and locations just to name a few.
If you want to fix Underperforming mechs then you examine the mechs and tweak them as required. There are plenty of mechs that do need to be revisited, the Jenner-F is now one of them and many of the early mechs were hit with a balance pass in the early closed beta and haven't gotten a review since.
MWO currently follows the BT rules for mech customization, it just currently ignores the time and labor costs for doing so. To limit customization on armor would further turn the game offensive, further tilt the favor in weapons or it would gut the customization aspect of MWO completely in an attempt to balance around that.
The system you propose is completely convoluted in that you are creating a situation where one Jenner Variant cannot have the same amount of armor as another Jenner Variant. Stock Variants were created through the customization and refits of the chassis, very rarely will you find a complete redesign of a chassis within two variants.
You want a convoluted system to add meaning to underperforming chassis and variants when we are trying to get rid of convoluted systems like Ghost Heat. No, lets get PGI to look at Mechs that don't have a place in the game instead of completely putting the system on it's head in a manner that will make some mechs less obsolete and obsolete different mechs instead.