Edited by Supersmacky, 12 February 2014 - 12:26 PM.
1
Warning Message
Started by Supersmacky, Feb 12 2014 12:25 PM
8 replies to this topic
#1
Posted 12 February 2014 - 12:25 PM
The theory behind this suggestion is that in our contemporary war machines there are generally audible warning devices to allow the crew to know when they are being "painted" and to be able to take immediate action rather than waiting to be hit.
#2
Posted 12 February 2014 - 12:35 PM
If people were warned whenever they were targeted, everyone would refrain from hitting "R" more than they currently do - which would be a disaster for LRM users.
Besides, if we keep removing the danger from MWO, it'll cease to be fun.
Besides, if we keep removing the danger from MWO, it'll cease to be fun.
Edited by Fut, 12 February 2014 - 12:36 PM.
#3
Posted 12 February 2014 - 01:01 PM
Maybe have an advanced module that does this... but it had better do only that .
That, and also, some people would set up macros to hit the R key constantly .
TROLOLOLOLOLOL!
Fut, on 12 February 2014 - 12:35 PM, said:
If people were warned whenever they were targeted, everyone would refrain from hitting "R" more than they currently do - which would be a disaster for LRM users.
Besides, if we keep removing the danger from MWO, it'll cease to be fun.
Besides, if we keep removing the danger from MWO, it'll cease to be fun.
That, and also, some people would set up macros to hit the R key constantly .
TROLOLOLOLOLOL!
#4
Posted 12 February 2014 - 04:57 PM
In one patch during open beta, there actually was an indicator warning for when you were targeted. PGI took it out because it did various things, one of them is that it (if I recall correctly…) took away from gameplay a bit. Here’s some of my observations and likely some reasons why PGI took it out also:
- It was a no crit, no tonnage, no module, nothingness way of knowing when/if there was a mech around you that had LOS. It was pretty OP.
- It was annoying.
- People spammed it just for that purpose to annoy people, and/or:
- Players never used it so that it wouldn’t alarm the opposing team.
- Spotting was pretty hard to do, since once the person knew they were targeted they started to look around everywhere to try and find you.
- Decline in LRM boats as a result from the lack of targeting.
Edited by MoonUnitBeta, 15 February 2014 - 03:59 PM.
#5
Posted 12 February 2014 - 05:10 PM
voted no, for been there done that didnt work well
as stated by moon
it failed pretty hard
it was just to powerful for something that did not have any drawback
yeah even tho it was fair as everyone had it
if you were a scout, and found an enemy gaussapult sneaking way way way out far left setting up for some juicy snipes
you could not just sit on him with a tag because he would hear "targeted" and know he was not alone
if we used the old MW2 30,0000km 360degree radar range, sure it would be neat
but MWO's radar model just dosnt allow for this kind of thing
and quite frankly i much prefer the feel of MWO's play to anything else we have had in the past
so a simple warning that destroys that game play is a no no
as stated by moon
it failed pretty hard
it was just to powerful for something that did not have any drawback
yeah even tho it was fair as everyone had it
if you were a scout, and found an enemy gaussapult sneaking way way way out far left setting up for some juicy snipes
you could not just sit on him with a tag because he would hear "targeted" and know he was not alone
if we used the old MW2 30,0000km 360degree radar range, sure it would be neat
but MWO's radar model just dosnt allow for this kind of thing
and quite frankly i much prefer the feel of MWO's play to anything else we have had in the past
so a simple warning that destroys that game play is a no no
#6
Posted 15 February 2014 - 06:57 AM
As the previous 2 said, been there, done that,. no need to repeat it at all.
But then again, that didn`t stop skirmish mode from happening, either. Sooo....
But then again, that didn`t stop skirmish mode from happening, either. Sooo....
#7
Posted 15 February 2014 - 10:56 PM
Based on the feedback received here, I concede the point. Some of these things I had not considered.
Thanks.
SuperSmacky
Thanks.
SuperSmacky
#8
Posted 16 February 2014 - 09:09 PM
Ah, yes, there may be roles that depend on being unnoticed, yet need to target.
#9
Posted 17 February 2014 - 01:37 PM
I'd only accept this if active and passive radar scans were implemented.... with active telling you this, but also allowing you to be targeted without LoS (withing a 500m or so range) and non-coverable by ECM.
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