MadCat02, on 13 February 2014 - 07:35 AM, said:
I agree completely. In my limited experience, it's insanely hard to pick balanced forces in a Clan vs. IS fight. I'm actually pretty happy that we're abandoning the TT rules for clan tech and trying to construct something that's still within some delta of balanced in a 1-on-1 fight, at least then I can be a Clan player without feeling like I'm screwing over an IS players I fight.
MadCat02, on 13 February 2014 - 07:35 AM, said:
I don't know if that's a problem or not, I feel a little like the common opinion is completely against XL engines now, when I would like them to be viable choices. But you are right, rules as they are, Clan-tech XL engines are Always the Right Choice.