Gauss With No Ammo Still Exploding
#1
Posted 18 February 2014 - 12:44 AM
It is a bug.
Please make sure and fix this overly borked weapon.
If the weapon is actually CHARGED, ok, it should explode.
If the weapon IS NOT charged, because there's no ammo to initiate the charging sequence, IT SHOULD NOT BLOW UP.
#2
Posted 18 February 2014 - 01:18 AM
#3
Posted 18 February 2014 - 01:34 AM
Dunkelfalke, on 18 February 2014 - 01:18 AM, said:
There is NO stored energy in your capacitors because there is NO point in charging them because you have NO ammo left. With new gauss firing mechanics gauss explosions should only happen while your fire button is pressed, aka when capacitors are charged / being charged.
#4
Posted 18 February 2014 - 01:40 AM
PhoenixFire55, on 18 February 2014 - 01:34 AM, said:
There is NO stored energy in your capacitors because there is NO point in charging them because you have NO ammo left. With new gauss firing mechanics gauss explosions should only happen while your fire button is pressed, aka when capacitors are charged / being charged.
Still not a bug... Real world belief does not equal how MechWarrior Online operates. The Gauss Rifle is Working as IntendedTM
Edited by MnDragon, 18 February 2014 - 01:40 AM.
#5
Posted 18 February 2014 - 01:49 AM
MnDragon, on 18 February 2014 - 01:40 AM, said:
Hilarious.
MM is Working as IntendedTM
UI 2.0 is Working as IntendedTM
HSR is Working as IntendedTM
Let me translate from PGI-ish to english ... Working as IntendedTM= BROKEN.
#6
Posted 18 February 2014 - 02:07 AM
This isn't a bug.
#7
Posted 18 February 2014 - 05:06 AM
PhoenixFire55, on 18 February 2014 - 01:34 AM, said:
There is NO stored energy in your capacitors because there is NO point in charging them because you have NO ammo left. With new gauss firing mechanics gauss explosions should only happen while your fire button is pressed, aka when capacitors are charged / being charged.
This is true in a normal physics world. You need to think in PGI's world and how the engine works. Logic is out the window and PGI physics is the norm. Or is that abnorm? what ever.
#8
Posted 18 February 2014 - 06:58 AM
Simple resolution, when they do a crit check add the following logic:
If CritLocation = 'GaussRifle' and GaussAmmo < 1 then goto NoExplosion
#9
Posted 18 February 2014 - 07:01 AM
Dimento Graven, on 18 February 2014 - 06:58 AM, said:
Simple resolution, when they do a crit check add the following logic:
If CritLocation = 'GaussRifle' and GaussAmmo < 1 then goto NoExplosion
No, it's not a bug. It is the drawback to carrying a Gauss Rifle. In the TT there was an optional rule that allowed one to power down a Gauss. This is *NOT* a feature in MWO. That is should be a feature? Yes. But currently that is not the state of things ...
Edited by Novawrecker, 18 February 2014 - 07:01 AM.
#10
Posted 18 February 2014 - 07:12 AM
Both of them are not present in this game. You could get your arm or torso Weapon blown off, have a bunch of ammo sitting around, and still have the potential of it exploding on you.
Its just part of the game. The GR ammo has 0% chance of exploding, but the rifle itself explodes if it goes out on you. Just part of carrying the gauss rifle.
The Dev's have already said that this is not a glitch, it just piggy backs on the ammo explosion mechanics despite it applying to the rifle itself.
#11
Posted 18 February 2014 - 07:23 AM
#12
Posted 18 February 2014 - 07:26 AM
Krujiente, on 18 February 2014 - 07:23 AM, said:
SpiralFace, on 18 February 2014 - 07:12 AM, said:
Both of them are not present in this game. You could get your arm or torso Weapon blown off, have a bunch of ammo sitting around, and still have the potential of it exploding on you.
Its just part of the game. The GR ammo has 0% chance of exploding, but the rifle itself explodes if it goes out on you. Just part of carrying the gauss rifle.
The Dev's have already said that this is not a glitch, it just piggy backs on the ammo explosion mechanics despite it applying to the rifle itself.
Novawrecker, on 18 February 2014 - 07:01 AM, said:
I'm sorry you gauss haters don't like the weapon.
It's a bug.
No other ammo based weapon in the game has to worry about exploding when completely out of ammo.
It's a bug and it's a balance issue.
It needs to be resolved.
#13
Posted 18 February 2014 - 07:33 AM
Rather, it's a "unwarranted behavior" because there's no reason to keep the Gauss Rifle after consuming ammo. It's not exactly desirable to keep something that can hurt you when it bears no function at a certain point (which for the Gauss Rifle, is the state of ammo depletion).
Dumping ammo and the Gauss Rifle should be an option.
Otherwise, ammo explosions in general and the Gauss Rifle explosion should be reworked.
Edited by Deathlike, 18 February 2014 - 07:35 AM.
#14
Posted 18 February 2014 - 07:43 AM
Deathlike, on 18 February 2014 - 07:33 AM, said:
Rather, it's a "unwarranted behavior" because there's no reason to keep the Gauss Rifle after consuming ammo. It's not exactly desirable to keep something that can hurt you when it bears no function at a certain point (which for the Gauss Rifle, is the state of ammo depletion).
Dumping ammo and the Gauss Rifle should be an option.
Otherwise, ammo explosions in general and the Gauss Rifle explosion should be reworked.
Nor do I agree with what on its surface appears to be an extreme solution.
The GR doesn't have to be ejected, it just needs to NOT blow up when NOT capable of being charged.
I'm not even asking for it to NOT blow up when NOT charged, but ammo is present. There's argument that in the loaded, uncharged, but ready, state it should be capable of exploding. It needs a draw back, besides all the others it has already, fine.
Beyond that and it's bugged.
#15
Posted 18 February 2014 - 07:52 AM
Dimento Graven, on 18 February 2014 - 07:43 AM, said:
Nor do I agree with what on its surface appears to be an extreme solution.
The GR doesn't have to be ejected, it just needs to NOT blow up when NOT capable of being charged.
I'm not even asking for it to NOT blow up when NOT charged, but ammo is present. There's argument that in the loaded, uncharged, but ready, state it should be capable of exploding. It needs a draw back, besides all the others it has already, fine.
Beyond that and it's bugged.
I should have been more clear at my last statement.
Ammo explosions in general are pretty much death accelerating, even though it has a low probability. It makes little sense in general to have the option to have ammo in the mech when all the weapons to use the ammo are shot off.
In the case of the Gauss Rifle lacking ammo when you've consumed it all, making it immediately inert does not make sense to me. That would to some degree be a very generous behavior. I'd rather it explode at a fraction of the damage instead (probably 25% of its normal explosion damage - so it deals 5 damage instead of 20) if the lack of a Gauss Rifle dumping was not an option. Lack of ammo does not magically make the "Gauss Rifle" immune to explosions. I bet that is probably still the case in TT rules (not that we should be emulating that).
There is supposed to be a penalty for carrying the Gauss Rifle. It simply has to deal less damage on explosion when you are out of ammo.
Edited by Deathlike, 18 February 2014 - 07:53 AM.
#16
Posted 18 February 2014 - 07:54 AM
Shall we move on?
(I use gauss rifles all the time. Love them, dislike the charge up but deal with it. Have accepted that Gauss explode, with or without ammo, even well before PGI put in a charge up. I suggest you deal with it and focus on other more pressing "bugs")
Edited by rolly, 18 February 2014 - 07:57 AM.
#17
Posted 18 February 2014 - 07:58 AM
But...
I really wish they would give it another couple of hit points. With the charge up mechanics nerf, I really feel that its fragility is over done now.
Just my opinion.
#18
Posted 18 February 2014 - 08:14 AM
Deathlike, on 18 February 2014 - 07:52 AM, said:
Ammo explosions in general are pretty much death accelerating, even though it has a low probability. It makes little sense in general to have the option to have ammo in the mech when all the weapons to use the ammo are shot off.
Quote
2. Every other weapon becomes instantly 100% immune to explosions when its ammo is depleted. So... balance...
3. TT stopped being a valid argument for anything once the charge mechanic was in place.
Quote
Let's just give the top 3, not including any potential for explosion here:
1. Lowest damage per ton in the game.
2. 2nd slowest recharge in the game (I think the LRM 20 is still slower).
3. Charge mechanic.
rolly, on 18 February 2014 - 07:54 AM, said:
Shall we move on?
(I use gauss rifles all the time. Love them, dislike the charge up but deal with it. Have accepted that Gauss explode, with or without ammo, even well before PGI put in a charge up. I suggest you deal with it and focus on other more pressing "bugs")
#19
Posted 18 February 2014 - 08:18 AM
how does this thread even still exist???
no bug.
/thread.
#20
Posted 18 February 2014 - 08:18 AM
As soon as MWO added the charge up game mechanic to nerf this weapon they should have removed explosions occurring when the gun is not being charged by the player.
Having both a trigger based charged mechanic nerf AND the "explodes any time" detriment is double jeopardy and sucks.
There's a reason you don't ever see Gauss's in matches.
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