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5 Wins Free 'mech


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#541 Hexenhammer

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Posted 23 February 2014 - 10:08 AM

View PostBront, on 23 February 2014 - 08:30 AM, said:

After the 5th win, the system needs a few minutes to figure out you're due, which means it will be pushed to your client the next time it refreshes (IE, after a drop, or if you log out and then log back in). You'll get a notification about things being redeemed, and boom, there it is.


Behold all that is UI2.

#542 Cerlin

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Posted 23 February 2014 - 10:19 AM

Thanks PGI. I love this mech and the fact I get a second one for free is just more amazing. As someone who's put a lot of money into this game I am glad people who dont get something too.

Keep up the good work. Give us another unpopular mech next time? Like awesomes! Id take a free one of those! XD

#543 PickleM0nster

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Posted 23 February 2014 - 10:51 AM

Excellent PGI .. The one Cent i dont have!.. Keep up the good work!

#544 Bront

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Posted 23 February 2014 - 11:38 AM

View PostKnowBuddy, on 23 February 2014 - 10:02 AM, said:


Actually, it appears (since it is stated on the stats-challenges page twice, referring to stats and to challenge rewards) that it will take up to 15 minutes for your stats to be updated after a match, and it will take up to 15 minutes for a reward to be issued after a challenge is completed. This is why some people have had to wait up to 30 minutes. Also it looks like it might check for rewards after you return to the home/'Mechlab after finishing a match or logging in.

Yup, which is why I recommend just dropping another time or two. Then again, I got this on Friday about an hour after it was announced, so the times might be getting longer with more people on and playing for it.

#545 Night Fury76

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Posted 23 February 2014 - 12:14 PM

Well I can report over the aussie weekend so many old players in a clan a run with from time to time, came out to play.

So my question PGI is, Now What?
You have got a whole bunch of players out of retirement with this fantastic offer.
Here's hoping the tuesday patch gives them reason to stay and spend lots of coin.

Good luck

Many MC purchases are waiting for you

BTW: would love a high tech inner sphere weapons pack to give me something to buy instead of clans
I'll never buy clans, Defend the Sphere!

#546 Agent 0 Fortune

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Posted 23 February 2014 - 12:22 PM

Matchmaker, Elo, and the Centurion Challenge

I decided to try an experiment during the Centurion Challenge. Earn a Centurion with 4 different accounts.
  • Main account 6 games and complete.
  • New account with Cadet standing, 9 games and complete.
  • Existing account with sub 1 KDR/WL 15+ games.
  • Second existing account with another sub 1 KDR/WL 15+ games.

What does it mean? I am still trying to figure that out myself. Obviously my skill didn’t change in the short span of this contest, and if anything I was at my worst in main account, shaking off the ring-rust.

As best I can figure, my main was teamed up with equivalent Elo pilots against vastly lower Elo opponents, same with TEST 3 and 4, they had equivalent Elo allies but placed against vastly superior opponents.

The only account that had any semblance of balance was TEST 2, which was still clinging to the -200 Elo Cadet bonus.

TLDR;
The point being, it appears that Elo is cluster PER GROUP. If you have a high Elo, you will be teamed with high Elo, the opposition will be group with Elo players in their range regardless of opponent Elo. Which generates a inverse difficult scale, meaning the lower your Elo the tougher you matches (since you will be partnered with low Elo players against a group that likely has higher Elo average). While the higher your Elo the easier the game is as you compete against lower Elo opponents.

The goal of this post is to encourage PGI to look at their telemetry (every time I hear that word I envision someone using air quotes) and see if this is the exception or the rule, and if it is the rule figure out how to fix it, because difficultly level is sloping in the wrong direction.

#547 Night Fury76

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Posted 23 February 2014 - 12:41 PM

@Agent
Also with the ELO thing you need to check play times.
Some times of the day/night the pool of players is small and you are being thrown up against very good players.

So if you could record play times that would help work out if your theory is valid.

#548 Statius

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Posted 23 February 2014 - 01:10 PM

I got it after three wins and two losses...

#549 RMR

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Posted 23 February 2014 - 01:11 PM

Thank you PGI, This was a great weekend promo.

#550 Kelvin Casing

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Posted 23 February 2014 - 01:41 PM

Love the promo and love the fact the mech delivery was quick and simple!

#551 Goldmember

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Posted 23 February 2014 - 02:41 PM

View PostShar Wolf, on 23 February 2014 - 09:43 AM, said:

I was going to say that - best of luck! (It's one of my favorite mechs)

I submitted a bug report, but I guess I wont hear anything until tomorrow due to the weekend. I keep getting the pop-up saying that they added stuff to my inventory, but there is nothing there and now I waited 24h, and still I get the same annoying pop-up while the mech is no-show. I want to take this mech out for a spin!

#552 White Bear 84

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Posted 23 February 2014 - 03:30 PM

Bad Luck Bryan.. ...buys all the hero mech before PGI puts all the hero mechs on sale.. -_-

#553 Blood Rose

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Posted 23 February 2014 - 05:08 PM

I just got mine -_-

#554 Baltazar

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Posted 23 February 2014 - 06:00 PM

Thanks for the mech, do this more often

#555 Liquid Leopard

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Posted 23 February 2014 - 06:12 PM

The free mech hasn't gotten me to change my mind: UI 2.0 is still garbage, and still needs to be rolled back.

#556 Sean von Steinike

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Posted 23 February 2014 - 07:32 PM

Now this, is something they should have been doing all along!

#557 Flu-Epidemic

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Posted 23 February 2014 - 08:25 PM

Love the idea, even if it's not every weekend, at least free mech for the unpopular ones you don't see every quarter or like a post i saw on this thread on Higher Tiered IS Weapon Pack up for grab or XL Engines as prizes for next challenges! Will keep playing and who knows, if everything is going in the right way, may even contribute once again to the funding of the game.

#558 Battlefinger

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Posted 23 February 2014 - 10:37 PM

Rep has been somewhat redeemed. Very pleasing, I'd like to see this kind of thing with actually challenging things, like getting 5 kills with mg's or something.

#559 Phanes

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Posted 23 February 2014 - 10:59 PM

How do you redeem this?

#560 Quinton

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Posted 23 February 2014 - 11:23 PM

Got my cent, and its covered in desperation, I spent a full day wiping off the stuff, ick. I must however, give a nod to the direction it is going, though i'm still going to sit back and see which way the wind is blowing with mwo before i open my wallet or spend time playing again. Also the nearly incomprehensible mess that is UI 2.0 will have to be addressed, I'm not sure there is a word in the english language to describe how bad that interface is.





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