Why:
The current high heat cap and low heat dissipation has set up a system set for abuse. Historically that abuse was the 6 PPC stalker, which worked because the heat cap was so high that they could come out, fire one blast, hide for 4 seconds, come back again and fire another blast and core a mech and be at 99% heat. To fix this, the developers have raised heat across the board on energy based weapons and implemented the hated "Ghost Heat" system, which is almost universally hated.
Consequences:
-Autocannons have become the primary weapon system of the game, even factoring in the large crit space, ammo requirement and tonnage required to run them. A 3 UAC/5 + 3 ML Ilya can core an Atlas 1 on 1 in a higher percentage than they should be able. All things considered equal, a brawler Atlas should destroy a an Ilya boating the build above, but in my own experience, 2 out 3 three, my 70 ton Ilya with an XL will kill a 100 ton atlas with a Std engine. Its not due to my skill, its due to HEAT.
-Gameplay revolves around a flawed heat mechanic where you front load as much damage as you can and then wait for your heat to disspate and then rinse and repeat.
Fix: Low Heat Cap, high dissipation.
The developers can figure out a system that would allow someone to fire 2 ERPPC's with 20 DHS at least 3 times without overheating and would allow 2 PPCs + 2 ML with 20 DHS to fire at least 8 times without overheating. When you overheat, at the bare minimum keep the existing heat penalties if not add more.
Set the Heat Cap to 30. Adding more heat sinks increases the dissipation rate.
Outcome:
The existing builds of the day will not be become obsolete. You would still be able to run a 2 PPC + 2 AC5 build. You would not see 4 or 6 PPC stalkers with this system. You will see people running 4 LL builds and 6 ML builds. Lights won't get nerfed out of running ML's with this system, they can run 6 ML and not hit the 30 pt cap limit. Ghost Heat can be removed from the system, its a bad idea right up their Jar Jar Binks and Mitochlorions bad.
Edited by Rhent, 16 February 2014 - 04:48 PM.






















