Deathlike, on 26 February 2014 - 01:01 PM, said:
Well, I've already suggested one alternative... which is to literally alter duration across the board (adjust heat as necessary). I'm kinda tired trying to repeat myself (it's in this thread), so, get back to me if you like or dislike it.
What if I Deathlike it?
Although the last ten posts are fairly salient, we're sort of at the point that machine guns were at 6-8 months ago (has it really been that long?) where pretty much every suggestion has been made, and any single one of them would be better than nothing, but because we're getting tiny buffs, nothing is what we get. The only relevant thing I can add is that whatever happens to the pulse family, I hope it comes with a duration decrease to .4-.3s. Sure, the shorter beam duration is slightly advantageous right now (see my post on the previous page for why I think it doesn't help much) but really, it doesn't do enough to distinguish them as a weapons system distinct from normal lasers right now, and the massive disadvantages don't come even close to making up for the slightly shorter beam time. I would also add that unlike the last few posters, even just decreasing the recycle time without changing heat or damage would make a big difference; if you could shoot a medium pulse laser every 2 seconds, sure the heat generation would be insane, but the damage per second would probably make it worthwhile for skirmishers who can fire off a few volleys for high damage and then leave to cool off. I would certainly consider pulse lasers an attractive prospect in a Jenner at 2s refire time; just build heat and then go.
I guess I prefer this style of balancing to say, the kind that was used on Arty/Airstrikes. Imagine if Paul had quadrupled LPL damage and just left it that way going on four months now like was done for those two modules?