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Clan Light Mechs - Doa?


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#141 ValkerieFire

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Posted 21 March 2014 - 01:15 PM

I am also curious about how clan light mechs will work. 97kph is slow if they are locked to their engines. I want to buy a clan pack, but not if the light mechs are going be a waste. Tough decision.

#142 CyclonerM

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Posted 21 March 2014 - 01:26 PM

View PostValkerieFire, on 21 March 2014 - 01:15 PM, said:

I am also curious about how clan light mechs will work. 97kph is slow if they are locked to their engines. I want to buy a clan pack, but not if the light mechs are going be a waste. Tough decision.

Adapt to new tactics :rolleyes:

And the Kit Fox is so sweet :huh:

#143 CoffiNail

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Posted 21 March 2014 - 01:47 PM

View PostValkerieFire, on 21 March 2014 - 01:15 PM, said:

I am also curious about how clan light mechs will work. 97kph is slow if they are locked to their engines. I want to buy a clan pack, but not if the light mechs are going be a waste. Tough decision.

Build a Jenner with 2LPL or 2ERPPC and the engine to bring it to 97kph... You can do surprisingly well.

Hell, I saw enough people with the Urbanmech Spider build and it do damn well... and that light does not go fast, at all.

The success of a Chassis depends on the pilot. A good pilot can run almost anything and do decent in it. A bad pilot can take the best build and still do horrible.

#144 Zolaz

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Posted 21 March 2014 - 02:07 PM

You know that there is a difference between Light Mechs and the Scout role? Oh, you didnt, that is cute. Carry on.

#145 Pariah Devalis

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Posted 22 March 2014 - 06:11 AM

My Boomfox and/or Longarm is going to be having a looot of fun. The armor is nearly maxed out on both, one packs an ultra-20 and twin ERSLas, the other a Clan ERPPC, ERMLas, and Streak-6. With the durability of Clan XL engines, both are terrifyingly punchy for their weight bracket, and both would best be avoided by other light mechs either because of loltra-20 or the Streak-6.

Microboom just swaps the ultra-20 for an ultra-10, the ERSLas for ERMLas, and additional ammunition.

Oh, and heat simulations are peachy for both (with corrective measures laid into the build tool to attempt to compensate for ER laser heat and ultra doubletap capability):

Boomfox:
http://keikun17.gith...tc=1&engine=180

Microboom:
http://keikun17.gith...tc=1&engine=180

Longarm:
http://keikun17.gith...tc=1&engine=180

Dead on arrival? Maybe your targets.....

Edited by Pariah Devalis, 22 March 2014 - 06:12 AM.


#146 Gremlich Johns

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Posted 22 March 2014 - 08:54 AM

I really think some of the MWO players could gain some insight on Clan Light mechs by going to MW:LL.

4xSPulse Kitfox is a "blast to play". Of course, I'll take the 45 ton Scat C any day.

#147 Bobzilla

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Posted 24 March 2014 - 11:03 AM

Just from reading this thread, it sounds like the Clan lights are gonna have the firepower of mediums, the speed of mediums and a need to play like a medium, but the armor of lights. It kinda sounds like there is no reason to take Clan lights.

What advantage does Adder have over Stormcrow that's worth going 20 tons lighter?

I'm not saying they are DOA, but if your options are a 50ton mech and a 30ton mech going the same speed, there needs to be a reason to use them other than being forced to fill the 3/3/3/3.

#148 Tesunie

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Posted 24 March 2014 - 11:10 AM

View PostBobzilla, on 24 March 2014 - 11:03 AM, said:

Just from reading this thread, it sounds like the Clan lights are gonna have the firepower of mediums, the speed of mediums and a need to play like a medium, but the armor of lights. It kinda sounds like there is no reason to take Clan lights.

What advantage does Adder have over Stormcrow that's worth going 20 tons lighter?

I'm not saying they are DOA, but if your options are a 50ton mech and a 30ton mech going the same speed, there needs to be a reason to use them other than being forced to fill the 3/3/3/3.


Because, those medium clan mechs are going to move like a medium, act like a medium, but hit like a heavy/assault.

And, with 3/3/3/3 coming up, clan lights will still find their way into usefulness.

Also, slow lights are not much of a problem. I've been playing slow (and fast) lights for some time now. Clan lights should still remain effective by the amount of fire power they can fit onto them. Stick a bunch of SSRMs on them and you can protect the even harder hitting heavier mechs from any light mechs that get close. And 97 KPH isn't all that slow. It's still a respectable speed.

#149 Bobzilla

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Posted 24 March 2014 - 11:25 AM

View PostTesunie, on 24 March 2014 - 11:10 AM, said:


Because, those medium clan mechs are going to move like a medium, act like a medium, but hit like a heavy/assault.

And, with 3/3/3/3 coming up, clan lights will still find their way into usefulness.

Also, slow lights are not much of a problem. I've been playing slow (and fast) lights for some time now. Clan lights should still remain effective by the amount of fire power they can fit onto them. Stick a bunch of SSRMs on them and you can protect the even harder hitting heavier mechs from any light mechs that get close. And 97 KPH isn't all that slow. It's still a respectable speed.


So you're saying you think the Clan light mechs will have a tighter turning radius, and faster twist speed than the Clan mediums and that would be the advange. It could be worth it i guess if this is in fact the case.

#150 Tesunie

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Posted 24 March 2014 - 11:28 AM

View PostBobzilla, on 24 March 2014 - 11:25 AM, said:


So you're saying you think the Clan light mechs will have a tighter turning radius, and faster twist speed than the Clan mediums and that would be the advange. It could be worth it i guess if this is in fact the case.


Maybe. Maybe not. But that has been the trend I've been seeing with already released mechs. Smaller mechs are more agile (turn/twist/accel/deccel/etc) with smaller engines.

Not to mention, doesn't the medium clan mechs move 80ish, and the clan lights move 90ish?

They should also still be packing a lot more weapons than IS mechs can, which should also help them out.

#151 Gremlich Johns

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Posted 24 March 2014 - 01:17 PM

If you run into a situation where your tonnage is pretty low for a given match, having a light mech with the firepower of a medium may be good to have - how many Clan lights can pack LBX weapons? A few.

#152 Ruhkil

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Posted 28 March 2014 - 07:43 AM

the Adder has two clan ERPPCS that will have a huge range. being able to have an extreme range pinpoint 30dmg alpha is nothing to smirk at. If the clan light pilot is smart he can pin down an entire advance. it also depends on how big the mech is. If it is like a chunky locust it could run up a hill blast something in the CT and then reverse and no one would know where the shots came from. Im not sure what the range of CERPPCs are but id be willing to bet its at least 900-1100m thats the entire combat area of canyon network essentially.

compare:
adder
speed 97.2without speed tweak
firepower 30 from two clan erppcs(it has a flamer as well but eh)
range 900m
cataphract 3d
speed 71.3 with speed tweak
firepower 50
x2 gauss rifle 660m
x4 med las270m
so if the Adder pilot can use his 20kph or more speed advantage well he can kite the cataphract and abuse the gauss rifles charge mechanic and basically take 0 damage from an enemy heavy mech!!!(if he stays above 500m). considering the 3/3/3/3 thing being able to kill an enemy heavy mech with no difficulty and then brawl as best you can with enemy mediums is a good contribution to your teams efforts.

Edited by Ruhkil, 28 March 2014 - 07:49 AM.


#153 Pariah Devalis

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Posted 28 March 2014 - 08:41 AM

Actually, when it comes to the Adder, you might be better off with the twin LRM20, twin ERMLas setup. ERPPC are simply too hot for the Adder's 11 (or is it 13?) DHS to handle. You will be spending an awfully large amount of time just cooling off behind a hill between shots to stay particularly effective. Even so, two LRM20 is not a joke, and neither are Clan ERMLas.

Edit:

Correction, Alpha comes with 2 LRM20 and 2 SPLas. Which weigh as much as an ERMLas. I would trade it out in a heartbeat.

Edited by Pariah Devalis, 28 March 2014 - 08:53 AM.


#154 KuroNyra

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Posted 28 March 2014 - 08:54 AM

View PostCoffiNail, on 21 March 2014 - 01:47 PM, said:

Build a Jenner with 2LPL or 2ERPPC and the engine to bring it to 97kph... You can do surprisingly well.

Hell, I saw enough people with the Urbanmech Spider build and it do damn well... and that light does not go fast, at all.

The success of a Chassis depends on the pilot. A good pilot can run almost anything and do decent in it. A bad pilot can take the best build and still do horrible.


the proof. I actually succed in doing damage in the Phoenix package Locust.
The LOCUST!

LO-CUST!

#155 wanderer

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Posted 05 April 2014 - 09:52 AM

View PostCyclonerM, on 21 March 2014 - 09:44 AM, said:

The Firemoth! How could i have forgotten it? I love that tiny fast pest AKA Elemental's CrazyTaxi :P


It's also got arms made for firing above cover, a boon in MWO combat.

#156 KuroNyra

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Posted 05 April 2014 - 10:20 AM

http://www.sarna.net...re_Moth_(Dasher)

Look's a bit like the Jaeggermech and the Rifleman. :/
Not a huge fan.


I prefer the adder.

#157 CyclonerM

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Posted 05 April 2014 - 12:42 PM

View PostKuroNyra, on 05 April 2014 - 10:20 AM, said:

http://www.sarna.net...re_Moth_(Dasher)

Look's a bit like the Jaeggermech and the Rifleman. :/
Not a huge fan.


I prefer the adder.

Are you sure? You would like to run at 200 KPH around the map, quiaff?

#158 101011

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Posted 05 April 2014 - 02:18 PM

Yeah, the Dasher is the worst-looking Clan BattleMech. Give me a Kodiak any day.

#159 KuroNyra

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Posted 05 April 2014 - 02:32 PM

View PostCyclonerM, on 05 April 2014 - 12:42 PM, said:

Are you sure? You would like to run at 200 KPH around the map, quiaff?

Aff', but I'd prefer not doing it in something who look's like a dead rat.

If I have to use a mech, that mech has to be nice looking. I can't fight in something who look horrible.

#160 CyclonerM

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Posted 05 April 2014 - 02:37 PM

Come on, a bit of love for the Firemoth ;)
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