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Upcoming Assault


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#1 Josef Nader

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Posted 15 February 2014 - 10:12 AM

Dear PGI,

I have made this statement before, I will make it again.

Release the King Crab and I will purchase every variant, including hero variants, with MC. No questions asked. I don't mind if you arm lock it to get around the crit-splitting issue. I just want to scuttle around in my favorite assault of all time. I'd kill to play the KGC-000, KGC-001, and the KGC-010.

Signed,

Josef

#2 MisterPlanetarian

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Posted 15 February 2014 - 09:21 PM

I just really hope it won't be the banshee. We really don't need another mech with that kind of configuration. There are three assault mechs that can already do the same job, two of them with jump jets.

King Crab or Mauler/Devastator would by far be the most badass. Rooting for a KGC-001 "Clanbuster" Hero mech.

#3 Belorion

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Posted 15 February 2014 - 09:50 PM

While Mauler is the rumor... Not sure if it will be because of the variant issue. Wouldnt mind seeing the Zeus, Banshee, or Cyclopes. Charger would be interesting.

#4 Josef Nader

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Posted 16 February 2014 - 05:43 AM

The Banshee is dull, the Cyclops is a Highlander without the jump, and the Charger is awful. The Zeus is a bit men when we already have the Victor. The Mauler -could- be interesting, but other games have let me play the Mauler.

I really want to see my giant crustacean of area denial death.

#5 Will9761

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Posted 16 February 2014 - 05:49 AM

I want the Banshee so badly, I have said this time and time again, but we really do need a mech to fill out the Assault tonnage gap since the Light, Medium, and Heavy tonnages have already been filled.

Edited by Will9761, 16 February 2014 - 05:49 AM.


#6 Damocles

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Posted 16 February 2014 - 05:51 AM

That BNC-3S.
(1 to 1 Hardpoints)
8 Energy
1 Ballistic
1 Missile

#7 Butane9000

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Posted 16 February 2014 - 05:57 AM

Banshee.

That being said the King Crab chassis could be implemented by barrowing the Clan Omnimech rule set for it's arms.

Quote

In addition to the limitations of the base configuration, the following rules apply when customizing any OmniMech.
  • If any of the following weapons are equipped in an OmniMech’s arm, any Lower Arm Actuator or Hand Actuator that was present in the base configuration is automatically removed:
    • Any Gauss rifle.
    • Any autocannon.
    • Any PPC.


So basically have the King Crabs arms use this rule where the AC20 in each removed the hand and arm actuators. Yes you'll be forced to only aim forward but it's a decent trade off for a 100 ton mech wielding dual AC20's.

#8 Craig Steele

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Posted 16 February 2014 - 06:00 AM

So I think its about a 9 month lead time from idea to release, unless your request was back in June AND they acted on it straight away, don't hold your breath :angry:

#9 Will9761

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Posted 16 February 2014 - 06:19 AM

Banshee Hardpoints:

Banshee-3E
  • HD - 1 Energy Hardpoint
  • LT - 1 Ballistic Hardpoint
  • RT- 2 Energy Hardpoints
Banshee-3M
  • HD - 1 Energy Hardpoint
  • LT- 3 Energy Hardpoints
  • RT- 3 Energy Hardpoints
Banshee-3Q
  • HD - 1 Energy Hardpoint
  • LT- 3 Ballistic Hardpoints

Edited by Will9761, 16 February 2014 - 06:23 AM.


#10 LONGINUS

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Posted 16 February 2014 - 06:26 AM

Oh PGI, please give us the ZEUS or maybe the NIGHTSTAR!

#11 Khobai

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Posted 16 February 2014 - 08:20 AM

We dont have a 95 tonner yet so the Banshee is a strong possibility; the Banshee also has hero variants. The Mauler is also a strong possibility because its one of the most iconic assault mechs. The Cyclops is a possibility as well (although less likely).

The King Crab/Devastator are highly unlikely for balance reasons. Both are way better than the Atlas and would make it completely obsolete. I'm fairly certain its not a 100 tonner.

Also we already have two 80 tonners and two 85 tonners so anything less than 90 tons is unlikely. Its almost certainly 90-95 tons whatever it is.

Edited by Khobai, 16 February 2014 - 08:35 AM.


#12 hercules1981

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Posted 16 February 2014 - 08:33 AM

I said it before and I'll say it again it has to be a 95 toner because of the weight limits they r putting in soon. Every tonnage has to be in this game or certain combinations will not be possible. I seen the load outs for the banshee a bit further up and some look a bit straight but they can always change the variants a little bit no one is gonna care, and if u do thats just stupid because all combos must be present for weight balancing when limits come in and is more important then someone saying oh no it's not a cannon variant oh no oh no, shut up who gives a **** 95 tons needs to be present! Another 80 toner stupid, another 85 toner stupid we don't even use all the 55 toners in this game, they made a huge mistake putting in a ton of the same weighted mechs be fore they filled all the weight spots I just don't get it personally.

Edited by hercules1981, 16 February 2014 - 08:36 AM.


#13 Triordinant

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Posted 16 February 2014 - 08:54 AM

Because the 95-ton "slot" hasn't been filled and weight limits are coming, it's probably the Banshee. Releasing the Albatross two years early would've been nice, though (ComStar secret project as insurance vs. the Clans).

#14 Josef Nader

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Posted 16 February 2014 - 09:19 AM

Urg, the Banshee is so dull, though.

And the King Crab wouldn't be nearly as OP as people think. You think the Atlas' weapons are low? The King Crab bumps its autocannons on cars as it walks. Its low profile is great for hiding in cover and blowing the hell out of anything that comes near its hiding spot, but a peekaboo pop tart it is not. Plus, we don't have a ballistic assault yet, and I'm absolutely dying for one.

Edited by Josef Nader, 16 February 2014 - 09:20 AM.


#15 Artgathan

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Posted 16 February 2014 - 12:09 PM

View PostKhobai, on 16 February 2014 - 08:20 AM, said:

The Mauler is also a strong possibility because its one of the most iconic assault mechs.

The King Crab/Devastator are highly unlikely for balance reasons. Both are way better than the Atlas and would make it completely obsolete. I'm fairly certain its not a 100 tonner.


People will just fit the Mauler as a 90-ton King Crab though, so I don't see what the problem is?

#16 Sybreed

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Posted 16 February 2014 - 12:52 PM

I really hope they release a mech with broken hardpoints so we realize how everything is broken in this game :angry:

#17 NextGame

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Posted 16 February 2014 - 01:49 PM

just release all the mechs that are ready to go at once, it with be mechageddon.

#18 Fang01

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Posted 17 February 2014 - 01:09 AM

nightstar is unlikely but HIGHLY desired. Cmon guys, you couldnt give me a Venom or Wolfhound last month. How bout a cookie? :lol:


You know what I really want...its 100 tons, timeline legal, has plenty of variants, and even brings along a cannon hero

Posted Image

Edited by Khajja nar Jatargk, 17 February 2014 - 01:30 AM.


#19 Fang01

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Posted 17 February 2014 - 01:44 AM

View PostKhajja nar Jatargk, on 17 February 2014 - 01:09 AM, said:

nightstar is unlikely but HIGHLY desired. Cmon guys, you couldnt give me a Venom or Wolfhound last month. How bout a cookie? :lol:


You know what I really want...its 100 tons, timeline legal, has plenty of variants, and even brings along a cannon hero

Posted Image


P.S. Or maybe a Ymir...I'd love a Ymir

#20 Monkey Lover

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Posted 17 February 2014 - 03:05 AM

Any mech without a shape like the standard mech will get targeted first. I wouldn't want this mech.





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