

Russ Bullock taking questions on Founders now.
#841
Posted 07 July 2012 - 03:03 AM
#844
Posted 07 July 2012 - 06:50 PM
#845
Posted 08 July 2012 - 01:31 PM
Edited by Caninecomet, 08 July 2012 - 01:32 PM.
#846
Posted 08 July 2012 - 02:41 PM
#847
Posted 08 July 2012 - 02:53 PM
Caninecomet, on 08 July 2012 - 01:31 PM, said:
Yes, but it will not have the custom skin (paint job) or the +25% c-bill boost. Those are what set the founder's mechs apart.
Maverick01, on 08 July 2012 - 02:41 PM, said:
Not for the founders packages, but there are going to be many mechs in the game. There are already 14 announced, of which 7 have been seen in the in-game footage:
Seen:
Atlas
Jenner
Hunchback
Catapult
Centurion
Commando
Dragon
Announced:
Trebuchet
Stalker
Awesome
Raven
Jagermech
Cataphract
Cicada
Each mech will have a few variants as well, which are slightly different designs to accommodate various types of weapons loadouts. As such they will have different hardpoints to mount weapons, and slightly different visual appearance to match.
Oh, and I should add that more will be coming too! They expect about 10 total mechs by the time Open Beta gets here (before the end of the summer), with more being announced and then added as time goes by

#848
Posted 08 July 2012 - 03:39 PM
Edited by Helarius, 08 July 2012 - 03:44 PM.
#849
Posted 08 July 2012 - 05:36 PM
Helarius, on 08 July 2012 - 03:39 PM, said:
Founders get the following:
- Some number of months (1-3, depending on package) of "premium" account status. This is a 50% boost to c-bill earnings and XP... but only last for those months. Verdict: head-start. [Also, this will be something that is purchasable later on with real money - so founders can keep getting it or non-founders can purchase it if they want]
- Starting MechWarrior Credits ($40 or $80, depending on package). This is the real-money currency for the game, purchasable by anyone at any time. Verdict: head-start.
- Founders Mech(s). 1 for elite, all 4 for legendary founders. These give you extra mechs to start with (beyond the one that all new players get) and they have a different look (paintjob) to make them stand out. They also provide a 25% c-bill boost whenever you use them for the life of the game. Verdict: both a head-start and a permanent benefit.
Now, with all of that said this game will *not* be play-2-win. How well you do in the game will depend almost entirely on your personal skill: how well you can maneuver, how well you can work as a team with other players, tactical decision making, aiming, etc. Players can buy a boost to how quickly they get new mechs or weapons, but anything that can affect in-game power will be purchasable with in-game, earned credits (c-bills) as well. As such, payments will never be required to 'stay competitive'... I'm sure there will be folks in the game who never spend a dime and are just as good as those who have shelled out for Legendary status and keep buying other goodies.
Lastly, I do *not* expect mechs to be trade-able or sell-able between players. This does two things: 1) It keeps out the account hackers, since if they can't move mechs or c-bills from one account to another then there is no money to be made by stealing in-game things, and 2) it helps keep a revenue stream going to the game makers, since they will be the only source to gain stuff faster.
#850
Posted 09 July 2012 - 12:13 AM
I stand a little wary of how clan tech had been handled in the past and what it might mean between the battlefield and our local armory. Any word on that?
I've been gone for a while, so my apologies if my search-fu merely wasn't strong enough.
Also: Any thoughts on being able to gift founder status to my buddies?
Edited by Cake Bandit, 09 July 2012 - 12:14 AM.
#851
Posted 09 July 2012 - 09:53 AM
#852
Posted 09 July 2012 - 02:46 PM
#853
Posted 09 July 2012 - 02:53 PM

#854
Posted 10 July 2012 - 02:57 AM
Dazc, on 19 June 2012 - 11:28 AM, said:
Rather than some random person who signed up to some beta who was sorta interested.
My words
I bought Legendary package too

Cause you know replaying MW4Mercenaries for few years straight is not so much fun anymore.
BUT If this game will be at least half as good as MW2 Mercenaries was, than 120 bucks is still cheap.
All MW Games I played had years lasting appeal.
Ok now I am going to ready my old trusty Force 3D Pro, I hope game will support it

Just a quick question.
I didnt found EU portal for this game
Will this account works once you start EU servers or I will be forever in 100ms ping land ? [Still better ping than on MW 4 online


For Pay to Win fears.
Unless they include some kind of premium ammo or non researchable heavy weapons [Titan arty gun, anyone ? One shot and than overheat, big fun, awesome but useless

Huge part of game play will be real player "piloting" skills and min/maxing.
Edited by Deathman Kenshi, 10 July 2012 - 03:04 AM.
#855
Posted 10 July 2012 - 03:14 AM
Deathman Kenshi, on 10 July 2012 - 02:57 AM, said:
I didnt found EU portal for this game
Will this account works once you start EU servers or I will be forever in 100ms ping land ? [Still better ping than on MW 4 online


Once they start EU servers we have one time only option to transfer to it, with all our mechs and progress we have made intact.
#857
Posted 10 July 2012 - 07:53 AM
Crazy Canuck, on 19 June 2012 - 10:18 AM, said:
Thanks
STOP READING ANY FURTHER........SAVE YOURSELF THE HEAVY READ
Compilation of this threads Q & A can be found here:
http://mwomercs.com/...qa-compilation/
Just bringing the compilation link over to page 44 ...
#858
Posted 15 July 2012 - 04:24 AM
In the MWO, as i see, we are still just testing the game, our premium accounts begin to counted (and expired), and no wipe happens when the game officialy released...
But then what is this? We are payed earlier, to give money and show respect, and get exchange to our money counted and used in the open beta phase? Just me find this a bit strange?
Edited by Cifu, 15 July 2012 - 04:29 AM.
#859
Posted 15 July 2012 - 05:35 AM
#860
Posted 15 July 2012 - 10:36 AM
It's just a thought.
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