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Clan Light Mechs - Doa?


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#121 Dakkaface

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Posted 19 March 2014 - 06:03 PM

Kit Fox C has ECM, BAP, and three AMS. And unless these systems are spread into the arms, you can take whichever hardpoint layout you desire with this. It might be only a 2/3 as fast as that Spider, but as someone who customarily pilots mediums and heavies, I'll take that loadout.

Even if it ends up being unable to mount everything and still hit above it's weight class, if nothing else, it surpasses the Locust for point-blank AMS trolling.

#122 Craig Steele

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Posted 19 March 2014 - 06:11 PM

My thought is that Clan light mechs will have to play differently to the light mech meta players are used to, full stop.

They will have advantages and disadvantages and have to find their niche within the over all team.

Is it realy such a bad thing that as pilots, we have a different tactic to think about and counter, or are we really saying we want every mech to be the same and only one way of playing the game?

#123 A Man In A Can

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Posted 19 March 2014 - 07:46 PM

With Omnimechs having the ability to swap torsos and arms at will, assuming the Kit Fox gets its very unique ECM 3xAMS arm, I figure Kit Foxes will be primarily used as the ECM anti-missile support light for the first wave of Clan mechs.

It can also be used in light poker (ECM Raven), light sniper (ECM PPC or Gauss Cicada), anti-light defense (4 Streak 6s 4t ammo), or ambusher roles (ECM cUAC20 ERML 2t ammo)

Adders are a bit more interesting but considering the Prime variant has the TC in the Right Torso (in the Record Sheets), at the cost of any torsos with hardpoints, you will see most of the Adders with TCs and ERPPC/ballistic combos, in addition to the quad Streak 6 combos, or the cUAC20 combos the Kit Fox can pull off without the ECM.

#124 wanderer

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Posted 20 March 2014 - 07:51 AM

People also forget that effective ranged firepower is much easier to mount on a Clan chassis.

ER ML's are functionally comparable to standard IS LL's - for 1 ton each.

2 ER ML's is some nice reach and firepower to go with whatever AMS/ECM/Streaks of choice.

#125 CyclonerM

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Posted 20 March 2014 - 12:20 PM

View Postwanderer, on 20 March 2014 - 07:51 AM, said:

People also forget that effective ranged firepower is much easier to mount on a Clan chassis.

ER ML's are functionally comparable to standard IS LL's - for 1 ton each.

2 ER ML's is some nice reach and firepower to go with whatever AMS/ECM/Streaks of choice.


True!

The Kit Fox A (CGauss Rifle + 2 ERMLs) has almost the same range and firepower overall of the Gauss Rifle + 2 LLs build i used to have on my Shadow Hawk. Again, a light with the firepower of a medium :lol:

#126 Tuann

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Posted 20 March 2014 - 02:42 PM

But , also a light with the armour of a light and speed of a medium ? :-)
Speed = survival for a light.

Then again,.. Ecm raven with 2ll hurts too,..

#127 Pariah Devalis

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Posted 20 March 2014 - 02:47 PM

View PostTuann, on 20 March 2014 - 02:42 PM, said:

But , also a light with the armour of a light and speed of a medium ? :-)
Speed = survival for a light.

Then again,.. Ecm raven with 2ll hurts too,..



And the survivability of a medium. Despite that armor. Remember: CLAN XL engines. That is huge for durability, unless you get CT drilled that is.

Edited by Pariah Devalis, 20 March 2014 - 02:47 PM.


#128 Lukoi Banacek

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Posted 20 March 2014 - 03:44 PM

I bought the pack because in all honesty, I can see how these lights can be played effectively. I do not fear they will be "DOA" in the slightest.

#129 B0oN

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Posted 20 March 2014 - 04:05 PM

Been experimenting a bit with Ravens and Jenners ... slowed them down to about 100-115, armed them and went off .
Must admit its hard at first without the speed but the way bigger weaponloadout paid off in the end .

Ever seen a RVN3-L with [REDACTED],2[REDACTED],2[REDACTED] and ECM ? It´s a bit hot and slower than the standard build but kicks like a mule and still does not need to fear lights, especially sub 300m .

All in all (even without knowng how clantech and all that jazz will work) I´m looking forward to the Clanlights and what they will be able to bring to the table .

#130 CoffiNail

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Posted 20 March 2014 - 04:36 PM

View PostLukoi, on 20 March 2014 - 03:44 PM, said:

I bought the pack because in all honesty, I can see how these lights can be played effectively. I do not fear they will be "DOA" in the slightest.

^this. I am looking forward for all Clan Mechs. I will be happy to get out of these strange second rate inner sphere chassis.

I desire to do battle in those that were designed by the scientist caste.

#131 CyclonerM

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Posted 21 March 2014 - 05:48 AM

Same here Oathmaster! :D

Anyway, there will be time after the first 8 Clan 'Mechs for a fast light 'Mech. Not as fast as a Jenner, but faster then Adder and Kit Fox. The hardpoints would let us use some interesting laser/missile builds.

#132 Pariah Devalis

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Posted 21 March 2014 - 06:26 AM

I donno. People keep linking the Mist Lynx. I say go direct to the Arctic Cheetah. It is timeline appropriate and was designed to replace the Mist Lynx, anyways.

#133 CyclonerM

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Posted 21 March 2014 - 07:20 AM

Maybe. I linked the Mist Lynx because it is one of the 8 original OmniMechs and a 'Mech i remembered better..

I had a voice in my head telling me there was another Clan fast light, but i could not remember which one it was.

Edited by CyclonerM, 21 March 2014 - 07:21 AM.


#134 Tesunie

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Posted 21 March 2014 - 07:46 AM

Dasher (Firemoth)... http://www.sarna.net/wiki/Dasher

#135 NRP

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Posted 21 March 2014 - 08:13 AM

It's just so hard to say at this point. Everything I've learned about this game tells me speed is one of the most important attributes a mech can have, so I too am a little concerned about the Clan lights. I guess it will depend a lot on whether their theoretical firepower can actually be used given PGI's draconian heat system.

I do think PGI's choices for their heat model are going to come back and bite them in the ass for Clan tech. Energy mechs are just far too hot, and Clan mechs will only be worse unless something changes.

#136 CyclonerM

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Posted 21 March 2014 - 09:44 AM

View PostTesunie, on 21 March 2014 - 07:46 AM, said:

Dasher (Firemoth)... http://www.sarna.net/wiki/Dasher

The Firemoth! How could i have forgotten it? I love that tiny fast pest AKA Elemental's CrazyTaxi :D

#137 CoffiNail

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Posted 21 March 2014 - 11:01 AM

My commando also proves that the Firemoth would be deadly in MWO. 2 real srm6 and srm4... It is deadly, speed is armour for the Firemoth

#138 CyclonerM

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Posted 21 March 2014 - 11:26 AM

Ah, forgot that it must wait for MASC..

#139 Tesunie

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Posted 21 March 2014 - 11:36 AM

View PostCyclonerM, on 21 March 2014 - 11:26 AM, said:

Ah, forgot that it must wait for MASC..


Same as the Flea... :rolleyes:

#140 Scarlet Tempest

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Posted 21 March 2014 - 12:22 PM

View PostTesunie, on 21 March 2014 - 11:36 AM, said:


Same as the Flea... :rolleyes:

Posted Image
I'm all out of love so lost with out you. MASC We want you.





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