Lupin, on 13 February 2014 - 02:47 AM, said:
Are you assuming the both sides/teams will not be mixed IS & Clan. As it seems PGI aiming for mixed teams.
So likely will some down to skill and tactics GOD HELP US ALL
well they said no mix tech and it looks like clan vs IS, all as it should be, we're just waiting for confirmation that balancing help will arrive in the form of 2 star vs 3-4 lances or not.
xengk, on 13 February 2014 - 02:29 AM, said:
10v12 is lore friendly and all, but are we forgetting the players behind the keyboard/joystick are not vat grown super warrior honed from a life time of battle?
Once the first 1 or 2 Clan mech goes down, Clan team is going to experience stomping from the IS horde.
.
as it should be, be skilled to survive, but hey clans are the OP scarry tech that'll break the game. come on scaremongers chant with me IS GOT SCRAPED CLANS ARE OP!
Craig Steele, on 13 February 2014 - 02:29 AM, said:
PGI have already said Clan mech armour can be increased so yes pound for pound a Summoner has a much higher armour value potential than a Hunchback and can still have more weapons and mobility and heatsicks.
Maybe its poor terminology on my part but I don;t use the term competive in this context as "meta". What I am saying is that is a player logs on to MWO he will want to play to win (most of the time). And often that will mean for a big slice of the population choosing a technology advantage.
Right now, how many players are asking for match after match where they are 100 tons down on total drop weight. No one. Cause they are competitive and they want to win. Most player will not ask to be on a disadvantaged side, and at the time they are picking the their mech (before team, before mission etc) their tendenancy will be to pick the mech that pound for pound gives them the best chance of winning.
I am saying that if PGI are suggesting 10 v 12 is going to happen they are conceeding Clan tech will be superior, otherwise how can 10 v 12 be balanced. One v one they have to be, and most players will think the same.
Theory crafting about what value team play brings into the equation is all well and good, but fundamentally unless the player knows the other strengths (such as dropping with 8 freinds or some such) of his team then they will choose a mech that gives him the best chance of contributing, and that will be clan tech.
How many Locusts do you see out there? I see maybe one in every 5/6 matches on average. Players won't choose what they know is going to be contributing less to their game.
well sorry to break it too ya but clans with less weight and tonnage will always be better, PGI can't nerf 'em to 1vs1 without totally ruining stock configs. that's why they need the 10vs12 to even it up. of course scaremongers wouldn't even be satisfied with that. clan xls UAC's they'll kill us all wah! where as poptarting which offers long range hits with little retaliation oppotunity hasn't screwed the game at all...
for sure people will gravitate at first. new tech oh so better but then they get in them and find the heat horrible the lowslung arms on virtually all of them, the ghost heat, the lack of numbers advantage, they'll have to know what they're doing like in everything else in order to win. many won't have those skills thinking they got a golden ticket to derp mode and won't understand the nerfs and drawbacks and will fail. i can't wait for their tears as IS populations swell up again.
there will always be the bad mechs, they are out there like awesomes and stuff, clans will have theirs {the lights are big candidates} and not everyone runs the uber mech, the nerfs like ghost heat and the latest one on JJ's will mean everything is just as crap as the other, clans will suffer from these rules too, ghost heat will really hurt 'em. better tech but at such a cost only the patient and skilled will survive to carry on using them. at least that's what pgi are hoping for i just think the nerf hammer will be too hard on 'em.
Craig Steele, on 13 February 2014 - 02:41 AM, said:
Last week I think, I saw some Clan update. Armour types are still fixed, but you can add more.
I think the unwritten rule is nothing goes below TT specs, but if you want to reduce weapons for extra heatsinks / armour then they're happy for that.
EDIT: Rechecking thread now, will eat my words if it;s not there
don't worry on that score, it's armour distribution points, the clans won't be gaining anything over IS counterparts, infact some clan mechs will still be a little less armoured than some IS mechs. atlas still has uber amount of armour.
Edited by GalaxyBluestar, 13 February 2014 - 03:10 AM.