Jump to content

Attrition Management And Premades


157 replies to this topic

#21 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 13 February 2014 - 06:27 AM

View PostAphoticus, on 13 February 2014 - 06:17 AM, said:


Nothing here that remotely touches on the subject except the criminal charge part; I bet future gaming will be policed (mark my words); if a company does not lay down a fair rule set, a competitive (wonder why this is not an e-sport yet) foundation that entitles all to allow their skills, whether through team play or as individuals in a chaotic brawl, there may well be greater consequences than lack of money.

But aside from all that; I am speaking of attrition, and one of the psychological aspects of this game that may be contributing to it.

Thank you, once again, for your added insight, but this is not really constructive in anyway. I appreciate the effort though.

Attrition would be us bleeding players. Though it is not a strong showing. We have 40 more new players than we did yesterday.

#22 Thanatos676

    Member

  • PipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 703 posts
  • LocationTucson

Posted 13 February 2014 - 06:30 AM

this goes for everything the OP said in subsequent posts

Posted Image

#23 Urielliam

    Member

  • Pip
  • Bridesmaid
  • Bridesmaid
  • 19 posts

Posted 13 February 2014 - 06:30 AM

So, if I get 5 friends to play some basketball vs 5 guys that just met there , then im bullying them ? Guess you have a real lonely life if you cant even muster 3 friends to play with you !

#24 Gambino87

    Member

  • PipPipPip
  • 95 posts

Posted 13 February 2014 - 06:31 AM

Okay, you get into a match. You're on blue team. 'They' are on red team. Do I know the individuals on red? Usually no. Do I hold any grudges? No. There's only one thing in common between blue and red. Kill or be killed. How do you improve the odds of not being killed? Make the people on blue team people you can trust.

So, when the objective of the game is to kill everyone that isn't your color, yes, I'm psychologically inclined to blow the @#$% out of everything in my path that is red.

We're MechWarriors. Not MechPansies or Mech[insert adjective here].

Edited by Gambino87, 13 February 2014 - 06:32 AM.


#25 Ryan Steel

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 164 posts
  • LocationThe Top Hat & Monocle Club

Posted 13 February 2014 - 06:32 AM

Posted Image

#26 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 13 February 2014 - 06:32 AM

View PostJoseph Mallan, on 13 February 2014 - 06:22 AM, said:

You had an intersting post, until the highlighted.

For every mountain there is a higher. For every ist there is a faster.

I honor my opponents by giving them my best in every match. Sometimes its enough, some times its not, and sometimes it is to much. If you cannot accept losing or being beaten you should not participate in a PvP game.

Poker is a solitary player game, this is a team game. Communication is a necessary part of a team endeavor.


I agree; however, I see a distinction between new players and team players.
New Players must learn to become team players; this is hard to do under the current mechanics of the game. The Cyber Bully = Premades as it is being coinded in this thread, is but a psychological affect of the effect this mechanic has when premades decide to utilize their team tactics, communications, etc., against pugs and new players.

If the mountain is too high, the mountain will be lonely; if the fastest is too fast, although he may win, may find he is alone the next time.

Is this the premade's fault? Is this the game mechanic's fault? Is this the designer's fault? A little bit of everyone's fault?

Of course, players will play with what they have; ne warned, some groups of players will play a game to the ground and it will die.

#27 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 13 February 2014 - 06:33 AM

View PostAphoticus, on 13 February 2014 - 06:25 AM, said:


I applaud you, sir. As this is exactly what we need in this game. Please; those of like mind, with like tactics, with like ability, please...go off and blow each other up.

Or are you saying that, psychologically, you are inclined to destroy whatever is in your path by any means, regardless the cost to the game, the franchise, or the players trying to learn?

Yes, new players, save your money; you are destined to die unless you do it their way, only their way, and become what they are.... Monsters!

Are you for real?

I noticed you didn't bother to reply to my previous post, could that be because it disproves your entire argument?

#28 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 13 February 2014 - 06:34 AM

View PostAphoticus, on 13 February 2014 - 06:32 AM, said:


I agree; however, I see a distinction between new players and team players.
New Players must learn to become team players; this is hard to do under the current mechanics of the game. The Cyber Bully = Premades as it is being coinded in this thread, is but a psychological affect of the effect this mechanic has when premades decide to utilize their team tactics, communications, etc., against pugs and new players.

If the mountain is too high, the mountain will be lonely; if the fastest is too fast, although he may win, may find he is alone the next time.

Is this the premade's fault? Is this the game mechanic's fault? Is this the designer's fault? A little bit of everyone's fault?

Of course, players will play with what they have; ne warned, some groups of players will play a game to the ground and it will die.


I agree that new players need help. Be it with voip or a tutorial & PVE modes.

But trying to equate being better than someone at a game to bullying is a stretch bro.

#29 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 13 February 2014 - 06:36 AM

Separate queues will solve the problem once and for all. Some (not all) premades go out of their way to drop against (they hope) disorganized PUGs because they can't beat other premades. Not sure if that qualifies as "bullying" but I AM sure it has driven new players away. With separate queues, premades never have to worry about having disorganized PUGs on their team and the truly bad players will have no one to blame but themselves because there are no premades in their queue. Everybody wins.

#30 100mile

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,235 posts
  • LocationAlegro: Ramora Province fighting Pirates. and the occasional Drac

Posted 13 February 2014 - 06:36 AM

Ok..so the OP is completely ignoring the fact that the Dev's specifically tell you to get with a team...He's completely ignoring the fact that if you are looking for a 1 player game this ain't it...He's also completely ignoring the fact that all of us started off as 1 and were freakin smart enough to join a group.....
He probably thinks it's a good idea to give everybody a trophy for participating as well...cause you know you want somebody to feel bad for not playing well or for not playing the way the game was designed to be played and losing....

Give me a freakin break...

#31 Gambino87

    Member

  • PipPipPip
  • 95 posts

Posted 13 February 2014 - 06:37 AM

View PostAphoticus, on 13 February 2014 - 06:32 AM, said:


I agree; however, I see a distinction between new players and team players.
New Players must learn to become team players; this is hard to do under the current mechanics of the game. The Cyber Bully = Premades as it is being coinded in this thread, is but a psychological affect of the effect this mechanic has when premades decide to utilize their team tactics, communications, etc., against pugs and new players.

If the mountain is too high, the mountain will be lonely; if the fastest is too fast, although he may win, may find he is alone the next time.

Is this the premade's fault? Is this the game mechanic's fault? Is this the designer's fault? A little bit of everyone's fault?

Of course, players will play with what they have; ne warned, some groups of players will play a game to the ground and it will die.


Enter the mindset of a loser. Here's a concept. A PUG winner can still lose a match. What's different between a PUG winner and a PUG loser is this. A winner will take away something from a match. Whether is be a complete one sided a stomp or a close match. He'll learn the different tactics, loadouts, and play styles used by his enemy and use it to make himself better. A PUG loser will get on the forums and shout out as loud as he can about how unfair it all is.

#32 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 13 February 2014 - 06:38 AM

View PostUrielliam, on 13 February 2014 - 06:30 AM, said:

So, if I get 5 friends to play some basketball vs 5 guys that just met there , then im bullying them ? Guess you have a real lonely life if you cant even muster 3 friends to play with you !


The even playing field is the net height, the size and weight of the ball, the game rules.

Bullying them would be to force street rules, if we are to make this a comparison, to the regulatory rules, where one team can play 'dirty' if you will, while the new team, not versed in these street rules, are essentially stomped, maybe even beaten so badly, they quit, never to play again.

Are we bleeding players; maybe not, are we retaining players; aside from the hardcore and the adrenaline junkies, probably not.

#33 Ryan Steel

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 164 posts
  • LocationThe Top Hat & Monocle Club

Posted 13 February 2014 - 06:39 AM

Posted Image

#34 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 13 February 2014 - 06:42 AM

View PostSatan n stuff, on 13 February 2014 - 06:33 AM, said:

Are you for real?

I noticed you didn't bother to reply to my previous post, could that be because it disproves your entire argument?


I didn't reply to it, because I have no facts to proove it or disproove it; it is like a theory or hypothesis without basis. One can never know. I truely hope this is the case; but based on what I have read on this forum and my several thousand games, I don't believe this is the case.

I do believe, however, that there is a psychological effect on new players having to be subjected to these game mechanics that allow premades to exist with them.

#35 SI The Joker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 728 posts
  • LocationBehind you!

Posted 13 February 2014 - 06:44 AM

@OP:

Absolutely poor sportsmanship? Lots and lots and lots of it in this community.

Cyber-bullying, though? I can't get behind that. You have to understand that there are some truly petulant children out there and sadly they play this game (Be thankful this isn't the DOTA community). Their goal is simply to upset you and judging by the sounds, perhaps they have.

You're never going to fix poor sportsmanship. There will always be that (those) guys who will say "ggclose" after a roflstomp. Heck, sometimes I even see things like "ggclose... well done matchmaker!" So is that bullying as well?

The answer is no. New players need a better experience, of that there is no doubt. But calling folks out as cyber-bullies for displaying poor sportsmanship is not, in my opinion, correct either.

#36 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 13 February 2014 - 06:45 AM

View Post3rdworld, on 13 February 2014 - 06:34 AM, said:


I agree that new players need help. Be it with voip or a tutorial & PVE modes.

But trying to equate being better than someone at a game to bullying is a stretch bro.


No one would ever equate it as such, and no respecting gamer would ever admit to the feelings it causes; but, as I believe, there is a psychological effect going on that causes attrition around these ideas; I have no firm facts to back it up, only conjecture based on posts, ingame chat, and my own feelings that I am willing to express.

#37 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 13 February 2014 - 06:45 AM

View PostAphoticus, on 13 February 2014 - 06:32 AM, said:


I agree; however, I see a distinction between new players and team players.
New Players must learn to become team players; this is hard to do under the current mechanics of the game. The Cyber Bully = Premades as it is being coinded in this thread, is but a psychological affect of the effect this mechanic has when premades decide to utilize their team tactics, communications, etc., against pugs and new players.

If the mountain is too high, the mountain will be lonely; if the fastest is too fast, although he may win, may find he is alone the next time.

Is this the premade's fault? Is this the game mechanic's fault? Is this the designer's fault? A little bit of everyone's fault?

Of course, players will play with what they have; ne warned, some groups of players will play a game to the ground and it will die.

It is not hard at all. I plugged away for 6 weeks honing my game till I figured I was ready to join a group. I had build myself up to a 1.0 KDR and a near .500 W/L before I accepted my invitation from the Law.

As tou how you interpret Bruce Lees mantra... It is meant to always give your best cause you never know which Noob will be your downfall. It is how competition is meant to be played. You bring your A game i bring mine. Best team wins. No matter what unless hacks are being used the best team wins every game.

Every player plays games until nobody playes any more. Otherwise folks would still be flocking to MW3 or MW4 still. :P

#38 Gambino87

    Member

  • PipPipPip
  • 95 posts

Posted 13 February 2014 - 06:47 AM

Here's another thing. If you're playing by yourself and pugging, maybe there's a roleplaying aspect to it. Follow me on this one. You're the greedy merc seeking out bounties; hired by a house to take out another house. You'rea rag tag band of misfits that somehow have to figure out how to collect this bounty. You know your going up against 3 well military-trained lances but the only thing on your mind is, "if we kill these guys, we get the bounty. The less of my teamates that make it, the less I have to split. So screw it, I'm going to cover my six because no one else will. I'm going to survive and they're going down and I'm going to be rich."

#39 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 13 February 2014 - 06:48 AM

View PostTriordinant, on 13 February 2014 - 06:36 AM, said:

Separate queues will solve the problem once and for all. Some (not all) premades go out of their way to drop against (they hope) disorganized PUGs because they can't beat other premades. Not sure if that qualifies as "bullying" but I AM sure it has driven new players away. With separate queues, premades never have to worry about having disorganized PUGs on their team and the truly bad players will have no one to blame but themselves because there are no premades in their queue. Everybody wins.

And new players would still get stomped by seasoned players and leave... nothingh changes.

#40 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 13 February 2014 - 06:51 AM

Cyber-bullying requires that one of the participants (the person being bullied) is unwilling.

By registering an account to play, you indicate that you are indeed willing. If you play the game, you are willing. You know what the stakes are before you hit launch.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users