Nick Makiaveli, on 18 February 2014 - 08:42 PM, said:
Really? You don't address any of the issues I brought up, you just agree with them and then say some the MM fairy should fix the problem.
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At what point do you stop moving people around?
When the match starts.
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What if only one person drops?
You find someone searching for a match to replace them.
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Also, do you really think it would be that easy to balance the Elo if you moved people around?
And you don't think arbitrarily putting players at a disadvantage skews the already shaky-in-a-heavily-team-based-game Elo system? How exactly is a 10v12 game fairer than a game with slightly better players on one side?
Most online games don't have trouble with any of this, but in MWO, once the game's loaded, that's it, no new players allowed, if a teammate disconnects or the game doesn't find enough players in time, tough ******* kid, have fun wasting a couple minutes getting worked in an unfair matchup. I'm not asking for a fairy to fix the problem. I'm asking for the game to be less broken.
Edited by Dramborleg, 18 February 2014 - 10:03 PM.